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FreddyPhantom

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Posts posted by FreddyPhantom

  1. On 17.1.2016 at 6:50 AM, V8jester said:

    This one seems to have been buried. I wanted to bring it up again as I'd be very interested in building a CH-53.

    Helicopter mid air refueling is my next big goal :) 

    I was in contact with the modder who made these parts, but his computer crashed and he lost it all..I was really looking forward of using the parts too :(

     

    Sorry for the not updating or anything, I'll read through all the things I've missed...haven't had my actual computer for months and still there is not much time left to invest in to mods. If there is someone willing to help me a little, and keep this mod going at a faster pace (I really wanna make the 777 a thing), I'd love to hear from you!!

     

    Greetings to you all

     

    -Freddy

  2. [quote name='Svm420']Will you fix the old cockpits before adding new stuff? I.e the hatches?[/QUOTE]

    Yes, but at the moment I only have blender and no properly working unity.
    I think I have to wait until KSP is using Unity 5, because at the moment the specific KSP tags in Unity are somehow missing, so I can't tell a mesh to be the hatch. If someone has an idea PLEASE help me. :)

    -Freddy
  3. I love the above nose art :3 Would like to make a flag out of it if given permission to :)

    I just tried FantomWorks and made a CL-601ER. The 1.875m parts look great! Craft thread

    http://i.imgur.com/fjGLa7c.jpg

    I then tried to incorporate a cargo bay into a militarized 600-series maritime patrol aircraft but the material / lighting setting of the heavy cargo bay seems borked and doesn't match up with the rest of the aircraft. (I scale it down to 1.875m to fit the KRJ fuselage).

    Great aircraft!! If you ment my noseart..ofcourse you can make a flag out of it! :)

    Freddy

  4. Hi! Will the work on this mod start again or it's dead forever? I don't want to put any kind of pressure on you, i just love your cockpit and it would be great to see it finished! :D

    Hi, I'm not at home for 3 months since early September, and without my computer I can't really work on it, I'm sorry :(

    But it's not dead, when I'm home I'll start working on it.

    -Freddy

  5. Hi guys,

    I'm sorry for the delay. I'm not home for three months since the end of September (so can't use my actual PC).

    I have some problems with Unity. The tags to select what kind of object, such as hatch, etc., are not showing up. So I think I have to wait to the next update of the game and the part tools.

    BTW, beautiful starfighter ;)

    -Freddy

  6. I know you've fielded so many requests, but if you're ever bored with the hundreds of things we've already asked you to do, I'd love it if you'd make a B-29 Superfortress-style cockpit. It would fit perfectly onto the KAX 2.5m fuselage! I hope to make an accurate B-29/X-1 flight.

    http://www.worldwarphotos.info/wp-content/gallery/usa/aircrafts/b-29/B-29_nose_art_Deacons_Disciples_10.jpg

    Just made the basic model :D what do you think

    WPmG3b7.png

  7. I prefer the inline version, no seam pls. Anyways, it looks handy, radial or not.

    Thank you!

    Also a two-seat inline tandem cockpit would be nice, like on the Embraer SuperTucano or KAI T-50.

    Good idea :)

    Hey Freddy. Question:

    Have you tried to get your kerbals out of your cockpits recently?

    I'm getting reports during EVA attempts from Jeb that there aren't any crew hatches.

    I know of that problem, but I dont know how to add a hatch, yet :( If some one knows how, PLEASE tell me. :)))

    Update: I've found a tutorial

    When is the cargo tail thing going to be fixed so you can drive stuff into it?

    Oh, I've fixed some time ago, but I forgot to put it in the updated parts folder. I'll update the mod now. It should work now ;)

  8. Just dowloaded your mod, it is great!

    Here is my version of the Mirage 2000 i made today (with B9, BD armory, AdjustableLandingGear...)

    http://neonoeproject.free.fr/Kerbal/Mirage%202000%201.png

    http://neonoeproject.free.fr/Kerbal/Mirage%202000%204.png

    Thanks :) it looks great!!

