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ThiccRocketScientist

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Everything posted by ThiccRocketScientist

  1. Anyone know why my EVE looks so dark? Should I try reinstalling SVE? Files are pretty big to download, tho.
  2. Yes, but if the majority of the radiation is emitting from the poles- where it is pointed in one direction (whereas the equator is constantly spinning and the heading is changing) Anyway, do Kerbals die of radiation anyway?
  3. But how about a black hole as part of a trinary system, whereas the pulsar orbits the black hole, or the black hole orbits the pulsar, and it absorbs the radiation from one end whilst the other end is pointed towards interstellar space?
  4. For my new series... I need to make a pulsar orbiting far out from Kerbol. Is it possible?
  5. If it is plausible, I love it! I want to have parts of my series which cannot be produced in Kerbal (requiring something like Universe Sandbox for cinematic shots of say, a pulsar, which I might be able to add into the kerbal video) but I also want it to be realistic. So a mini-system around a pulsar far out from Kerbol... pretty great if I say so myself. Thank you for your explanations.
  6. The relativity factor I like as an original idea for the series; I don't think any space movie has ever used a Pulsar for that purpose. It defeats the purpose, however, if it is light years away and unreachable... which is why if it was far from the other planets (say, as far as Sedna is) but not impossibly far, than it could work well with the series. I imagine, scientific wise, all the planets would be rapidly thrown out of their stable orbits.
  7. Recently, I have been crafting a cinematic-movie style Kerbal series called Kerbalkind. I have been longing for a good plot, or cool focus on a part of science that hasn't been explored much; instead of just planets something like black holes or wormholes. However, I thought a pulsar would be pretty awesome. So as for the science, 1) Do Pulsars have a low enough radius and high enough mass so that General Relativity is noticeable? 2) Could a Pulsar orbit Kerbin far away (Taking account for being 10x smaller) or would it just completely wreck the system? Thanks, John
  8. gr. Every time I load up or save a few of my kerbals reset their heads...
  9. And my final video for this cluster of episodes. Not sure how I will do the next 10. I'm thinking I make a whole bunch and don't release them until later, kind of like seasons. It would also make sense to do that since I will be hiking the Appalachian Trail for 6 months in March, and couldn't make any. Not that anyone would care, though.
  10. Well, Wernher von Braun was already taken. 'Ow bout ThiccRocketScientist? Without the question mark, obviously. Nobody has taken that, right?
  11. Preparation for Episode 10. Which is a good episode. Will be. anyway. It will finally be the mission to the Mun.
  12. Anyone have filmimg tips or plot ideas? Thanks, John https://www.youtube.com/shared?ci=-hErSrghPFU
  13. So I thought of a new aspect ratio rule that seems to work well. Most Ground/Nature shots: 2.76:1 (The widest movies are) Space: 2.35:1 (Cinematic Ratio, 21:9) Lots of Crap scenes (Where detail is important, or cutting off edges would compromise the shot): 16:9 ~John
  14. Another meh episode. Next one will really be the start of the Nova missions. The one problem is that I'm not very good at space travel outside unmanned and LKO. Next one will be the launching of the vehicles. Still deciding whether to use a one-launch or a launch and assemble.
  15. Ghhhu- alright, now obviously this is most likely a version issue and doesn't apply. (Btw, if someone made a 1.2 patch in one of these 65+ pages, that'd be awesome if you could reply and say.) But anyway, female kerbals have a different mesh-texture than the male ones. So when you use male kerbal heads, it gets all jank with the eye sockets. Fine, i switched them to the updated female heads. However, they keep reverting. (And suits.) Is there a fix, or just the version? Thanks, John
  16. A crappy lead up for Episode 8. (Which means episode 7 will also be a crappy lead up)
  17. I try to make my Kerbalkind videos 5-8 minutes long so people don't lose intrest, but I recorded a lot of stuff. I felt like cutting it into a few episodes wouldn't flow right, so I just made one big 15 minute thing. I guess a special? Idk. Anyway, if you watch, enjoy, and maybe dislike if you liked it.
  18. New preview for episode 5 which will start the voyage off to save Kerbalkind. https://www.youtube.com/shared?ci=_dQkyWMzick
  19. Eech, I'm getting an anomaly with the Camera tools patch. Every time I use the camera, when reverting to normal position to control it focuses on the root part (i.e. the probe top of the rocket) Is there a solution or setting to disable this? Thanks, John
  20. Behold, my next crappy video https://www.youtube.com/shared?ci=Z6bfNZtlAeg
  21. A lot of posting, but I made some more trash as a next episode. Sorry you had to go through this.
  22. Next episode. It sucks. I don't know what to do in it. Anything that I really want to do I can't play well enough to do (Cargo SSTOs)\ Anywho, if you liked it, sweet. Maybe you could even, nevermind.
  23. Awesome! Is the Kerbal duplication glitch still duplicated? (When you enter a hatch the Kerbal never enters, but a clone enters and than there is one outside...?) Thanks!
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