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Posts posted by Ziw
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Bugfix by SpannerMonkey
ZiwKerman released this just now
This is just a GUI bugfix by @SpannerMonkey
Downloads
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.14
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I haven't been playing KSP for quite a while, but I can give you a quick official(ish) recompile.
Enjoy
Recompile for 1.3.1
ZiwKerman released this a minute ago
Just a recompile.
Downloads
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.13
By the way, I'm completely open to have someone more active in KSP than me to take over the IR maintenance, I can even explain the code structure to a person willing to dive in.
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4 hours ago, dave99 said:
I followed the instructions for 1.3 and installed both the original and the rework parts packs. I can see & place all the parts, however the IR module only controls the original parts, it's like it's not seeing the rework parts.
Any ideas?
This is very unlikely, the IR either works for all IR parts or doesn't work at all. Post your log.
4 hours ago, jrf said:I have a slight problem. I have KSP 1.3 and I can place all of the parts from this mod but their is no tab for it in the parts menu and the tool bar icon is missing so I can't use any of the functions of this mod. All I can do is place the parts.
Check this and follow closely:
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Delete the .ksp one.
17 hours ago, Agustin said:Should we delete the ir_ui_objects.bundle file in AssetBundles folder, or the ir_ui_objects.ksp? There is both files in the link above this post.
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45 minutes ago, qromodynmc said:
this sounds stupid but, if i install 1.3 files on 1.2.2 ksp, would it work? or should i stick with maintenance version
You can use older release of IR, available here https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.10
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Try this, this should fix the custom category filter:
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.12
GUI should work if you click the icon.
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2 minutes ago, Rogirgg said:
KSP: 1.3.0 Windows 64bit
Problem: Game is crashing
Mods installed:
Infernal Robotics 2.0.11
Rework repack 1.1.2
Module Manager 2.8.0
Reproduction steps:
Run the game
Log:
All the rules
Please try deleting MagicSmokeIndustries/IRActiveStruts/Plugins/ActiveStruts.dll
It is very obsolete and most likely the cause of the problems.
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3 minutes ago, Rogirgg said:
I don't know where is crash log. Maybe it's
There is not a single mention of Infernal Robotics in this log, just a bunch of other mods.
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Just now, Rogirgg said:
It's not work. Game still crash.
Then post a log.
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Anyone who experiences crashing due to Rework package installed - delete the file
GameData\MagicSmokeIndustries\Parts\Rework_Utility\Plugins\IRSurfaceSampler.dll
This should get you through the loading.
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16 hours ago, MisterB0420 said:
nope, no workie. CTD on startup. originally the ksp log stopped dead right after trying to load the surface sampler, so i updated the dll with the one DMagic has posted on github, but no luck there(just changed the errors...). i've hot-seated all the mods and it's definitely this one. i'm not entirely sure which report you would like, but i assume it's error.log:
[Snipped by mod]
as well, here's the two lines from ksp.log that originally pointed me to this mod as the culprit:
[ERR 12:04:37.013] Cannot find a PartModule of typename 'ModuleIRSurfaceSampler'
[LOG 12:04:37.019] PartLoader: Part 'MagicSmokeIndustries/Parts/Rework_Utility/Probe/Misc/IR_SurfaceSampler/part/IR_SurfaceSampler' has no database record. Creating.
so if there's something really dumb i'm forgetting or overlooking it'd be really cool if someone could point me in the right direction, and if not i'll wait patiently for a fix
Just remove the IRSurfaceSampler plugin and don't use that part (Surface Sampler) until that plugin is updated.
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KSP 1.3 recompile
ZiwKerman released this just now
(Almost) No code changes, just a recompile for 1.3
Downloads
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10 hours ago, DoubleUU said:
Is the ActiveStruts on Github the same as the version that was packaged with this?
https://github.com/MagicSmokeIndustries/Active-Struts
I'm happy to take a look, though most likely this is going to be over my head. I can recompile it at least and see if it works.
You can try, but there is a licensing issue. The author of Active Struts explicitly forbid posting a stand-alone release of the plugin, permitting its distribution only alongside IR Model Rework.
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Just now, Calvin_Maclure said:
Wait, so will those parts NOT work for 1.2.2??? That would be a real shame!
Unfortunately it is so. You can try to get the latest posted version of Active Struts that was with the repack here (it was built for 1.1.x but might work).
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8 hours ago, DoubleUU said:
I don't think we're talking about the same parts. I'm talking about these parts:
These parts are powered by Active Struts plugin which is not supported anymore.
To All: I will try to do an update (most likely just a recompile) when the new version of KSP goes public, but it will most likely stay on github as well.
