Armarnis
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Rocketeer
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Armarnis replied to politas's topic in KSP1 Mod Releases
maybe i should not have called it a problem of github, as its more on my side of things, but as i said, the problem only occurs when i download something from there. i will lay low a few days and try again, maybe its just some routing issue from their servers to me/my region magic occurs if you only will it enough into being! just checked if my ckan is still working or not, i found it apparently done downloading, so i tried to go on with my RP1 install and woosh, 10mb/s download speed. now i can be a happy green dude going into space -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Armarnis replied to politas's topic in KSP1 Mod Releases
same here, yesterday i decided to get back into KSP, download of ckan was glacial slow (~5 kib/s), also all mod downloads from github. this seems to be a problem of github as i have fullspeed (100mbit) everywhere else. problem persists to today, so looks like no KSP for me as ckan fails the downloads after some time / DAYS of dl time for a few mods are counterproductive to my playingneeds RIGHT NOW haha) but maybe any of the lovely chaps around has an idea what could cause the slow DL speed of github? -
hello, i have a big problem with these plane contracts. i build a very basic one which can be seen here http://imgur.com/a/o9rGv but once i am on the rollway, the plane starts to "drift" to the left or the right when i take up speed (well in fact as soon as i pick up speed). is it related to my plane design, am i missing something here or is it the wheels? so far i wasnt much into rovers or planes at all, but i've read several times now that wheels made big problems?! i also tried tuning these traction settings on the wheels but to no avail (maybe i just didnt try hard enough though). any help would be greatly appreciated
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Problems with parts exploding on the launchpad
Armarnis replied to Armarnis's topic in KSP1 Gameplay Questions and Tutorials
overheating -
hi there, i have a problem that some parts (octagonal struts, batteries, wedge holders from universal storage) explode as soon as i go from the vab to the landing pad with my shiny new rocket :S i use some mods: boxsat contract configurator various contract packs dmagic orbital science FAR KAS KIS Infernal Robotics procedural fairings remote tech scan sat stage recovery universal storage i wonder if there is any explicit reason to this cause it happens no matter if the part is directly exposed, behind a fairing or anything else, i havent even launched my rocket... in some thread i found a workaround by editing the part and adding the line thermalMassModifier = 5000 to it (the 5000 is made up by me cause i dont enjoy rockets exploding because of 1 connecting part so i thought "higher the better"). has someone an idea or knows why the parts go boom?
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Armarnis replied to DasPenguin85's topic in KSP1 Mod Releases
hey there, really cool that you updated the box to 1.0.2, i really like the small boxy thing ^^ but i REALLY miss the quad frame, is there any chance we will see it again? because now all we can do is stack them up higher but not in the width if you get what i mean :S any way, thanks =) -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Armarnis replied to DasPenguin85's topic in KSP1 Mod Releases
will give that a look, thanks a lot! -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Armarnis replied to DasPenguin85's topic in KSP1 Mod Releases
would it be possible to add an attachmentpoint to the bottom of the new engines? i dont use any craft that use a corgobay or something like that so i usually put the sat on top of my command pod and detach it with a decoupler but this always leads to have the engine on top causing to have all indicatores turned around in the wrong way and stuff.... which is very kerbal but not very handy so maybe, you could consider this? thanks ^^ also, would help a big deal as the subassembly window always buggers me when an engine is on the "underside" i couldnt save it because it has no attachment point -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Armarnis replied to cybutek's topic in KSP1 Mod Releases
hey, i encounter an returning problem, from time to time the KER buttons just turns black and refuses to respond in any way, is that a known problem or is there a workaround? -
thanks, i will try this out! hmmm, already got it working, instead of being around 3gb of ram usage i have now only 1.4gb, lets see if it stays stable. would be soo cool <3 funny sideeffect of this: i finally learned how to deactivate that windows attach at the top of the screen so the titlebar is always visible. but no more, finally!
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so, how do i set ksp up to use opengl?
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did you ran out of power maybe?
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Armarnis replied to DasPenguin85's topic in KSP1 Mod Releases
is there a easy way to turn the color if the parts a bit darker? its somewhat too bright if you look right from the top of it in the vab