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leepfrog

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    Bottle Rocketeer
  1. Thanks for your reply, yes it definitely had a mobile processing lab. Not sure about the crew cabin though - its been over 6 months. I haven't followed the changes to KSP in the meantime to be honest, but I'd guess that if such savegame-breaking changes were interoduced there would have been some kind of migration logic applied on the first launch after the update? I've put hours and days into that career save so I'd prefer not to start over...
  2. Hello, I have an issue that seems to be similar to those described here and here, however I have NOT used any of the mods described (or similar mods) there or performed any manual edits this my savegame. This savegame was upgraded from 0.9 as I have not played for over 6 months. Environment: KSP: 1.0.4 (Win32) - Unity: 4.6.4f1 - OS: Windows 8.1 (6.3.10240) 64bit Kerbal Engineer Redux - 1.0.18 KSP-AVC Plugin - 1.1.5 PlanetShine - 0.2.3.1 StageRecovery - 1.5.7 Waypoint Manager - 2.3.4 The issue is that I have one space station in orbit around kerbin which is manned and I am not able to interact with it any more. I cannot select it in the tracking station and all actions (like go to and terminate) are disabled. When selecting the station the following appears in the debug log: [PlanetariumCamera]: Focus: Manned Station 1(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[InternalSeat].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at KnowledgeBase.CreateVesselCrewList (.Vessel v) [0x00000] in <filename unknown>:0 at KnowledgeBase.OnMapFocusChange (.MapObject target) [0x00000] in <filename unknown>:0 at EventData`1[MapObject].Fire (.MapObject data) [0x00000] in <filename unknown>:0 at PlanetariumCamera.SetTarget (.MapObject tgt) [0x00000] in <filename unknown>:0 at SpaceTracking.SetVessel (.Vessel v, Boolean keepFocus) [0x00000] in <filename unknown>:0 at SpaceTracking+ .MoveNext () [0x00000] in <filename unknown>:0 Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KnowledgeBase.UpdateVesselInfoList (.Vessel v) [0x00000] in <filename unknown>:0 at KnowledgeBase.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) After this the NullReferenceException begins to loop infinitely. I have temporarily disabled all mods but it does not make any difference. Logs and Savegame: http://1drv.ms/1Lx0wxD Thanks for any help in advance!
  3. Thanks for your reply. However when the problem first occurred it was a stock installation without mods (and without mods ever being installed before). The reason for that lines in the debug log is that I recreated the output_log.txt after the initial post because the full log was requested (and at that time the mods were already installed). However the savegame in the initial post is the one where the problem first occurred (unmodded and without having mods installed some time before), so mods cannot be the reason for that savegame corruption. You should also be able to reproduce this issue by simply loading the save into an unmodded installation.
  4. Thanks for your reply. I have cut out that portion of the log as before only no errors or exceptions occur (so the first one is covered) and the NullReference exception at the end repeats infinitely after the log is cut.
  5. After running into issues with a save of mine I was about to start a git-based save tracker when I stumbled upon Jebretary. Thanks so much for your work!
  6. I ran into a situation where one save basically results in a lockup directly after loading. When looking at the debug console its flooded with NullReferenceExceptions. A few seconds after loading I can still click on buildings in the space center and apparently use them normally but after that it is locked. I can still rotate the camera view and zoom in and out but I cannot select any buildings nor open the menu by clicking the icon to the lower right or pressing ESC. Basically I have to alt-F4 out of the game. This behaviour is present with the last 3-4 saves - the last save without that issue is from several hours of gameplay ago so I'm really keen on recovering from this state. At first I thought this was the same as http://forum.kerbalspaceprogram.com/threads/105651-FIX-KSC-Buildings-Lock-Up-Can-t-Click-on-Anything-Firing-Kerbal-Crashes-Game/ but I was not able to identify kerbals missing from the roster. Nevertheless I've tried to set all kerbals mentioned in the SCENARIO section (playing science mode) to Unowned/Available but no avail. Version: Windows x64 Steam 0.90.0.705 Savegame: http://pastebin.com/7E9dx8RR Excerpt from output_log directly after loading without any interaction: http://pastebin.com/mGrfqXu6. The NullReferenceException continue forever. /edit: For reference the complete output_log.txt: http://1drv.ms/1BYlLRN Thanks in advance!
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