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Vindaloo

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Everything posted by Vindaloo

  1. Holy crap! That's what those SRB nosecones are for!!?? I was completely confused by those, now I know! And knowing is half the battle.
  2. Completely disagree. ScanSat, for example, provides you with a bunch of information you can only get from a satellite (doubly true if you also play with Kethane or Karbonite). Furthermore, if you play with TAC Life Support mod, then you will want to think twice before sending Kerbals anywhere. My standard approach is to send an unmanned mission to investigate the target body first (and beam back all the science), THEN send a manned mission to gather the remaining science. The added benefit is that the initial unmanned mission can be sent with extra supplies, in anticipation of the manned mission.
  3. What's crazy is that the videos of Scott Manley's Interstellar Quest have upwards of 100,000 views; some have over 300,00 views! It's insane to think that this many people watch KSP videos.
  4. I know, I was trying to be funny... I think I missed the mark.
  5. Currently with Deadly Re-Entry it isn't difficult to bring the science home. Goo canisters can easily be placed behind other parts so as to not expose them to re-entry effects. Likewise Materials Labs can have heat shields added to them. Also, coming in slowly (say after a low orbit circularizing burn) reduces the heat a great deal and most stock components can survive re-entry without problem.
  6. Is the picture in the OP from a new visual enhancement mod? Looks sweet! I hope it's available on CKAN.
  7. Just an FYI, landing planes is one of the harder things to learn in KSP, I am over 200 hours into the game and still have lots of problems landing. What I am doing is taking other people's craft files (either from the Craft Sharing Forum or the Challenges Forum) and dissecting them to learn how they work. Keep trying, you'll get it eventually!
  8. Is it too late for me to say she looks awesome?
  9. My first flight capable craft using FAR had massive wings and I was unable to land on the KSC runway. Part of that is my low level flying skills, but also the fact that the huge wing surface gave a gliding slope somewhere upwards of 20:1; any attempts to "flare up" to bleed speed would have the craft immediately gain altitude, so landing was very frustrating. I never tested it but I am sure that I could have glided for several hundred kilometres before finally stalling out. During these test flights I got so mad that I eventually gave up planes altogether and just used rockets to get from biome to biome in Kerbin. However, I eventually went back to the SPH and built a heavier craft with less wing span, and now I can finally land that thing pretty much where I want, at roughly 75 m/s; really it lands like a dream (high speed stability is still far from perfect, but it is a work in progress). I understand the OP's, and other's, frustrations with FAR. But really, just give it time and eventually you will reach the point of no turning back. And you most definitely can fly ridiculous looking craft in FAR, especially into orbit. Keep the TWR low, accelerate slowly & straight up until 35,000 metres, keep the speed below 275 m/s; using that strategy you can get the Titanic into orbit.
  10. Look, honestly FAR really isn't that hard. I started playing KSP about 6 weeks ago and using FAR for about 5 of those 6 weeks. It is nowhere near as difficult or limiting as some would pretend.
  11. It was late one night, sometime between Christmas and New Year's. I did the usual holiday Steam sale routine: load up Steam, gawk at all the games on super sale, buy one or two games, then never play them. BUT...this time Kerbal Space Program was on sale for like $20. It had been on my wishlist for a while, so I thought to myself, what the heck! I bought the game (and also Spintires), installed it and played a couple tutorials. The twitch of addiction was clearly there, but I ignored it; I said to myself "I'll just start up a science mode game, build a rocket or two and go to bed by midnight". Yeah, right. It was about 4 a.m. by the time I finally pried myself away from the computer. By then I had already killed Jeb twice, flown to the North pole, and orbitted Kerbin. I had planned to go to Minmus before going to bed, but I held off. Good thing too, it took me 6 hours the next day to finally get something to Minmus! (I swear it felt like 30 minutes, tops). What a great game.
  12. Without SAS a trick I have been using is to not turn the rocket at all until past 35,000 ft. Costs more delta-V for sure, but at least the rocket doesn't flip out on me. I also use FAR. As for Career Mode, there are a bunch of posts throughout the forums here with lots of tips on strategy. In fact, from what I understand, if you use the right strategy Career Mode can become too easy! I understand your frustrations with the game but I do think there are solutions to the issues you bring up. Don't give up, search the forums and Reddit, and keep trying; you will​ find a way.
  13. is a playlist of tutorial videos, Part 6 and 7 deal with landing on the Mun. Brought to you by resident KSP expert, Scott Manley.
  14. Why not just use CKAN? I have 12 mods installed (granted its not 50) and it works great.
  15. My first missions to Minmus were named Firebomb I and Firebomb II. So named because the test flight blew up spectacularly after take off, taking Jerdof Kerman to the afterlife.
  16. I believe KW Rocketry works just fine in 0.90 (at least it does for me). Seems most other users are using it just fine as well: http://forum.kerbalspaceprogram.com/threads/51037-0-25-KW-Rocketry-v2-6d2-Available-0-25-Compatibility!-16-10-2014/page209
  17. I am building my first interplanetary ship in LKO, so far so good. However, for some reason the fuel lines from my main fuel tank to outboard LV-Ns has disappeared! Can I use KAS to install new fuel lines to solve the problem?
  18. The [ and ] keys allow you to cycle between different controllable objects in the vicinity. See Key Bindings in the KSP wiki for more info.
  19. Deadly Re-entry has a settings options, you can put it on Easy. It does add parts, but the heat-shields are just very thin decouplers, not very complicated.
  20. The ASI and VGo logos are very nice. Would be easily readable and recognizable, even on small parts.
  21. I use KW Rocketry fairings and I like them, I would be OK if something like that became stock. On the other hand a more stock-like Procedural Fairing option would be nice too, and the fairing shape will impact how the rocket flies with improved aerodynamics. So in short, I am OK with either option.
  22. Can't wait for this update, it will be awesome! And YAY! to female Kerbals, that will make my daughter very happy!
  23. I travel a lot for work and my laptop cannot play KSP, so in the evenings I am left without my Kerbal fix, it is very annoying to say the least. Therefore I thinking of upgrading, can anyone recommend a good laptop for KSP?
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