Denko666

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About Denko666

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  1. Haven't had he time to thoroughly test it, but so far it all seems to work in 1.6.1
  2. the original 3D modelling was done by @RoverDude and is based on the design of JTL on a ship with FTL drive in turn based on Dr. Alcubierre's  theory on circumventing Einstein's theory of the unattainable light speed. coincidentally also what Roddenberry imagined for Star Trek.
  3. just that: to collect it. I don't really have further use for it right now. But if you have ideas: plz post, and i'll see what i can do.
  4. https://www.dropbox.com/s/z86xpcypzfyryfe/ksp---ixs-warpship---resource-flow_29716218655_o.png?dl=0
  5. Just to check: do you have Community Techtree mod installed?
  6. Glad you bring it up... the IXS needs more love n care. Ever since KSP calculates collisions differently its been having issues. I know my way around a C# IDE and ModuleManager scripts, but graphics aren't quite my thing. I can make mechanical based 3D objects (in OpenSCAD), but completing them with animation for KSP is puzzling me. And making textures.... O.o i tried, i'm just not artistic enough. And overall: i'd like to hear practical tips on what to update. After what's happened, i'm realizing its not just a good idea to admit what i can't or can do. It's become a necessity. So... anyone wanting to jump in on the graphical part of the Pod expansion? (https://github.com/bartblommaerts/warpship/tree/Release/Design/IXS_Pod)?
  7. Recompiled against KSP 1.6.0 libraries; no errors returned. I haven't been able to testrun it myself. SO don't shoot if it doesn't work. Just send me a PM
  8. despite textures and mod dependencies, the DLL isn't updated to KSP releases. the drones' rcs doesn't work, their clamping doesn't work, fuel tank configs are off and their surface definitions are off.... so sad because this is one hell of a cool mod
  9. Well: in Dec. 2017 i had a gastric bypass because no amount of exercise and diet made me loose enough weight. Because of this volume per meal needs to go down but nr of meals a day goes from 3 to 6. One day in april i got distracted in my workshop (i make rc Submarines and am preparing my first cosplay ) and that made my sugarlevel go too low. by the time i noticed it was too late. I did manage to get to the pantry, but before i could open something to eat i lost consciousness. I was found 3h later shaking and foaming. When i woke up, i was on the couch in the livingroom with an ambulance medic before me. So all this thought me that when i felt my sugar go low, i don't have 1 to 2 hours to get it back up again. Later, in June we went shopping to a mall and were checking out at the register when i felt sugerlevels go to low again. So excused myself and took off to get me something with sugar in it. A couple minutes later i was found in a pool of blood at the bottom of the escalator. I think i probably lost consciousness on the escalator and took a dive. When i woke up i was in a room that looked like a hospital room, but rather big and comfy. To me it felt like i had been out for a couple of hours, my spouse came in a bit later and told me 5 weeks had passed. I had had 6 hemorrhages, they had to cut open my skull to reach and repair. then had to put me in artificial coma for 10 days. The surgeons gave me 15% survival chance and advised my spouse to start making preparations for me passing. I remember none of any of it of the entire 5 weeks, even though i have been awake at times and people visiting me in the hospital and have conversations with me. The only thing i do remember are very very vivid dreams and they all seemed to have the purpose of drawing me 'to the light'. But every-time i figured out it was a dream (i taught myself lucid dreaming when i was young so i could watch horrormovies without nightmares afterward) the dream abruptly stopped. Until i finally became fed up with those deceptive dreams, and that caused an energy surge that woke me up. after the gastric bypass until june i lost 25kg. Being mostly unconscious in the hospital for a couple weeks i lost another 15kg. Before the surgery i thought 30kg loss would be a grand success. Now it's 40kg, i'm beneath what BMI dictates and no matter what i eat weight doesn't build up. On top of that i needed lighter glasses because my vision got better, and the depression i was still struggling with since one-hell-of-a-burnout in 2010, that is gone... So yeah. It was a dangerous thing that happened, but all in all i'm better of now then i was in the 8 years before it happened. But that is the positive side, being knocked out for so long by 6 brainbleeds also sabotages my short term memory. And had my right side parallised for a while. I'm still seeing a physiotherapist for my right shoulder. Its the short-term memory issue that is keeping me from doing mentally complicated things for an extended time. When my brain gets too tired it forces me to sleep immediately, regardless where i am. But yeah, i do think there's more positive stuff happening then negative. Thanks for asking though. Putting it to words is a big help in dealing with it all. Hopefully i'll recuperate enough to pick up this mod again, and if i get help from someone who's more well-versed in the graphics stuff, i'd certainly get all excited. Thanks Kurgan, you make me very happy having inspired your mod!
  10. Given all that happened, i'm quite well. And i really really appreciate it when anyone expresses concern. It is wonderful to feel needed. As things are going, i'll be working again by February. Even tho it'll be part-time for a start. Right before i had the accident i did the admission test for a position around the corner here. For a job i've been doing more then 10 years. When they heard what happened to me they actually announced they'd wait for me.I'm feeling so so so lucky.
  11. I gave installing Visual Studio a try, and ompiled against KSP 1.5.1 libraries. You can pick it up here: lemme know how and if it works on your install: https://spacedock.info/mod/589/IXS-Warpship-OS
  12. Restored WildBlueIndustries folder in Gamedata; but removed the MM_Skills patch and now kOS works even with WBI mods installed =D YAY! Thanks to all of you @Angel-125 @Steven Mading and @Madmax ,you saved my sanity
  13. @Steven Mading Found it: https://github.com/Angel-125/Pathfinder/blob/master/Pathfinder/ResourceDistribution/WBIPartScrapper.cs It is in one of the most important mods from @Angel-125 Angel, i hope you're reading this. Can you look at it when it is combined with the kOS mod?
  14. @Steven MadingI made a copy of the entire KSP installation and then excluded WildBlueIndustries from the mods... and i got a working kOS :'( AGEx is still loaded so it looks like the ModulekOSVoidAction isn't the culprit. I'm browsing WildBlueIndustries mods sourcecode on Github, trying to find the entry for this WBIPartScrapper. Hopefully i can find it. But nevertheless, I hope @Angel-125 is going to know what needs to be changed.
  15. I put a KSP log here: https://www.dropbox.com/s/2cg6xurzipt8qnn/KSPlog.txt?dl=0 I looked through it, and there are quite a few errors mentioning: [ERR 15:23:27.518] Cannot find a PartModule of typename 'ModulekOSVoidAction' I added both kOS mod and the kOSforAll mod. Maybe the error because of kOSForAll... This ship deff. has a kOS CPU in its design. But as is visible in the control panel of kOS, no CPUs are found.: