SpinkAkron

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About SpinkAkron

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  1. Should work just fine. Give it a go and let me know if there's any issues.
  2. Oh that's handy and so intuitive I never realized it existed. Thanks! I added the 1.0.8 update for KSP 1.7.X
  3. I'll take a look. I wasn't aware I could do multiple versions. Will BOTH versions still show on CKAN? That's my primary motivation for doing this.
  4. UKS Version 1.0.8 version with 1.7.X compatibility now on SpaceDock. (Should appear on CKAN soon) I added the 1.0.8 update to the regular UKS mod on SpaceDock/CKAN . So those who have not updated to KSP 1.8 will see that version. Thanks to @HebaruSan for the how-to.
  5. That's an excellent idea. I took the 1.0.7 version and copied in only the updated mod configs. Let me know if you find any problems. Unkerballed start 1.0.8 on DROPBOX
  6. I didn't noticing anything in the new version that would impact CTT.
  7. Finally, I stole some time to do an update. Let me know if there are any issues. Version 1.1 for KSP 1.8 only. Not Compatible with prior versions. NOTE: CHANGES TO TECH TREE IMPACT SAVE GAMES 1.1.0 Update for KSP 1.8. Added config for Breaking Ground DLC suggested by kcs123 Disabled RT-1, replaced by stock engine. Fixes to tech tree suggested by FreeThinker Fixes to Intersteller suggested by FreeThinker Change to Custom Barn Kit suggested by kcs123 Change to DMagic Orbital science suggested by kcs123 Added config for Infernal Robitcs Next suggested by kcs123 Added config for PEBKAC Launch Escape System suggested by oOScarfacEOo Added icons by Tonas1997 Available at SpaceDock
  8. I'm real sorry. Life is what happens to you when you're busy making other plans. Unfortunately, at the moment, my time is not my own.
  9. I'm trying to recreate that but I don't remember how to add multiple engines to a bare tank.
  10. No worries, that's why I asked for opinions. You are right. It doesn't fit.
  11. Ok. Looks like there has been no significant changes to parts since 1.7.0. I need to make a config for Breaking Ground and implement fixes for what folks have identified. I've added the awesome icons that @Tonas1997 created. If you want to make others, that'd sure be swell. We could use icons for Gadgets and Gizmos. I was thinking maybe an Inspector Gadget and a Gizmo from Gremlins. Or is that lame? I never got around to making a config for Infernal Robotics but I think it and Breaking Ground need to be in sync from the get go. A quick look at Infernal Robotics suggests moving the new DLC parts to match that. If anyone has any suggestions on part placement, I'd be happy to get them. Other mods have likely been updated in the interim and need configs tweaked. I'll concentrate on the problems identified in prior posts first. Hopefully I can get something out this weekend.
  12. Awesome! Another mod I didn't realize I needed till someone made it.
  13. I've been using beer as a substitute. I think I have drank more beer this summer than at any point in my life. Not really proud of that... I've been watching a YouTube series Mike Aben is doing using UKS and it has got me jazzed, so I'm going to start back into updating this ASAP. But alas, first I have to build an old school screen door to replace the modern aluminum one the previous owners installed.
  14. Thank you everyone for your patience. Painting season is drawing to a close and I'm only half done, so there will be a season two. I got a few more good weekends yet depending on the weather. I am starting the process of re-familiarizing myself with KSP. Then I need to go back through these posts and compile a list of what needs done for the next release. Not imminent but starting to move back up the priority list. Meatspace screenshot chez Akron.