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11 minutes ago, petersohn said:
I have some installation problems. I extracted 2.0.10 into GameData, but the robotic parts do not appear in the game (I have KSP 1.2.2). Here is my directory structure:
GameData/MagicSmokeIndustries/ ├── AssetBundles │ └── ir_ui_objects.bundle ├── blizzy_icon.png ├── Flags │ └── InfernalRobotics.png ├── InfernalRobotics.version ├── IR_TweakScale.cfg ├── LICENSE.md ├── Parts ├── Plugins │ ├── InfernalRobotics.dll │ ├── PluginData │ │ └── InfernalRobotics │ └── Scale_Redist.dll ├── Sounds │ └── infernalRoboticMotor.ogg └── SupportedLicenses └── README-TweakScale.txt
I looked in the log, but I found no problems releated to IR. In fact, IR-related log messages constantly appear in the log.
You can find parts pack here:
and here
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip
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46 minutes ago, Sparky_Sct said:
But the IR-2.0.10-Final-Core zip has no parts in it, so should I add the legacy parts over it?
You can add legacy and/or reworked parts of course. Just make sure you keep the folder structure proper.
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Guys, what could be easier than extracting a ZIP file contents properly?
The latest version is 2.0.10, it is available on github. To install you need to download the release ZIP, it contains a a folder named GameData. You should merge it with your existing <Your KSP Folder>/GameData folder.
Make sure you don't create a GameData subfolder inside your GameData. If you do - delete it and extract the zip file properly.
Your folder structure should be like this:
KSP -> GameData -> MagicSmokeIndustries -> Parts -> Plugins -> ... etc
DO NOT use 2.0.2, it is outdated.
DISABLE built-in auto-struts - the way to do it has been mentioned in this thread multiple times.
Either DON'T use KJR or learn how to make it compatible with IR (has been discussed a million times here).
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8 minutes ago, Colonel Cbplayer said:
So far my biggest gripe with this mod is that using the menus are really hard to use and tedious in the editor. For example, you can't arrange the groups of servos up or down in the editor. Another thing is that you can't make the window bigger to show more information, it just increase the size of the front as well
Anyway here so
You should be able to drag and drop groups in the editor and you should be able to resize the window by dragging the bottom-right corner.
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Sequencer is not very stable now, I'd avoid using it for now, unless you know what you're doing.
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24 minutes ago, PtothaG said:
73 pages dude..
i just tried to install the link givven at the start of the thread and it didnt work
https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.10
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Just now, WildLynx said:
First link - Github repoz tells that 2.0.10 was updated 14 days ago, so it about 15DEC2016
But you gave me dll which have timestamp 20DEC2016.
Was it incorporated, or it was experimental and I should roll back to 20.0.10 from Github?
I'd prefer to keep it, because IR works for me now, "Classic Tall Hinge" excluded.
that DLL was experimental, but ofc keep it if it works for you. I need to do more fixes and post a small maintenance release
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38 minutes ago, DamianDrazhar said:
I've studied this thread and tried everything but still the robot parts ain't working. they seem stuck in place but no autostrut weirdness seem to cause this. Is this an old bug? I can't find anything related to that. I'm using KSP 1.2.2, action groups extended, B9, Editor extensions, Infernal Robotics (IR-2.0.2, IR-LegacyParts, IRSequencer-1.0.2-Final, newest DLL, Rework_Repack_1.1.2) KAS, Kerbal Planetary Base Systems, KIS, KSPI Extended, Mech Jeb, Planet Shine, Toolbar and Tweakscale.
I'm very out of ideas what to try next
Because latest version is 2.0.10 and it is available in the first link in my signature.
17 hours ago, Denko666 said:I found this odd occurance:
a folding wing with one flat pivotron works fine; a folding wing with 2 pivotrons messes stuf up: (anigif)
Using KSP 1.2.2
IR 2.0.9
Happens both with and without KJR
Log: https://www.dropbox.com/s/d93xapq9wtolxgm/KSP.log?dl=0
i suppose this is a bug?
Same - try using 2.0.10
[WIP] Infernal Robotics - Next
in KSP1 Mod Development
Posted
I fiddled with jointSpring and jointDamping in a separate branch of IR. Major problem is the way KSP saves the state of the parts in the ship when you change scenes/load ship. In order to make IR springy joints you'd have to go really deep into ship loading routines and override positions of adjacent parts, otherwise you'll get the infamous "IR part drift" on save/reload. I tried that but it introduced even more bugs, but you are welcome to try.
I tried reading the code, but all comments are in German, so I cannot understand them.Feel free to ask about UI parts, they look intimidating at first, but actually quite simple once you figure them out.