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Omega1

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    Curious George
  1. That was funny! I was just about to come here and say the same thing (forum search is useless btw), and I saw that link and downloaded it. Jeez though, Mediafire really wanted to spam me with ads today.
  2. If you decide you don't really want to read the wall of text below, at least read the last paragraph. I'm surprised I didn't see a bug reporting subforum here. One of three things is occurring: first, there is a bug reporting subforum and I am blind, in which case I apologize to the mods; second, there is not and there probably should be; or third, Squad doesn't actually monitor these and I'm an idiot (wouldn't be the first time that one's been proven). Anyway, I have two bugs to report. Running v0.90 32-bit on Windows 8.1 64x, along with Mechanical Jeb, Clouds and City Lights, and Enhanced Navball. I also have a program called JoytoKey running in the background but I doubt that affects anything. The first is pretty obnoxious: when I send my Kerbals to go EVA, around a third of the time they get sent flying off away from the hatch. Normally this isn't much of a problem and I have to spend about 1/4 unit of RCS fuel to get them back. If it happens in-flight on approach or especially in atmo, though, that's a huge problem. I've lost two Kerbals entirely because of this phenomenon, which might not sound like a lot until you realize that those were the first two I've ever lost for any reason. I thought maybe it was caused by the Kerbals clipping with the stuff attached to the module, but I tested that and it also happens when the only things attached to the module are a parachute and a separator, so that isn't it. It's just a bug, plain and simple, and it is quite frustrating. The second is far more problematic, and a lot of things happened involving it. I was flying a pretty routine mission to test out a rocket design. I had the pilot go EVA in low orbit to go to the science lab, and when he boarded the lab he apparently entered some kind of dimensional phase. I no longer had a camera view on him and I couldn't get him back out of the module, but the module still registered an occupant. Amazingly I could still control the rocket despite having a wraith in the science lab, an empty command module, and no drone systems. I figured I'd just try to recover him and rerun the mission, but the moment the bottom of the landing legs on the science module touched the water the whole assembly exploded. When I went to the recruiting building, he showed up in the Active Kerbals total number, but I could view him in Lost (even though it only showed a count of two despite three Kerbals there). When I moused over him, a red X appeared like the ones you get in pre-launch crew selection. Out of curiosity I clicked it and that appeared to erase his existence entirely. I shrugged, recruited a new guy to run the test, and went to set up another launch, but when I actually clicked the launch button, it took me back to the KSC overview... but with the Recruiting Building music. I tried again, same thing. The only building I can access is the Recruiting Building; everything else just does nothing when I click except the Launch Pad and Runway, which let me do everything but launch or edit. I also attempted to go back to the main menu and that didn't work either. I couldn't even right-click the window to close it: I had to force it to stop in the Task Manager. It looks like everything in the entire save is corrupted. Luckily, the problem is restricted to that specific save file. I would recommend that anyone reading this immediately back up any save files they actually care about, and do so every time you're about to launch any manned rocket. And I don't mean quicksaves, I mean go into your computer files and copy the saves. Maybe this was a really unusual bug, but if this had happened to my good save, I would have just deleted KSP then and there, and I've invested FAR less time into it than some of you here, so better to have a backup and not need it than need it and not have it.
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