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SpaceNomad

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Everything posted by SpaceNomad

  1. [quote name='jlcarneiro']Just toolbar integration is a bit quirky, but it is this way for some time now...[/QUOTE] Yes, indeed. It seems to reset to the stock toolbar everytime (and did so already in 1.0.4).
  2. While at first working in 1.0.5 CapCom 1.3 (installed via CKAN) now when I open the window (tried in KSC and Tracking Station) it does not show contracts. Sort, settings and close buttons are shown and are responsive, other than that the window is just empty. Additionally, the following exception is spammed: NullReferenceException: Object reference not set to an instance of an object at UnityEngine.GUI.Button (Rect position, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 at CapCom.CapComWindow.currentContractControls (Int32 id) [0x00000] in <filename unknown>:0 at CapCom.CapComWindow.DrawWindow (Int32 id) [0x00000] in <filename unknown>:0 at CapCom.Framework.CC_MBW.DrawWindowInternal (Int32 id) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 I've 2 active contracts, 2 done and 8 offered. I'm using Linux, 64 Bits, BTW. Restarting KSP did help for the moment, I'll see when/if the issue re-appears.
  3. I think, what 5thHorseman wanted to tell you in a somewhat convoluted way is that the penalty for declining contracts is a difficulty setting, which you can easily switch off (set to 0) at game start. (And you can still get rid of it after game start by editing the savegame.)
  4. As far as I can tell, SmartParts is already supported in the tree, isn't it? At least the parts appear in quite logical nodes. So, maybe it should be moved from the "future packs" list to the "tested part packs" list on the front page to avoid confusion. Also, I'm using the SETIgreenhouse mod, which just contains the two greenhouses of the SETI pack. In case anyone else it using it as well, the following ModuleManager snippet puts the parts into the "Hydroponics" node (otherwise it would be in "NiCad Batteries", which doesn't seem very logical ): @PART[SETIgreenhouse1]::NEEDS[zETT]:AFTER[SETIgreenhouse] { @TechRequired = hydroponics } @PART[SETIgreenhouse3]:NEEDS[zETT]:AFTER[SETIgreenhouse] { @TechRequired = hydroponics } Edit: Just a little heads-up about a stock bug: I just (re-)discovered a little stock bug that is affecting this mod. If the science cost of a node is exactly the science limit of R&D (i.e. 100 or 500 depending on the level), the node is not researchable. It does not show "Cannot research technologies over 100 Science at this level!" in this case, but instead the highly misleading "Technology has unresearched requirements." This affects for example the "Field Science" node and a few others. To work around I suggest lowering all science costs of 100 to 99 (there are no nodes with a cost of 500 in the mod AFAICT). Until such a workaround is included, the following MM-Config will do: @TechTree:AFTER[zETT] { @RDNode:HAS[#cost[100]] { @cost = 99 } } @TechTree:AFTER[zETT] { @RDNode:HAS[#cost[500]] { @cost = 499 } } (Alternatively, one can install the CustomBarnKit mod and increase the research limits by 1.)
  5. There seems to be an issue with installing DatedQuickSaves through CKAN. While its Max KSP version has been updated to 1.0.5 it also requires MagiCore which still has Max KSP 1.0.4 and thus makes DatedQuickSaves uninstallable as well.
