Amedee

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About Amedee

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  1. I started a fork of this contract pack, to make it work with the stock CommNet. There's still a dependency on the standalone RemoteTech antenna pack, because of the parts requirement. Will post a link once I iron out all of the issues.
  2. There is also a mod "kOS for all", which adds GameData/XyphosAerospace/Tweaks/kOS-CommandPod/kOS-CommandPod.cfg: @PART[*]:HAS[@MODULE[ModuleCommand]] { MODULE { name = kOSProcessor diskSpace = 100000 ECPerBytePerSecond = 0 ECPerInstruction = 0.000004 } } My comments: @PART[*]:HAS[@MODULE[ModuleCommand]]:NEEDS[kOS]:Final is better than @PART[*]:HAS[@MODULE[ModuleCommand]] The diskSpace is smaller, and I actually prefer a smaller diskspace in command pods, and I'll have to add a real computer core part if I want something bigger.. But that is personal preference of course ECPerBytePerSecond = 0 is the default value anyway, so can be left out. ECPerInstruction = 0.000004 is also the default value. So what am I going to do: Uninstall "kOS for all". Change the diskSpace value in GameData/MechJebForAll/MechJebAndEngineerForAll.cfg
  3. Actually, no. This has nothing at all to do with my internet speed. I just ran a speed test at http://www.speedtest.net and this is what I got: IP_ADDRESS,TEST_DATE,TIME_ZONE,DOWNLOAD_MEGABITS,UPLOAD_MEGABITS,LATENCY_MS,SERVER_NAME,DISTANCE_MILES "91.178.27.64","11/4/2018 12:14 AM","GMT","5.82","4.68","10","Brussels","50" That's 5.82 Mbps, so no, I can definitely rule out my own network connection. I will repeat again: Github, or more precisely their Amazon AWS backend they use as a CDN, will rate limit if multiple or large files are downloaded in succession from the same originating IP address, in a round robin fashion. This is a known issue, see https://github.com/KSP-CKAN/CKAN/wiki/Basic-troubleshooting I have tried to cancel and restart the download several times, but obviously this only makes the problem worse. Before you say that this is a CKAN issue, I will repeat: I have exactly the same excruciating slow download speed when I use Chrome to download the zip file. You say that other large mods also use GitHub as CDN and while this may be true, this particular mod is the largest mod I have encountered so far. I appreciate the additional complexity in providing a secondary CDN and for now I will have to wait 15 hours until the download completes.
  4. Downloading this mod (the "Full" ZIP, 1.5 GiB) is extremely slow. Either through CKAN or directly in the browser: a crawling speed of 16 kb/s. This is a known GitHub issue: it will throttle large binaries. To quote one of the engineers on GitHub's Git infrastructure team (from the famous CocoaPods incident): Might you consider a secondary CDN for your build artifacts?
  5. To be honest... I only make sure that my Kopernicus mod is compatible with my KSP version, and I don't bother much checking if individual planet packs are compatible with my KSP version. In my personal experience (and I'm using over 20 planet packs in one install), it's usually not a problem and I only have very little glitches, like this one, that I can solve myself. I mean, you mod writers really do a good job most of the times, and as long as my KSP doesn't crash, I'm happy.
  6. I am playing with far too many planet packs (find ~/Games/KerbalSpaceProgram/Logs/Kopernicus -name "*.Body.log" | wc -l gives me 232) and what I have noticed is that the SoI of Polaris is a bit too big. Any craft that is in the inner solar system and leaves the SoI of a planet, gets sucked into Polaris' SoI, which is 5,243,926,691 km. Compare that with the SoI of Interstellar Adventure Revived's Cervantes: 552,945,218 km. When comparing the config files of the two stars, I couldn't help but noticing that Gamedata/IA_Revived/CervantesSystem/Cervantes/Cervantes.cfg contains a line sphereOfInfluence = 552945218330, while Gamedata/KerbalGalaxy/Polaris System/System.cfg contains no such line. Could this be the reason why Polaris is so overly attractive? I mean, I like the star, a lot, but not *that* much. I also noticed that none of the other Kerbal Galaxy stars have an explicit sphereOfInfluence. Am I on to something here or am I talking complete gibberish? And if I am making sense, then my next question is if explicit sphereOfInfluence are available for all stars in the upcoming update of Kerbal Galaxy? EDIT: I'm going to try something and give feedback.
  7. This mod has a small incompatibility with New Horizons. New Horizons re-parents Laythe to the Sun, but JoolSystemTweaks changes the semiMajorAxis to something rather close to the parent. The two configs fight and the result is that Laythe is reeeeeely close to the sun. I solved it by deleting the Laythe config from JoolSystemTweaks, but I suppose a better fix is possible?
  8. Your 11.6 KiB file Liscence.docx only contains 2 lines of text. You can simply change that to a plain text file (.txt) or a MarkDown file (.md) and save >11.5 KiB. Also, it's spelled "license". If you post a link to your GitHub repo, then I will send you a pull request for this change.
  9. Not 100% true. There are a couple of mods that don't require ModuleManager, and they work. #notallmods Sure, it's mostly flag packs, but flag packs are mods too!
  10. In this topic I read about this site called Reddit, until now I thought that Reddit was only a platform for pr0n, harassment and hate speech, apparently there's more to it? It's there that I found out about 2 addons for the kOS addon. It's addons all the way down? This means that I need to follow yet another forum if I want to keep up with things... :-(
  11. There's also an Atom package for ModuleManager configs. Sweet! https://atom.io/packages/kerbal-config
  12. I can't get the IntelliJ plugin to work because the installation instructions aren't detailed enough or aren't exactly the same for the version of IntelliJ I downloaded and I'm not extremely damiliar with IntelliJ (more with Eclipse), but I also use Atom, Nano and sometimes Vim, so I'll take a look at those plugins too.
  13. Off topic: remember that long Belgian weekend I mentioned, with our national holiday? That's now. On topic: some users are developers too, and care to take a look at the github repository. You may notice that the last commit in the master branch was on April 19, which is a metric that matters infinitely more than forum visits (because visiting a forum distracts from actually getting work done). Anyone who wants to help out, can take a look at the open issues, then fork the repo, make the changes themselves (which means doing some actual programming!), and then submit a pull request. Yeah you are allowed to do that, MIT license says so. If you're lucky, the pull request gets merged. So stop complaining and start programming!
  14. Crikey! I really need a KerboScript IDE with syntax highlighting and autocompletion. Eclipse and IntelliJ spoil me too much when I write Java so I feel so dumb when I'm back in plain old vi. Thank you!
  15. I'm not getting any science when I run do_science from my code, what's wrong here? FUNCTION do_science_module { PARAMETER mod. IF (mod.HASDATA = FALSE) { mod:DEPLOY. WAIT UNTIL mod:HASDATA. PRINT "New data, transmitting now.". mod.TRANSMIT. } } FUNCTION do_science { LIST Parts IN lp. FOR p IN lp { IF p:MODULES:CONTAINS("ModuleScienceExperiment") { SET m TO p:GETMODULE("ModuleScienceExperiment"). do_science_module(m). } } } Oh yeah, I don't like IF (mod.HASDATA = FALSE) but I don't know how to express a negative boolean in kerboscript. EDIT: in fact, I believe the error may be in exactly the above line. But I don't know how to express it correctly.