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Everything posted by Monsterlunch
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Modern, integrated mod management
Monsterlunch replied to Skorj's topic in KSP 2 Suggestions & Development Discussion
Factorio does this incredibly well I would love to see something like that for KSP 2. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Monsterlunch replied to Nertea's topic in Add-on Releases
Your mods continue to impress. -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Monsterlunch replied to sdj64's topic in Challenges & Mission ideas
Coming soonTM -
Wow. 5 Years. This game got old... Crazy what one had to do back in 0.21 to make a spaceplane work. Congrats on the award @boolybooly! Thats a nifty badge by the way.
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KSP Challenge: The Mun Arch Speed Challenge!
Monsterlunch replied to Darth Badie's topic in The Daily Kerbal
That was a fun challenge! Coming through at 842.1 m/s! -
Yes it was, unfortunately. I couldn't find more time to play. Maybe another week. The save is available here: https://1drv.ms/u/s!As2GC2hXr8zzgedxSyKxRpQGGJ9-BQ
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Alright, I couldn't exactly find enough time to play a lot this weekend, so here is what i sent to space real quickly: I realized that you already have a geostationary comms system online, so i added a munar satelite in a high polar orbit. It has plenty of delta V left in its tanks so, feel free to move it around. Great project guys, keep it up!
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Hi, I'd like to contribute to this project this weekend. The spot is still free I believe. I'd like to be putting 2 Comsats into geostationary orbit. Cheers
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Well you got me on this one. Thanks for the design advices! Now, on to the drawing board! The tail looks fabulous! I'll see what I can do about my own one. Edit: I just had a quick go on it, reducing intake area really results in a huge reduce of drag, saving me lots of trouble in the initial ascent! Btw, it is just incredible how much effort some people put in this forum! Keep it up!
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Thanks very much, I'm glad you like it. I do not exactly understand though what you mean by following the wings curvature - do you mean the part where they dont align with the wings tip perfectly? Well, i just had a quick look at your main ship posting thread thingy. Talking about your Longsword SSTO, which carries big oranges to orbit on 6 rapiers you said this: You seem to be very obsessed about your payload ratios. I however am only obsessed about my crafts factor of sexiness. Which is through the roof on this craft btw. To be honest though, I'm just lazy. And a crappy pilot. Also, moar pictures!
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The ArcJet MK4 is my current WIP SSTO. I'm quite proud that it made Orbit in its first design revision
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This is the ArcJet (MK3). It's designed to deliver medium sized payloads (< 15 Tons) to LKO. I'm currently working on optimizing its aerodynamic characteristics.
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Sampling a dresteroid: Manned Duna Mission ready for departure!
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Thank you guys very very much for all the input, I started working on the Panel again this weekend! I just finished soldering all the switches together, so i can connect them to the arduino board. Next up: Finishing the coding and implementing KSPSerialIO....
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Monsterlunch replied to pingopete's topic in Add-on Development
I finally found the time to get this mod working! Thank you so much for this amazing artwork @pingopete! -
RSS/RO/RVE GLORY!
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official Stress out the Devs! (and KSP)
Monsterlunch replied to sal_vager's topic in Challenges & Mission ideas
It was a mix of hyperediting and craftmanship. By "no mods", do you mean : "no mods at all involved in the lifecycle of the save" , or no mods as in "no mods needed to run this save". -
official Stress out the Devs! (and KSP)
Monsterlunch replied to sal_vager's topic in Challenges & Mission ideas
I'm just gonna leave this here and walk away. The save is available here: https://1drv.ms/u/s!As2GC2hXr8zzgYsrVguJVeQiFlfR9Q At 500 active Vessels, the game is pretty much slowing to a crawl. Fix needed!!!! 0 out of 5 Stars.- 78 replies
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Some of my friends say "that nerdy space game" made me study aerospace engineering, which prevents me from playing this game nowadays... Stupid me. Lifestyle it is.
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" presented to fans of the popular online computer game "Kerbal Space Program" [...] " Online computer game? I must've missed an update there...
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Update! I bought some LEDs today! Of course I prematurely installed them - I even took a picture! In more serious news, there has been no "real" progress - I am just working on getting all the parts I'll need to wire the electronics up. The only thing that's still missing is a big red staging button. Problem is that I have a very clear picture in mind what it's gotta look like. I'm open for suggestions concerning staging buttons (30mm). Hopefully I'll find something suitable this week, so I can start working on cabling the electronics together this weekend. Cheers! questions tomorrow, me is tired.
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@Capac Amaru pretty much what Freshmeat said. An arduino's language is incredibly easy to pick up, if not the easiest of them all. I am working on a little guide covering building your own Kontroller for less than 50 Funds, so if you're not in a hurry you might have a look into that soon... Cheers!
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How to Land a BIG Rocket on the VAB... Like a Boss!
Monsterlunch replied to MoonMan22's topic in KSP Fan Works
It's fun!