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Ziw

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Everything posted by Ziw

  1. Everything now is in my signature. You should always get the latest release from github, Legacy parts have some issues, but there is nothing I can do about ti for now. As for other parts - Zodius's rework hasn't been updated for quite some time, but as @WildLynx pointed out there is a (more or less) working repack.
  2. This is very cool, and Shadowmage is a genius, but it does not change the Autostruts for stock wheels as far as I know. But @ZodiusInfuser would be glad to see the alternative for stock wheels, he can use it to revive the Omnidirectional wheels (that were ruined by U5 update).
  3. I could not find an easy solution so far, the config seems identical, but I'll keep looking. Try this dll version, it fixes one more issue with timewarp someone else found. Can you try the ordinary Hinge?
  4. Thank you for testing. The self-clipping was always there, there is no way around it unfortunately. I'll take a look at the config for Legacy hinge, there might be an easy fix. Problem with legacy parts is that the original model files were lost, so we cannot make any changes to the model, only to the config. Please calm down. Although I don't like the auto-struts as a solution to wheel problem, they were doing their best. And recently the developers are much more mod-friendly and they finally explain things they do and open up parts of the API. We'll find a workaround, I just dont have much time for KSP anymore.
  5. Just to clarify, what scroll position gets changed - in main IR or in Sequencer? Do you change parts on the ship, or just reorder them in the IR's UI?
  6. It is a stock setting, you need to go to the Options from the main menu, and enable Advanced Tweakables
  7. This no longer works for wheels in 1.2.x, I've checked.
  8. It depends on whether the problem is with the parts or with the code.
  9. Hmm, does this happen with reworked hinges? I almost never test with legacy parts properly
  10. I need to sort out the IR issues first. Once it is stable, I'll update the Sequencer.
  11. Can you try with 2.0.10 (latest) as 2.0.9 was experimental build and unfortunately contained a lot of bugs. The wheels are struted to heaviest part or grandparent, so if you know that and as @kcs123 mentioned use the auto-strut visualisation, you can design around this limitation while still allowing hinges to move.
  12. If you are looking for a KSP 1.2.2 compatible version you can just read last couple pages and find a link to latest beta
  13. Sequencer is not updated properly yet. I'll get to it once IR is more or less stable. I'll look at clickthrough thoroughly next.
  14. You can report them wherever you like, just don't forget to add logs, reproductions steps and couple images/short video/gif
  15. Maintenance release ZiwKerman released this 3 minutes ago Fixes bugs introduced in 2.0.9. Might still have issues, but we're getting there. As usual, if you need parts - get them here: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip Download here: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.10/IR-2.0.10-Final-Core.zip
  16. Have you tried removing all mods except IR? Also the Toolbar mod does not work for me for whatever reason, so I cannot test it. I do all my tests with stock toolbar. @WildLynx and @kcs123 - the parts starting in Locked state is an indication of the problem, I can even see it in the logs. I'm working on it.
  17. try this DLL https://drive.google.com/open?id=0B9f5PHcywXQIQXJ0RHdaZWJQQWM
  18. Can you try this .dll (just replace the existing one): https://drive.google.com/file/d/0B9f5PHcywXQIQXJ0RHdaZWJQQWM/view?usp=sharing There is a beta version, that kinda works for 1.2.2 but it has issues still.
  19. Hmm, very odd that you cannot move parts. Please post a log from a short session from 1) only I'll revert some changes to part attachment rules to fix the incorrect angle, I think I know where I made a small mistake.
  20. Please, everyone, test your crafts and scenarios where you had part drift before. I really think I've fixed it finally, but I did not test extensively.
  21. It fixes the drift when you switch away from the vessel and then switch back, that was most noticeable on very high Sol orbits (around Eeloo). The bug was affecting all crafts though, the distance just made it easily noticeable without long timewarping. I've also added a button on the IR parts to reset the Fixed Mesh position which should help fix already broken crafts, unless it was broken beyond repair.
  22. Fix for the part drift! ZiwKerman released this 4 minutes ago BETA VERSION, USE WITH CAUTION Get the parts here if you need them: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.0/IR-LegacyParts.zip * Added a button on the IR parts to reset the Fixed Mesh position which should help fix already broken crafts, unless it was broken beyond repair. Downloads https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/download/2.0.9/IR-2.0.9-Final-Core.zip The Module name is now ModuleIRServo, but MuMechToggle is an alias still
  23. I should be able to post 1.2.2 compatible build next week, will try to solve the drift as well, have couple of fresh ideas.
  24. This is close to what I do to fix the timewarp bug, but it does not help much. To be precise, until vessel is off rails the IR joint is disabled and stock joints are in place. It seems to work for timewarping, so I'll try to go further, but I don't have much time now to tinker with the mod.
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