KSP 2.0 why we need it and what it needs in Suggestions & Development Discussion Posted August 20 · Edited August 20 by Matuchkin I believe that, by far, the most important addition to KSP 2 would be a dedicated preparatory mod creation team. As it stands, a large portion of the appeal of the original KSP stems from the way in which it manages to integrate a stock game experience with one of the largest mod communities in the world (that I have seen). Though KSP 2 is a heavily altered game with multiple new features, it will still exhibit the same mod syndrome that the original KSP always had, a syndrome that is admittedly crucial for the continued relevance of the game series. My proposition is as follows: assemble a team of mod creators and preemptively redevelop a series of large, expansive KSP 1 mods to support KSP 2, before the release of the latter. This will serve as a gateway into KSP 2 for the KSP 1 playerbase. I state this with the understanding that my proposition is hypocritical, as I have little programming experience and therefore cannot be a mod creator myself.