TheKnave

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Everything posted by TheKnave

  1. Love this mod with OPT parts. Those two mods have replaced B9 for me. Cant wait for this to be fully updated. No rush though. Just wanted to say I love this mod.
  2. For so long I have been struggling with the do I want to play the game smooth at 40-60fps or do I want the game to look beautiful with sunset and sunrises. This pack has made that struggle obsolete. Thank you. For those having installation problems. I just downloaded EVE without the configs. Dragged and dropped. Downloaded this and dragged and dropped. Worked fine for me.
  3. [1.3.0] Filter Extensions 3.0.4 (Jul 11)

    This mod has changed my life.....like seriously.
  4. Ah gotcha. Thought there might be more goodies
  5. I tried to do a thread search but to no avail. Can any one help me with the extra's in the SSTU Master folder? The custom Shaders and Plugin folder? I think I understand the "Optional Patches" and where to put those but not much of the others. Also the SSTU Tools. Are those for modders only?
  6. "Some" of the parts work with 1.3 but you would have to relatively gut the mod.
  7. Wooooot! Linixgurugamer your the man or girl. Doesn't matter your awesome. Thanks for the time and effort you put into your mods. I pretty much run almost all the mods you have made
  8. Nertea take your time. We have 1.2.2 still. Your one of the best modders out there. We appreciate the work you do, no rush man. Enjoy what you do and know we enjoy it too
  9. This is by far the most beautiful lander. Updating to 1.3 now. I know its for 1.2.2 but still want to try see if it works. I love it that much.
  10. I guess Im just a sucker for silly Kerbal names. Like "Small Foot" "Big Food" "Glows in the Dark 5000" things like that
  11. Oh WOW OPT is like an actually updated B9 Aerospace
  12. Awesome work. Glad to see engines getting some attention. One of the only, if not the only issue, I have with SSTU is the engines. Its so hard to remember them. None of them really stand out. Even a simple name change would probably help immensely.
  13. [1.3] Airline Kuisine v1.5.0

    This is a very underrated mod. Very niche but necessary category that has been relatively unfilled. Long term Mk2/Mk3 Life support for Space Planes. Much needed in my opinion.
  14. Cant say I have those problems. I have gotten the response issue thing but that was before I even installed SSTU. I have a feeling it has something to do with KIS. As for the hanging on the SC-C-CM-IVA. I dont get that.
  15. I am no expert on this mod pack but I agree slightly. The engines are pretty powerful. Especially those modular solid boosters. Those things are nuts. They are expensive though.
  16. [1.3] USI Life Support [0.5.0]

    Yea the SSTU thread mentioned that. Thanks though. I was incredibly grateful. Still think it could use a bit more tweaking in terms of multipliers but thats just me. Just nice to have some bonus for using those massive parts. For any who use both those mods they are right here https://github.com/shadowmage45/SSTULabs/tree/master/GameData/SSTU/ModIntegration/USI-LS
  17. [1.3] USI Life Support [0.5.0]

    Oh Jeez....gonna take some time here lol. Thank you
  18. [1.3] USI Life Support [0.5.0]

    Honestly I would love to learn. I use so many mods that I would love to make patches for them and give them to the authors if they so choose to add them in to distribute.
  19. [1.3] USI Life Support [0.5.0]

    SSTU its a wonderful low part count modular mod that adds many different categories of parts but only a few for each type because they are modular. Specifically their HABs I want to use with MKS. MKS recognizes their size but gives them 0 multipliers. Even a 1 multiplier would be nice. I dont know what I am talking about at all when I say this but what if USI Life Support mod put at least a 0.5 or 1 multiplier for any pod or container that can have a kerbal inside to improve compatibility for mods not recognized. WITH OUT HITCHHICKERS WITH HITCHHICKER As you can see the numbers are crazy different
  20. [1.3] USI Life Support [0.5.0]

    Thanks for the reply Also realized one of the problems I was using was station parts from other mods. The USI Life Support does recognize them for basic habitation but does not give the parts any multipliers. Like its funny. I have this GIANT station and it has a decent 1 year of HAB. I slap 1. Just 1 Hitchhickers on it and it triples its HAB. From a part thats only probably 2% of the size of the entire station lol....*sigh* I have to many mods. They dont play together.
  21. [1.3] USI Life Support [0.5.0]

    Quick question. What is the upper limit of Habitation? Years? Decades? Im now reaching the point where I am actually putting space station parts in space. Starting slapping tons of parts together to get an idea of the upper Hab limit. Half a dozen hitchhickers, inflatable habs. Filling them with cupolas and viewing ports but still only getting roughly a year of Habitation for like 4 Kerbals. Like the station I made was huge (in terms of living space) was wondering if I was doing something wrong.
  22. Quick question. So I use USI Life Support. I really like it. I have just now realized how "Habitation" works in the mod. Basically its not just supplies for them to eat and drink but also the "Room" they have to stretch. Basically you could have 2 years of supplies but if you dont have a big enough area the living space can be so cramped they could only have 10 days of "Habitation". They basically go "Crazy" in 10 days and stop accepting orders. My point is.... Is there any modification I can make to currently exsisting SSTU habs to give them "Habitation" Bonuses? Like a patch? I can use all the SSTU station habs. Have huge space for them to live in but USI doesnt recognize the habs and the overall "Habitation" is still like 10 days. I could go poke around USI habs. Find out where the "Habitation" stat is and copy, adjust it over but I feel like im gonna break the mod if I do that lol. Any suggestions? Or should I just switch back to TAC Life Support? Edit: NEVERMIND Im once again an idiot. Didnt configure the procedural hab right. Edit Edit: Going to try to get help or make one my self. Maybe a patch for USI Life Support and SSTU
  23. Jesus, is there anything SSTU doesn't have?! lol. I have only gotten up to teir 3 or 4 parts in Career mode so I havent had a chance to see everything yet. As for the Smart Stage issue. When I use SSTU parts it puts them all in the same staging sequence. Smart Stage is great because it will auto place things like parachutes/decouplers/seperatrons/and even asparagus's in the correct order. Sure you could arrange it manually but Smart Stage by passes that. Its not 100% perfect but it saves a ton of time. Its like Smart Stage just doesnt recognize the parts. Which is weird because I have used ALOT of mods and SSTU is the only one it has issues with.