Jump to content

Klungi

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. It is the fuselage and the cockpit. Everything else is fine. Its perfect up close, but when I zoom out they grow darker until they eventually become black.
  2. I discovered the problem, it is from running the game in " -force-d3d11" mode. Some kind of texture bug pops up when you run ksp with direct x 11. It only happens with this mod though. Anyway there could be a fix for that?
  3. I get this strange texture behaviour, where the fuselage and the cockpit becomes black when viewed from a distance. I actually have to be very close ( maybe 30 ft) in order to see the good textures. Any idea what I am doing wrong?
  4. Squad really screwed over a great contributor to the community, lost a lot of respect for them, Kerbalstuff was awesome, where I got all my mods.
  5. I heartily recommend this, only thing I have encountered is squiggly fonts, still very readable. Haven't crashed once in three days. I used to have so many mods that I would crash every time I returned to the space centre. Only allowing me a single launch each session. Making building a space station very tedious. Another awesome thing is that it suddenly made a dormant ENB mod, that had stopped working after 1.0, come back to life. I have nothing but good things to say about this fix so far. Will come back if I encounter anything out of the ordinary.
  6. I downloaded it and installed it, but it isn't working. I am not running OGL or anything of the sort, just standard steam KSP. Any idea what the issue is? Edit: Spelling.
  7. Good to see that you're working on adapting it to the KSP 1.0. I am still playing 0.90, just waiting for this and a few other mods to be updated =)
  8. I use mods that double the scale of Kerbin and other worlds. Is there a way of making this compatible with those changes? Anyway, the mod looks like a great addition, thumbs up!
  9. Where can I find the dev version? Edit: Never mind, I figured it out, and can confirm that the dev dll fixed the decouple bug.
  10. I get a strange bug, whenever I decouple a node or undock (what is the difference?) the two docking ports disconnect so I have two crafts but they are still held together by some magical force that is stronger than any engine. And sometimes it leads to the entire thing just blowing up. Its like the docking clamps release, but they are still held together by magnetism or something.
  11. I got it to work by downloading the B9 mod pack, that seemed to include it.
  12. I am not sure what I am doing wrong, but I only get grey displays, or black ones, and I can't push any buttons to change the displays, any idea what I did wrong?
×
×
  • Create New...