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Everything posted by yorshee
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Hehe, I was the one who drew your avatar. It's cool to see that you like it enough to use it!
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1.1.1 Landing Legs Still Buggy
yorshee replied to Landge's topic in KSP1 Technical Support (PC, unmodded installs)
iirc they automatically face the correct direction when they come into contact with the ground. -
Here's a commission I did.
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In 1.1, if you disable all of the electrical charge on an unmanned craft, you can't re-enable it and you completely lose control of it. Before 1.1, you could disable and enable resources on a craft even without control. This change now makes it impossible to put probes into hibernation if you're sending them far away. Sure I could stick some solar panels or RTGs or whatever onto them so they're constantly running, but that's not the point. I like the idea of putting probes into hibernation mode while they're coasting through interplanetary space to their destination, like real-life space probes.
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Constant crashing
yorshee replied to TampaPowers's topic in KSP1 Technical Support (PC, unmodded installs)
I've been having this issue too, it seems to happen the most when clicking stuff in the VAB/SPH. I would post the crash logs but they don't have any useful information in 'em It just...stops. -
I'll certainly be checking this out soon! It combines a lot of my essential mods into one!
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[1.3/1.2/1.1] [Kopernicus] Other_Worlds star/planet pack - v1.0.2
yorshee replied to Pkmniako's topic in KSP1 Mod Releases
This is an awesome mod! However, I'm playing career mode and I haven't sent a manned mission to Duna yet, but I'm getting contracts asking me to go to Cercani. Also, the game is thinking Cercani is a planet, and its planets are moons. Those are just little nitpicks though, I love this mod.- 211 replies
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I wanted the landscape to look a little more interesting so I added some stuff. ...This was my first ever KSP fanart! It's a cool surprise to see it again. If you guys want to see more of my art then check out all the stuff in that thread.
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This is just the mod I've been looking for! I can't wait to use it in my 1.0.5 file. A question: Is there a way to pick and choose what planet packs go in their own star system and which ones stay at Kerbol?
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Thank you! For the 'be right back' image, I wanted to show something that moving quickly - a visual message for saying 'the streamer will be back as soon as possible!' Reentry is a thing that happens quickly, so a Kerbal riding a heatshield was the first thing that popped into my head in regards to that
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
yorshee replied to TaranisElsu's topic in KSP1 Mod Releases
I skimmed through this thread but couldn't find the answer to this question: is it possible to make a base/station self-sufficient with this mod? I'm using USI Life Support right now but I might switch over to TAC if this is possible. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
yorshee replied to nightingale's topic in KSP1 Mod Releases
This is happening to me too, not sure what's causing it. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
yorshee replied to Albert VDS's topic in KSP1 Mod Releases
This was in 1.1, and I didn't have any struts attached to any physicsless parts. -
[1.1]Hullcam VDS - mod adopted by linuxgamer
yorshee replied to Albert VDS's topic in KSP1 Mod Releases
I had this mod installed and I made a rover with a camera on it, and as I sent it into orbit the camera was slowly getting more messed up as the rocket ascended. It seems like the centre of mass was slowly getting shifted toward the back of the rocket, and it kept going until it was completely behind the craft and I would have to zoom the camera at weird angles just to see it, because the camera was focusing on the buggy centre of mass. I uninstalled Hullcam, booted up the game again, and made the same craft minus the camera, and it was fixed. While the bug was happening, the debug log was being spammed with this line: [Exception]: TypeLoadException: Could not load type 'Vector3d' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. -
[1.1.2] B.R.O.K.E. - Beta 4 - 05/26/2016 - Now with gameplay!
yorshee replied to magico13's topic in KSP1 Mod Development
I found out about this mod the other day, though I don't want to install it because I'm playing 1.1. Is this mod compatible with 1.1? If not I'll wait. -
Very nice shading!
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
yorshee replied to MatterBeam's topic in KSP1 Mod Releases
I've been waiting for a mod like this for ages! This is awesome! Thank you! -
What if Kerbals don't really have a concept of genders and the 'male' and 'female' Kerbals that we see are more like different races to them. It would be interesting.
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Heh, the coffee going flying is the icing on the cake
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If people want to imagine scenarios and relationships between their Kerbals, that's up to them. I think building your own backstory and personalities for your crewmembers makes you more attached to them so it's upsetting if you kill them. I have personalities in my mind for the four orange suits but I imagine the Kerbals as an asexual race so there are no romantic Kerbal relationships in my mind.
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I would rather wait a bit longer and get a more polished feature. KSP is past early access now so Squad can't throw in unfinished features into their updates anymore (like the old pre-1.0 aerodynamics for example). Plus we always have AntennaRange or RemoteTech for now.