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crashy

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Everything posted by crashy

  1. I know you're busy Nertea, but don't rush about this question: When are you going to add the Conformal Radiators that used to be with Near Future Electrical to this pack?
  2. Sorry, I should've looked through the thread first. Apologies for my idiotness
  3. I have this problem with Procedural parts with the shape editor not showing up (to change the physical base of the part): http://imgur.com/a/6REMF
  4. How would I aerobrake at other planets/moons with atmospheres without burning up? I could use a heat shield, but that complicates any designs I will build, especially probes. I have tried aero braking at Jool, but the instant I hit the atmosphere, I immediately burned up.
  5. "Waste heat from panels is a KSPI issue (not aware of any other mods that do this), so I'm not sure why you don't want to install KSPI . You must have some piece of it installed still." Yeah sure, I'll just get KSPI and delete everything but the radiators. Should not have asked that question anyway .
  6. What I meant was that Waste heat was building up from the panels. Does this mod alleviate that?
  7. Do these radiators dissipate heat from solar panels? If they don't, please make them do, because the only mod that radiates heat from that is KSP Interstellar, and it is a hassle to install that big of a mod for just the radiators.
  8. I've heard of memory leaks of the temperature gauges, but does anybody get leaks while switching views between VAB, SPH, Flight, etc.? Because I start up at 2.341 GB, but then as I click on the VAB, the memory usage spikes up to 2.7 GB. Does anybody know of a fix? Because I have had 2.8 GB usage in previous versions (.90 beta), but the leakages weren't as drastic.
  9. Quick question, does the radiators here dissipate heat from stock parts like this mod?: http://forum.kerbalspaceprogram.com/threads/124391-1-02-Heat-Control-Manage-your-ship-s-heat%21
  10. The tweakscale config for NFT panels is outdated. Try asking Nertea, the dev of NFTs, about the tweakscale configs.
  11. I have this problem with heating and fairings: My payload is fully protected by fairings, but then this happens: http://imgur.com/a/7Tvta FAR is updated to 15.2 "Ferri" and DRE is fully updated to 0.7.3
  12. How would you reach a polar orbit using the least amount of Dv of other planets (i.g. Moho or Eve) from Kerbin to map the altimetry and biomes using SCANsat?
  13. Thanks for updating this to 1.0.2. I really like the engine sounds. (By the way, one of the engine sounds you used is a Proton K from this video:
  14. I have a problem with the textures: They appear all black with the robotic parts. The roboadapters and trusses are all white. Mod list is fully updated: http://imgur.com/a/WQzR8 P.S.: Flame me if I didn't read behind for this issue
  15. I have Deadly Reentry and FAR. (.90) Whenever I try to reenter, I flip out of control and crash. What is the proper reentry profile without burning up?
  16. I have the latest versions of all of these mods: http://imgur.com/a/Jt7D5 And the sidebar still disappears: http://imgur.com/a/GwSUC I have the latest AMD Graphics card update. (Only occurs with OpenGL mode)
  17. Hello: Whenever I load up KSP (32-bit), the letters become boxes and weird stuff happens: http://imgur.com/a/GwSUC
  18. It appears this only happens on Remote Tech with the CommTech-1 and the big dishes, like the AIES Comlar-1 and the Reflectetron GX-1. Every other craft works fine. Using Remote Tech Version 1.6.3 Strange thing is that this thing has just started happening a few days ago on Wednesday, after installing CactEye 2 on Win-32 bit.
  19. Whenever I go to the launchpad on one particular craft, Kerbin becomes black and the speed goes to NaN. Kraken? (Picture of craft and Error):http://imgur.com/a/nEbP0 Error Log:http://speedy.sh/Yv8sj/2015-03-19-152452 Mod List (Yes you're thinking, Holy ___!) http://imgur.com/a/xHHVV
  20. I'm having a problem with the Mk-1-2 pod: It looks like this all the time: http://imgur.com/a/eAfph
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