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Lucky Spacer

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Everything posted by Lucky Spacer

  1. Having trouble doing a contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated
  2. I am using mission controller 2. I will go and post in that forum thanks for the help.
  3. I have an interesting scansat contract. I need to set module type to 3 in editor and frequency to 38.5 and use core navigation. I have no idea how to to do this. I can not see anywhere to make these changes. I am not sure where I need to make these changes. I assumed in the VAB but maybe its in the ship save file? Any help would be appreciated
  4. I love using this mod for the missions. Been using it for years. I started a new career with 1.91.2788. I am half way through the science tree and still have not seen a single contract using scansat. Is anyone else experiencing this? Well You should pay attention to what CKAN is telling you. Everything is working fine. I was not on the most current release.
  5. I am getting an error saying the Trajectories mod is not available. I have checked the logs it is loading. Any help would be appreciated. Thanks.
  6. Where should I check to make sure trajectories is loading properly? I am getting an error message in KOS that the trajectories mod is not available. I found the log and it shows that Trajectories is loading. So, this seems to be a issue with KOS. But to be thorough Trajectories and KOS should still work together correct?
  7. I have been playing KSP for years and this is the first time I have ever been disappointed by a release/update.
  8. Thanks for making this mission! It looks exactly like what I was expecting from the update. If there is a help file explaining community missions I have not found it yet. Some very basic questions. I'm not sure how to install the mission. I have looked at your zip file. Am I supposed to copy the persistent files to my saves folder? I currently have nothing in my missions folder what should I put there? Can you please tell me where to put each file? Thanks for your help.
  9. Thanks for the link. I will give it a try. I must have searched for it with the wrong terms before.
  10. I have been looking forward to this release since it was first announced. I have no problem paying for new content. I play alot of Paradox games I have a couple of hours into the included missions and I'm very disappointed. Am I just missing something? Where are the historical missions? There is nothing historical about the included missions. Further, are you telling nobody on the planet has made a community mission?
  11. Well that is probably true. Just a little frustrating that I'm going to have do a roll back or wait the normal several days for the mods to be recompiled/updated to 1.3. Not sure which is going to get me playing the soonest. Only a third of the mods I use are updated yet. Hard to continue my game without them.
  12. Well I upgraded to 1.3 and I still got a crash after I reinstalled kis. Here is a link to my log. https://drive.google.com/open?id=0ByVw1TqK1JFRYzhPdVhJSktfSWM thanks for any help.
  13. Well I feel stupid. I'll go update KSP! Been running from ckan so long did not check steam.
  14. I love this mod and I use Ckan to keep it uptodate. Loaded the 1.5 version today and had my first Ksp Crash in years. I unapplied the KIS mod and I got a clean startup. I reapplied the mod and got the same crash so I think it is KIS causing the issue. Here is a snipet of the error log. All the crashes had the same .dll causing the access violation. If you need more information I will gladly provide it. Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:dd610e6a. Error occurred at 2017-05-27_083430. E:\Program Files (x86)\Steam\SteamApps\common\Kerbal Space Program\KSP_x64.exe, run by Troy. 24% memory in use. 24530 MB physical memory [18586 MB free]. 28114 MB paging file [21692 MB free]. 134217728 MB user address space [134215770 MB free]. Read from location 00000010 caused an access violation.
  15. This worked. I had missed one of the manual FInal Frontier installs I had done. Thank you very much.
  16. I am having trouble with getting the correct version of certain mods to load. CKAN is reporting Auto Detect on final frontier mod but KSP AVC is reporting I'm not on the correct version. I have manually deleted the FInal Frontier directory and recopied them to game data but this has not solved the problem. I am not sure how I should fix this.
  17. I have recently started using RCS balancer. Now that I have balanced translations I don't know how I lived without it. I certainly think this should be stock.
  18. Yes this is exactly my issue. My camera can be pointing anywhere and I'm trying to figure out how to align it so I know what direction I'll tilt when I press "w". I am going to try and set one of the landers as a target and see if I have better control just using the nav ball. Thank you for the idea. Well Thank you everyone. Mission accomplished.
  19. This worked very well. I forgot to upload the results of my efforts. I'll do that when I get home from work. Thank you for your help.
  20. First off thank you everyone for your very prompt and fantastic answers. But I don't think I was as clear as I should have been. I have not unlocked any motorized wheels in the tech tree yet and I am trying to land all of my base modules close together so I can connect them with pipes. As you can see I have landed near my other landers but still several hundred meters away. What I was trying to do is just slightly leave the surface and scooch towards the other landers. I was trying to do this by tilting slightly towards the other landers while under a small amount of thrust. If you do not tilt correctly the first time it gets ugly real fast. So Based on this photo and its nav ball what do I need to do to make sure I understand what the WASD keys are going to do? When you are in the VAB placing the fins is there a way to determine the top and bottom of the rocket? You can change your camera angle to be anything so how so you determine top/bottom. I really like this idea for my tugs. Yes this is exactly my issue. My camera can be pointing anywhere and I'm trying to figure out how to align it so I know what direction I'll tilt when I press "w". I am going to try and set one of the landers as a target and see if I have better control just using the nav ball. Thank you for the idea.
  21. What heading do you have to be on so that when you press the "W" key you tilt your ship directly away from you? I have run into problems landing on moons trying to control my craft because I Press the "w" key and instead of tilting away from me it tilts some other direction I did not expect. This is not fun when you are close to the surface. And yes, I know I should be using RCS. Some silly engineer decided we did not need RCS on the lander. Anybody ever put special marker on the outside of the craft so you know its orientation by looking at it? Or am I just confused on how the controls work?
  22. So I am having some of the same EVA orientation issues. For the number of hours I have in to this game EVA still drives me nuts. Sometimes I plop out and the orientation is great WASD makes sense and I quickly go where I want to go. Other times I'm out and the Kerbal never reorients to where the camera is pointing. No matter how many times I hit the space bar. I am always above 80km above kerbin so I don't think the ground orientation is an issue. Several times I have had my target directly over head, I use the mouse to rotate the camera so that I am looking from the feet to the head to the target and I then press the space bar and the Kerbal does not reorient. So I end up doing a head bonk and pray I hit the F key in time. I think this is a critical point that is some how not making sense to me. I thought the whole purpose of the space bar was to reorient your kerbal to be facing the target. I will try some more rescues to see if I can get some good screen shots. I really like the Idea of using the navball.
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