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Curious George
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Thanks, upon further reading I am going to go with the texture animation. I haven't done it before but I'll figure it out. It seems like a much easier way to accomplish essentially the same effect.
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Yeah I have the correct version of Unity. The problem is not resolved.
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Here's a couple pictures. Modelling and animating crawler tracks as my first work might have been ambitious but I feel I've made pretty good progress. If you can give any tips please do so. Thanks http://imgur.com/a/WQ25x
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Help Needed
ChristopherJon replied to ChristopherJon's topic in KSP1 C# Plugin Development Help and Support
Thanks, I will start a thread over there. The issue is import from Blender to Unity (as far as I can tell) I am pretty new to thing so it could be there is an aspect to my modelling that is causing the issue. Appreciate your input. -
Hi, I am looking for someone experienced with Unity and Blender to give me a few suggestions to an issue I am having with my animations breaking when imported to Unity. This help will result in a new mod. Credit will be given for the help given. Thanks
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Hi, I am looking for someone experienced with Unity and Blender to give me a few suggestions to an issue I am having with my animations breaking when imported to Unity. This help will result in a new mod. Credit will be given for the help given. Thanks
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ChristopherJon changed their profile photo
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Hi, I am looking for someone experienced with Unity and Blender to give me a few suggestions to an issue I am having with my animations breaking when imported to Unity. This help will result in a new mod. Credit will be given for the help given. Thanks
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Yeah I am aware of this mod, I'm just hoping someone will implement the stockalike crawler and tracks pictured here.
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Hello all, A long time ago there was some development of a Crawler for KSP that was never completed to the best of my knowledge. The files for the existing work done look pretty great. (You can find them below) I am by no means a modder but I would love if someone would resurrect this mod. It would bring a great new dynamic to the game. I have several ideas for the mod myself, including the ability to launch vessels on the crawler just outside the VAB so a short drive would be needed down the crawlerway to the launchpad. If anyone is interested in continuing work on this mod I for one would be very pleased. Thanks for your consideration.
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[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
ChristopherJon replied to robertlong13's topic in KSP1 Mod Releases
Would you be able to add a HUD that can be toggled on/off. I think it would add a great deal. -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
ChristopherJon replied to Pak's topic in KSP1 Mod Releases
Unbelievable. I was playing last night and was frustrated by how horrible it is to make a realistic shuttle. Perfectly done. I know you said you're adding FAR support, any idea how it functions if you use FAR as is? Again, I am very impressed. Solid work.- 2,344 replies
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