    Is it radially attachable?

    If not, that seam in the middle makes it a bit yucky...

    It is radially attachable..I just put it on top of two fuel tanks;)

    I also have a normal inline cockpit version of it, with no seam, and a little different texture...what do you prefer?

  9. I haven't found any new problems yet :)

    But I really have a problem with the Mirage cockpit, somehow it doesn't show up in KSP, eventhough I die the same things in unity with it like all the other part. If there is someone who knows how to import models in KSP please try to import the part, I'll send you the required files. That would help me a lot, and maybe I or you can find the mistake I made.

    -Freddy

  10. In case you're taking requests, I'd love to see a simple, radially attachable fighter-style canopy.

    I'm working on an inline fighter cockpit, I could easily use its canopy and make it in the size so you can attach it to the stock 1.25m liquid fuel tank

    But first there are some other things I need to work on, so everything I have in the mod at the moment works nicely again

  11. So I couldn't help but ask. Freddy, How are the IVA's coming? Anything new?

    Edit

    Also I have another suggestion for you. A Bell v-280 Valor Cockpit. It's a proposed tilt rotor.

    Any word on Iva's?

    With my limited time I think I'll improve all the current parts (config, texture, maybe animation, etc) before I start working on new ones. And then I'll put this mod up on the release thread ;)

    I'm in contact with a guy from the forum, helping me with IVA. But it'll need some time.

    So I like the outside look of the Kirage cockpit but for some reason it holds 3 people (which is odd) and the IVA is a generic one. I went into the part config file and changed the listed crew capacity. I also changed the "INTERNAL" section to point at a copy of QuizTech's Eagle cockpit space in your mod directory (but with the file names/references in the files changed to KirageInternal from EagleInternal). However, no matter what I change, the part always loads the same way. I checked the log file and it the game seems to having a problem loading the Kirage mesh:

    [LOG 21:44:00.890] Load(Model): FantomWorks/Kirage 2000/model

    [ERR 21:44:00.892] File error:

    Failed to read past end of stream.

    at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.Read7BitEncodedInt () [0x00000] in <filename unknown>:0

    at System.IO.BinaryReader.ReadString () [0x00000] in <filename unknown>:0

    at A.^V^D.ReadTextures (System.IO.BinaryReader br, UnityEngine.GameObject o) [0x00000] in <filename unknown>:0

    at A.^V^D.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0

    at A.^V^D.^V (.UrlFile ^A) [0x00000] in <filename unknown>:0

    However the part works perfectly in the SPH, apart from the fact that the crew number is still 3 depsite my config file change. Ideas?

    I can't find the problem with this part. It isn't loading up for me at all, anymore. I'll redo the part with the existing 3d model and texture.

    Just FYI - two of the parts in this pack have borked config files. The cargo fuselage and accompanying cargo ramp tail part both have module = Strut rather than module = Part in the configs, and the medium cargo fuselage closes the PART{} curly braces before the TweakScale module and the RESOURCE.

    On the off chance anyone else is trying to use these parts with FAR, they will completely wreck the aerodynamics for anything on the craft that touches them.

    EDIT: Correction - other forces may have been at work with the aerodynamics, but the configs are still funky =)

    Oh yeah, the configs are bad :D I've worked on it..and I'll work on all the other configs, make them more clear and tidy.

    Thank you very much for letting me know :)

    I'll try to fix the Mirage cockpit tomorrow, and then I'll update the mod with the allready improved configs :)

  12. Very beautiful, just a litte report, the last release has some issues, at least for me, weird collision detection with the ground (it falls trough it and then explode) and also if i put kerbals into the cockpit they get stuck in it, there's no way to take them out

    waiting patiently for the update:cool:

    I'll release a seperate download for the KR-71 on KerbalStuff today. The problems with the collisions are fixed ;) I'll work on the problems with the kerbals.

    Looking good Freddy!

    Thank you :)

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