Jump to content

ThiccRocketScientist

Members
  • Posts

    203
  • Joined

  • Last visited

Reputation

51 Excellent

3 Followers

Profile Information

  • About me
    KSP Cinematic Creator/Composer
  • Location
    The Mun
  • Interests
    Composing, piano, space stuff

Recent Profile Visitors

5,184 profile views
  1. Any tips to find a flat place to put long objects like runways? It seems almost nowhere suits one but the sea.
  2. It seems that when I changed the group altitude to "0" it made them all reset under the terrain once I restarted the game. So it must have something to do with it, or I'm missing something.
  3. No rescale mods, and a custom group (I guess). Is there a default altitude that it levels everything out to perhaps for custom groups?
  4. Anyone know why after restarting my far away (not at KSC) placements get lifted up into the sky?
  5. Anyone know why after restarting my far away (not at KSC) placements get lifted up into the sky?
  6. When right clicking a part, the box is black instead of gray, leading to an inability to read anything it says as shown in the image. Has anybody else found or fixed this before? Thanks KSP 1.4.3 Mods and screenshot below https://imgur.com/a/sZixw7j Thanks
  7. Basically the green circle appears, said vehicle is loaded, and then is thrown below the surface at exceedingly high speeds, and instantly is completely annihilated several kilometers below the surface. This happens more with one vehicle than others, and also, at certain points and I don't know why to either of them. Mods, log and some screenshots of the dilemma. Note this also usually happens with my tanks, not planes, which have many wheels and panels. https://imgur.com/qLqxdLn
  8. hmmmst my game is all levels of screwed up. Anybody know why my missiles seem really week (i.e. is there a quick solution or reason or is my game just wonked out?) Thanks
  9. I can try, I've just been wondering if this is a game/conflict issue or me doing something wrong/stupid issue, like, are you supposed to weapon toggle to action groups and use the mouse to shoot them? Thanks
  10. I'm well aware, however, that is not what is happening. For instance, if a rudder is shot and poofs away, my machine guns will toggle off and I have to action group all my weapons again and so on
  11. yeeeah but if I'm controlling it cause I like doing the firing not the bots. It's happened in all my versions of BD Armory and in the past, don't know whats wrong with my game but I asked it before (like 1.1.2 or something) and got an indecisive answer about why it does it.
  12. Is there any way to stop weapons from turning off when any part gets destroyed? Thanks a bunch
  13. Amazing, all of it! This has been less buggy than any other KK thing I've come across. Any chance of expecting to see roads at some point?
×
×
  • Create New...