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mendahu

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  1. Hey Arrowstar - got a weird error with KSP TOT after upgrading from Windows 7 to Windows 10. I tried restarting, reinstalling KSPTOT (including MATLAB) and everything else. Any ideas? Thanks!
  2. Hey guys, Just reporting a bug I hit with DMagic Orbital Science mod. Seems to only affect a specific part, the RPWS Antenna. When I try to weld it (After selecting the part branch), nothing happens, but the part branch remains selected and I have to reload the craft to clear it. Removing this one part fixed it. Here's the log entry: [LOG 21:31:50.260] [WeldingTool] Welding this part: rpwsAnt [LOG 21:31:50.260] [WeldingTool] ..part rescaleFactor 1.10 [LOG 21:31:50.261] [WeldingTool] ..part scaleFactor 1.00 [LOG 21:31:50.262] [WeldingTool] .Found 1 config files [LOG 21:31:50.262] [WeldingTool] ..Config rpwsAnt has 1 MODEL node [LOG 21:31:50.263] [WeldingTool] ..MODEL url: DMagic Orbital Science/Probe Science/RPWS/modelRPWS [LOG 21:31:50.263] [WeldingTool] ..node.HasValue("position") False [LOG 21:31:50.264] [WeldingTool] ..node position (0.000, 0.000, 0.000) [LOG 21:31:50.264] [WeldingTool] ..node.HasValue("rotation") False [LOG 21:31:50.265] [WeldingTool] ..node rotation (0.000, 0.000, 0.000) [LOG 21:31:50.265] [WeldingTool] ..node.HasValue("scale") True [LOG 21:31:50.265] [WeldingTool] ..node scale 1, 1, 1 [LOG 21:31:50.266] [WeldingTool] ..Childs count 1 [LOG 21:31:50.266] [WeldingTool] ..newpart position (-1.238, 17.618, 0.160) [LOG 21:31:50.267] [WeldingTool] ..newpart rotation (0.000, 0.707, 0.000, 0.707) [LOG 21:31:50.267] [WeldingTool] ..newpart rotation.eulerAngles (0.000, 90.000, 0.000) [LOG 21:31:50.268] [WeldingTool] ..newpart rotation.localEulerAngles (90.000, 180.000, 0.000) [LOG 21:31:50.268] [WeldingTool] ..newpart localRoot.rotation (0.000, 0.000, 0.000, 1.000) [LOG 21:31:50.269] [WeldingTool] ..newpart localRoot.rotation.eulerAngles (0.000, 0.000, 0.000) [LOG 21:31:50.269] [WeldingTool] ..position (-1.136, -7.360, 0.011) [LOG 21:31:50.270] [WeldingTool] ..rotation (0.000, 90.000, 0.000) [LOG 21:31:50.270] [WeldingTool] ..scale (1.100, 1.100, 1.100) [LOG 21:31:50.271] [WeldingTool] ..Config rpwsAnt has 0 RESOURCE node [LOG 21:31:50.271] [WeldingTool] ..Config rpwsAnt has 3 MODULE node [LOG 21:31:50.271] [WeldingTool] .. running in Alewx Testmode = True [LOG 21:31:50.272] [WeldingTool] | Module ready to add = True [LOG 21:31:50.272] [WeldingTool] | Module ready to add = True [LOG 21:31:50.273] [WeldingTool] | Module ready to add = True [LOG 21:31:50.273] [WeldingTool] | Module ready to add = True [LOG 21:31:50.274] [WeldingTool] | Module ready to add = True [LOG 21:31:50.274] [WeldingTool] | Module ready to add = True [LOG 21:31:50.275] [WeldingTool] | DMModuleScienceAnimate Module already exists!!! [LOG 21:31:50.276] [WeldingTool] | BreakingAttributes found = 0 [LOG 21:31:50.276] [WeldingTool] | DMModuleScienceAnimate - name is string [LOG 21:31:50.277] [WeldingTool] | DMModuleScienceAnimate - name is merged with value DMModuleScienceAnimate [LOG 21:31:50.277] [WeldingTool] | DMModuleScienceAnimate - animationName is string [LOG 21:31:50.278] [WeldingTool] | DMModuleScienceAnimate - animationName is merged with value rpwsAnimation [LOG 21:31:50.278] [WeldingTool] | DMModuleScienceAnimate - experimentID is string [LOG 21:31:50.279] [WeldingTool] | DMModuleScienceAnimate - experimentID is merged with value rpwsScan [LOG 21:31:50.279] [WeldingTool] | DMModuleScienceAnimate - experimentActionName is string [LOG 21:31:50.280] [WeldingTool] | DMModuleScienceAnimate - experimentActionName is merged with value Log Radio Plasma Wave Data [LOG 21:31:50.280] [WeldingTool] | DMModuleScienceAnimate - resetActionName is string [LOG 21:31:50.281] [WeldingTool] | DMModuleScienceAnimate - resetActionName is merged with value Discard Data [LOG 21:31:50.281] [WeldingTool] | DMModuleScienceAnimate - customFailMessage is string [LOG 21:31:50.282] [WeldingTool] | DMModuleScienceAnimate - customFailMessage is merged with value The RPWS Antenna is not suitable for atmospheric use or surface deployment, try again in space. [LOG 21:31:50.283] [WeldingTool] | DMModuleScienceAnimate - deployingMessage is string [LOG 21:31:50.283] [WeldingTool] | DMModuleScienceAnimate - deployingMessage is merged with value With the antennae retracted the sensors can't read anything, deploying the system now. [LOG 21:31:50.284] [WeldingTool] | DMModuleScienceAnimate - experimentAnimation is bool [LOG 21:31:50.284] [WeldingTool] | DMModuleScienceAnimate - experimentAnimation is merged with value True [LOG 21:31:50.285] [WeldingTool] | DMModuleScienceAnimate - experimentWaitForAnimation is bool [LOG 21:31:50.286] [WeldingTool] | DMModuleScienceAnimate - experimentWaitForAnimation is merged with value True [LOG 21:31:50.286] [WeldingTool] | DMModuleScienceAnimate - keepDeployedMode is float [LOG 21:31:50.287] [WeldingTool] | DMModuleScienceAnimate - newValue - keepDeployedMode = 2 [LOG 21:31:50.287] [WeldingTool] | DMModuleScienceAnimate - existingValue - keepDeployedMode = 4 [LOG 21:31:50.288] [WeldingTool] | DMModuleScienceAnimate - keepDeployedMode - added [LOG 21:31:50.288] [WeldingTool] | DMModuleScienceAnimate - keepDeployedMode is merged with value 6 [LOG 21:31:50.289] [WeldingTool] | DMModuleScienceAnimate - animSpeed is float [LOG 21:31:50.289] [WeldingTool] | DMModuleScienceAnimate - newValue - animSpeed = 1.5 [LOG 21:31:50.290] [WeldingTool] | DMModuleScienceAnimate - existingValue - animSpeed = 4 [LOG 21:31:50.290] [WeldingTool] | DMModuleScienceAnimate - animSpeed - added [LOG 21:31:50.291] [WeldingTool] | DMModuleScienceAnimate - animSpeed is merged with value 5.5 [LOG 21:31:50.291] [WeldingTool] | DMModuleScienceAnimate - showEndEvent is bool [LOG 21:31:50.292] [WeldingTool] | DMModuleScienceAnimate - showEndEvent is merged with value False [LOG 21:31:50.292] [WeldingTool] | DMModuleScienceAnimate - showStartEvent is bool [LOG 21:31:50.293] [WeldingTool] | DMModuleScienceAnimate - showStartEvent is merged with value False [LOG 21:31:50.293] [WeldingTool] | DMModuleScienceAnimate - showToggleEvent is bool [LOG 21:31:50.294] [WeldingTool] | DMModuleScienceAnimate - showToggleEvent is merged with value True [LOG 21:31:50.294] [WeldingTool] | DMModuleScienceAnimate - startEventGUIName is string [LOG 21:31:50.295] [WeldingTool] | DMModuleScienceAnimate - startEventGUIName is merged with value Deploy RPWS [LOG 