Dexter_D

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About Dexter_D

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  1. Could it be possible that you switched control to the docking-port of the dreamchaser? I believe that doesn't work because of some reason.
  2. Hello beik, I would say it should be obvious that you are supposed to dock the supplyprobe to the kermes and not he other way around. Bring the Kermes to a normal or anti-normal position and let the dockingport face the probe/ship which you want to dock. Then switch to the probe/ship and dock it to the kermes. So I'd say, just practice a little more and all will be good. The crafts are very well balanced. The hard mode is to meet every objective without messing things up. You don't get all points when you fail to land the supply probe on duna close enough to the hab for example. Or if you mess up the duna encouters in a way that the kermes would have an earlier encouter than the supply probe for duna, you would be a little late for ascend and rendevous because the kermes would have already flown past duna, when you don't get to the ascend vehicle in time. So there already is some kind of easy- and hardmode if you like. The problem with delta-v is, that it depends on the initial kermes orbit which could be an elliptical orbit or already a hyperbolic trajectory, and that is different on every install I would say, but I also could be wrong.
  3. After investigating the issue I found that when you collected the pathgrinder and are docked to the hab, you can't send the data when you still sitting in the command seat. So one has two options, either just board a crewcapsule and send the data from there or take out the data from the storage, board to the commandseat of the rover which is connected to the pathgrinder and then you can also send the data. weird But as you can see, there can always be a thousand possibilities why it won't work.
  4. Well, there is a dead deep space kraken on bop. Maybe someone can make something out of it.
  5. @Ashaman42Extra points for generating so much science. I have to admit here that I was simply to lazy to take the extra step to do more experiments, obviously because it wasn't critical for the mission. But now I feel challenged, hmmm. ...also Happy New Year!
  6. Hi @IgorZ I noticed that I can take of kerbal helmets in space now via the button from the inventory window. I guess it isn't supposed to be like that and was locked in previous versions. It isn't a big deal of couse and I don't dislike this cool mod all of the sudden.
  7. @Burning KanHi, I've tried downloading the EVA Mechjeb but unfortunately the *.zip file seems to be broken in some way. I just want to mess around with it a little bit. It would be cool if you could provide a new download-link.
  8. Yeah @Mikki I look for new posts here every now and then. Also glad for you to get such great feedback from the community. I hope ksp gets some life support functionality in the future, to make the mission even more cruel.
  9. @C7 Aerospace DivisionHi there, could you provide a link to your savefile please? I would have look at what is going on there ,maybe I can help.
  10. Ok well, that's unfortunate. I've disabled steering for all wheels except for the front wheels when was testing, there is/was no bending at all. But ok, I don't use them then. It's not that big of an issue. Edit: Works like a charm in KSP 1.5 now.
  11. Something seems a bit weird about the hitch. I can't get the pivot to work, it always stays locked even when it says it's free. Also it was the only mod installed when I was testing it.
  12. @JONYghostTry doing an EVA before examine the DRV. Just tested it, using the steam 2.4 version now. It worked perfectly fine on my side and took only 5 minutes to find out.
  13. I had the same "issue" when I first played the mission, but figured it out quickly, and therefore I can tell it's findable.
  14. @MikkiWhy is this mission not on steam yet? I did notice that there are quite a few missions to subscribe to in the steam workshop, also the 2001 missions I mentioned earlier in this thread. Maybe you'll have a look at it.