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Everything posted by A_name
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Adding fins might help with this.
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What does the new precooler do?
A_name replied to QuesoExplosivo's topic in KSP1 Gameplay Questions and Tutorials
I want to know this too. -
In his post at the steam forums Harvester says that "fairings will shield anything inside them from drag and heat, making them an ideal tool for making payloads survive even more aggressive aerodynamic stresses." This sounds like fairings could be used as improvised heat shields for aerobraking maneuvers. I haven't tried it yet but I thought I'd put the idea out there.
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I would avoid mods altogether until their authors release a version for 1.0
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I was trying to think of a name. The rest is self-explanatory
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Thanks! Long time lurker.
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Thanks dude, I was totally missing that arrow.
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Maybe this is just the hype, but everyone seems to be going on about how the update will mean relearning the game. Will the update come with some sort of guide? For instance, I would have never guessed that the LV-N will now use only LF and no oxidizer if I hadn't stumbled across that bit here in the forums. Likewise, I will have no idea what launch profile to use (i.e. when to do gravity turn) with he new aero. I guess part of the fun will be in experimenting with these things, but will there be any help?
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Not new to the game but to the forums. Didn't know where else to put this question. Say I post something in a thread, then leave to do other stuff. I'll come back later (or the next day or whatever), usually through my 'Subscribed Threads' page, and the thread will now have dozens of new posts in several pages. I want to go to the first post after mine so I can continue the discussion, which means backtracking from the most recent post of the thread. There must be a better way! I've been on other forums that have an option to show the first unread post, but I can't seem to find it. Thanks in advance for the help!
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is ksp better on low end pc in 1.0
A_name replied to Tristonwilson12's topic in KSP1 Gameplay Questions and Tutorials
How do you OpenGL mode? -
Should I scrub my massive Jool mission because of 1.0?
A_name replied to Brainlord Mesomorph's topic in KSP1 Discussion
No 'none of the above' option? I'm in the same conundrum and I've decided the mission will continue, I'll just need an additional testing phase to adjust for 1.0 aero, which will affect my initial launch and the behavior of my Laythe plane (in the latter case, I suspect it will behave even better than and no changes will be needed). Other than that I don't see why the mission would be much different than in .90 (or .25). -
I've never actually tried a rover. Do they really have a learning wall/curve? I was under the impression that you just slap some wheels on something and press 'w' to go forward. Is there anything particularly challenging about them? - - - Updated - - - LOL same here
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Why would they not want procedural parts, what's wrong with that?
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Holding a pitch and heading? (Spaceplanes)
A_name replied to A_name's topic in KSP1 Mods Discussions
I think I'm missing something. Under the surface options of the SMART ASS I get options to point prograde and retrograde, up and down, and a couple others which I can't remember now (I'll try to send a screenshot later), but none of them are for holding a pitch and heading. What could I be doing wrong? - - - Updated - - - Thanks, I'll give it a try. -
I've been spending some time developing and testing SSTO designs. I would like to have the craft automatically hold a certain pitch and heading, to avoid having to tap the 'W' key constantly during my initial ascent. I saw one of Scott Manley's older videos and his version of Mech Jeb's SMART ASS had this feature, but I can't find it. Is it gone? There's an option to hold a certain altitude, but that's not really useful for my purposes. Any help is much appreciated!
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Best video series nomination: Scott Manley's Interstellar Quest
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Well I decided I needed an LES when my mass and lift became unbalanced during reentry and I was unable to make a controlled descent. Ended up crashing in the ocean. So in that case I would have definitely needed a decoupler.
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Reviving an old thread here to ask OP a question, as I am currently struggling with my own Mk3 heavy cargo SSTO design. OP: It seems you only have 1 shock cone intake and 1/2 a radial intake per jet engine. Are there more, let us say, hidden intakes? How high and fast can you get before having to switch to the skipper? Also, I'm amazed the skipper gives you enough thrust to complete orbit. My initial design had a skipper and I had to switch to a 4 LV-30 cluster because I wasn't getting enough thrust. What ascent profile do you use? Thanks in advance for your help OP!
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Thank you both!
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Show me your launch escape systems on your Mk3 space planes! I would like to include one on mine but the lack of a M3 decoupler has me stumped as to how this could be achieved with stock parts, other than including an ugly circular decoupler behind my cockpit. How do you guys do it?
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Encounter before or after Apoapsis
A_name replied to Alshain's topic in KSP1 Gameplay Questions and Tutorials
I would think that you shouldn't place your Ap beyond the target orbit for two reasons. (1) You are using Dv on your transfer burn in order to raise the Ap beyond the target orbit when you could get a cheaper encounter by burning to a lower orbit which uses less Dv, if you time your transfer correctly, of course. (2) As you already mentioned, at the top of an elliptical orbit is when your are moving slowest, relative to the sun in this case, yes, but since Duna's orbital velocity around the sun is more or less constant, any additional orbital velocity you bring with you by timing the encounter on the way down from Ap is velocity you will need to cancel out by burning and thus using Dv. -
I have the same understanding. The pressurization makes the RCS work regardless of Zero G.
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How do you make plane wings solid?
A_name replied to Veldez's topic in KSP1 Gameplay Questions and Tutorials
Thanks!