21:31:50.295] [WeldingTool] | DMModuleScienceAnimate - endEventGUIName is string [LOG 21:31:50.296] [WeldingTool] | DMModuleScienceAnimate - endEventGUIName is merged with value Retract RPWS [LOG 21:31:50.296] [WeldingTool] | DMModuleScienceAnimate - toggleEventGUIName is string [LOG 21:31:50.297] [WeldingTool] | DMModuleScienceAnimate - toggleEventGUIName is merged with value Toggle RPWS [LOG 21:31:50.297] [WeldingTool] | DMModuleScienceAnimate - useStaging is bool [LOG 21:31:50.298] [WeldingTool] | DMModuleScienceAnimate - useStaging is merged with value False [LOG 21:31:50.298] [WeldingTool] | DMModuleScienceAnimate - useActionGroups is bool [LOG 21:31:50.299] [WeldingTool] | DMModuleScienceAnimate - useActionGroups is merged with value True [LOG 21:31:50.300] [WeldingTool] | DMModuleScienceAnimate - hideUIwhenUnavailable is bool [LOG 21:31:50.300] [WeldingTool] | DMModuleScienceAnimate - hideUIwhenUnavailable is merged with value False [LOG 21:31:50.301] [WeldingTool] | DMModuleScienceAnimate - rerunnable is bool [LOG 21:31:50.301] [WeldingTool] | DMModuleScienceAnimate - rerunnable is merged with value True [LOG 21:31:50.302] [WeldingTool] | DMModuleScienceAnimate - xmitDataScalar is float [LOG 21:31:50.302] [WeldingTool] | DMModuleScienceAnimate - newValue - xmitDataScalar = 1 [LOG 21:31:50.303] [WeldingTool] | DMModuleScienceAnimate - existingValue - xmitDataScalar = 2 [LOG 21:31:50.303] [WeldingTool] | DMModuleScienceAnimate - xmitDataScalar - added [LOG 21:31:50.304] [WeldingTool] | DMModuleScienceAnimate - xmitDataScalar is merged with value 3 [LOG 21:31:50.304] [WeldingTool] | DMModuleScienceAnimate - dataIsCollectable is bool [LOG 21:31:50.305] [WeldingTool] | DMModuleScienceAnimate - dataIsCollectable is merged with value True [LOG 21:31:50.305] [WeldingTool] | DMModuleScienceAnimate - collectActionName is string [LOG 21:31:50.306] [WeldingTool] | DMModuleScienceAnimate - collectActionName is merged with value Collect Data [LOG 21:31:50.306] [WeldingTool] | DMModuleScienceAnimate - interactionRange is float [LOG 21:31:50.307] [WeldingTool] | DMModuleScienceAnimate - newValue - interactionRange = 1.2 [LOG 21:31:50.307] [WeldingTool] | DMModuleScienceAnimate - existingValue - interactionRange = 2.4 [LOG 21:31:50.308] [WeldingTool] | DMModuleScienceAnimate - interactionRange - added [LOG 21:31:50.308] [WeldingTool] | DMModuleScienceAnimate - interactionRange is merged with value 3.6 [LOG 21:31:50.309] [WeldingTool] | DMModuleScienceAnimate - externalDeploy is bool [LOG 21:31:50.309] [WeldingTool] | DMModuleScienceAnimate - externalDeploy is merged with value True [LOG 21:31:50.310] [WeldingTool] | DMModuleScienceAnimate - sitMask is float [LOG 21:31:50.310] [WeldingTool] | DMModuleScienceAnimate - newValue - sitMask = 48 [LOG 21:31:50.311] [WeldingTool] | DMModuleScienceAnimate - existingValue - sitMask = 102 [LOG 21:31:50.311] [WeldingTool] | DMModuleScienceAnimate - sitMask - added [LOG 21:31:50.312] [WeldingTool] | DMModuleScienceAnimate - sitMask is merged with value 150 [LOG 21:31:50.312] [WeldingTool] | DMModuleScienceAnimate - bioMask is float [LOG 21:31:50.313] [WeldingTool] | DMModuleScienceAnimate - newValue - bioMask = 0 Anyway, I'm ok for now, but thought you'd want to see it.
  3. I'm glad everyone enjoys this! Special thanks to Squad for bringing some traffic to the site. I post primarily through Reddit, so be sure to check out the discussions there!
  4. @girka2k I used the strut method for another cool thing, too. http://i.imgur.com/a0lNNl3.gif It's a sun shade made out of Procedural Fairings. It has a nested docking washer/free-moving washer to make two doors working in tandem. Procedural Fairings and IR are my favourite mods (after Welder, of course!).
  5. I love it! How does it work? I remember that Telemachus mod had to route the info through the internet. Can this work if I have the main window in fullscreen mode? Also, a suggestion - units of measurement would be nice.
  6. @girka2k: Thanks so much for looking into this! You figured it out, I was welding after the cockpit. When I think about it, I don't see any reason why I shouldn't use the cockpit as the root part. For some reason I felt like I would be messing it up. As for the part that upsets me...these are all problems I know! I do historical recreations and strive to get accuracy (www.ksphistory.com). The real shuttle's bay doors opened one at a time so I have trouble finding cargo bays I can do that with. In addition, this lets me customize the size and everything. I solved the door problem by placing a rotatron at the front, and a free-moving docking washer at the end of the door, then strutted the washer to the rear frame. It works awesome, check out this example: http://imgur.com/lTjbmk6 I don't use FAR so it's all good. I will likely edit the CFG file for the welded part to adjust the mass where it needs to be to make the right drag and vessel weight. Thanks so much! I can't wait to try this out. -mendahu www.ksphistory.com
  7. Thanks, I can remove the solar panels. And the infernal robotics and procedural part was not actually welded, just part of the craft file so you'll need it to open the thing. As for the wings, I'm fine with that. I can see what the result is and then clip more wings inside the thing if I need to generate more lift. I'll see what happens! Thanks again for checking.
  8. Ok, so I spent some time recreating the Shuttle frame (I wanted to improve it anyway and did a before and after to show you the results. Welder v2.1.0 KSP 0.90 Before: After: Craft File (I think it contains Infernal Robotics, Tweakscale, and Procedural Parts): https://drive.google.com/file/d/0Bzps2C9b6S-7RmQtMVV5a1hUd1U/view?usp=sharing (unwelded) https://drive.google.com/file/d/0Bzps2C9b6S-7Z2czRG9CcWI1bUk/view?usp=sharing (welded) KSP Log (contains two welds. I did one as it was here, attached radially to the MK3 cockpit, and once with it attached inline with the MK3 cockpit, just in case there was a difference. There wasn't.): https://drive.google.com/file/d/0Bzps2C9b6S-7S25zS3l5cnlQM1U/view?usp=sharing Part File (Welded): https://drive.google.com/file/d/0Bzps2C9b6S-7LTFHVURRa1k0UVU/view?usp=sharing Final notes: 1. I tried a smaller test file with about 15 parts, in various rotations, etc., and it welded fine. Is there something up with welding this many parts at once? It's 233 parts. 2. Some of the rotations were maintained...I can see some of the parts are slightly shifted as I had made them, but it seems like nothing lined up lengthwise 3. Besides the wings (all stock), I'm welding two monopropellant tanks, four solar panels, and a number of i-beams. Don't know if that has anything to do with it. There are no control surfaces. Any help you can provide will be greatly appreciated! -mendahu www.ksphistory.com
  9. I'll do a test case tonight and see if I can reproduce. I've got a number of other mods so it could be related to that. Thanks for the support, stay tuned.
  10. @Alexw - Some used new rotational gizmo, but others were done using the ole' Q+W method, etc. If it helps, I actually experienced this in 0.25 as well. @falken - doesn't work either All the wings literally reset to their default orientation they have when you first select the part.
  11. Hi guys, I'm experiencing a problem using the welder tool to build custom frames out of wing surfaces. After designing a structure and welding it, the welder part looks like this: It appears as though the orientation settings are not carrying over. The nodes are all in the right places and the parts are rendering right, but the rotation, offset, etc. are gone. Is there a way to fix this? Thanks! -mendahu www.ksphistory.com
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