  6. Ohh, I didn't see that coming so soon (me now happy camper ).
  7. Looks better now No errors/exceptions in Main Menu, KSC or Mission Control. Thank you for the fast support!
  8. Sorry to say, but I still have a few mismatches (first what it's trying to find, seconds how it is named on my filesystem): ContractPacks/KFiles/Images/severedsolo.png -> ContractPacks/KFiles/Images/Severedsolo.PNG ContractPacks/KFiles/Images/Severedsolo.png -> ContractPacks/KFiles/Images/Severedsolo.PNG ContractPacks/KFiles/Images/Vitruvian.png -> ContractPacks/KFiles/Images/Vitruvian.PNG
  9. It seems that the display is not only toggled by F2 but also Mod+F2 (which is RShift+F2 on Linux) and also in the KSC view. So, toggling the debug console also toggles TotalTime (It was a bit funny how I discovered that: The TotalTime button wasn't doing anything, so I opened the debug console to check for exceptions, which made the TotalTime window appear due to F2 being pressed as part of Mod+F2.). I think TotalTime should only react to F2 without any modifier keys and only in the "flight scene". Other than that a great mod for us non-Steam users to find out where all that time has vanished Edit: And I just noticed, that it does not properly detect absolute path for the global state file: I configured "/home/lw/ksp" as the directory, but it seems to look for "/usr/local/games/KSP-1.0.5/︃/home/lw/ksp/totaltime.dat" (i.e. it's just appending the absolute path to my KSP installation directory as if it was a relative path). IsolatedStorageException: Could not find a part of the path "/usr/local/games/KSP-1.0.5/︃/home/lw/ksp/totaltime.dat". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 at System.IO.File.Open (System.String path, FileMode mode) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName, System.String header) [0x00000] in <filename unknown>:0 at ConfigNode.Save (System.String fileFullName) [0x00000] in <filename unknown>:0 at TotalTime.FileOperations.saveData (dataLevel type) [0x00000] in <filename unknown>:0 at TotalTime.TotalTime+<TimeIncrement>d__0.MoveNext () [0x00000] in <filename unknown>:0 Edit2: I don't think it's relevant, but there seems to be a Unicode FE03 (VARIATION SELECTOR-4) between the two slashes in the log (but it's not in TotalTime.cfg).
  10. The first question is: Does it need updating (other than updating the CKAN metadata) or does it "just work"? Edit: In a very short test, it seemed to work for me on 1.0.5.
  11. So, it should be named The C-Files in Kerbal universe? Yes, great!. Just installing it. Though, given I'm just starting a new career it will take some time until it will have an effect on my game. Maybe one or two "teaser" episodes for earlier game might be a good idea? Edit: Okay, I'm getting errors and exception already in the main menu. I guess the errors about missing files is because you mixed-up case of the file names (file names in Linux, which I'm using, are case-sensitive): ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/KSP.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/KSP.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/Scully.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/Scully.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/Mulder.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/Mulder.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/Mulder.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/Mulder.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/Scully.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/Scully.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/severedsolo.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/severedsolo.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesTrial', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/severedsolo.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/severedsolo.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesUFO', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFiles/Images/severedsolo.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFiles/Images/severedsolo.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesUFO', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFiles/Images/severedsolo.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFiles/Images/severedsolo.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesUFO', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFiles/Images/severedsolo.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFiles/Images/severedsolo.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295) ContractConfigurator.Behaviour.DialogBoxFactory: CONTRACT_TYPE 'KFilesVoyager', BEHAVIOUR '' of type 'DialogBox: The value supplied for url (ContractPacks/KFILES/Images/Vitruvian.png) is invalid. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ArgumentException: Couldn't find image in gamedatabase or on file system using URL 'ContractPacks/KFILES/Images/Vitruvian.png'. at ContractConfigurator.Behaviour.DialogBoxFactory.ValidateImageURL (System.String url) [0x00000] in <filename unknown>:0 at ContractConfigurator.ConfigNodeUtil.ParseValue[String] (.ConfigNode configNode, System.String key, System.Action`1 setter, IContractConfiguratorFactory obj, System.String defaultValue, System.Func`2 validation) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ContractConfigurator.LoggingUtil:LogException(Exception) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, String, Func`2) ContractConfigurator.ConfigNodeUtil:ParseValue(ConfigNode, String, Action`1, IContractConfiguratorFactory, Func`2) ContractConfigurator.Behaviour.DialogBoxFactory:Load(ConfigNode) ContractConfigurator.BehaviourFactory:GenerateBehaviourFactory(ConfigNode, ContractType, BehaviourFactory&) ContractConfigurator.ContractType:Load(ConfigNode) ContractConfigurator.<LoadContractConfig>d__1e:MoveNext() ContractConfigurator.ContractConfigurator:Update() (Filename: Line: 4294967295)
  12. A Dyson sphere would essentially emit the same power as the star converted to thermal infrared (in steady state; as long as it emits less it warms up until it does). WISE could detect objects with temperatures down to 70-100K and thus would have found that Not to mention that even the smallest star would still have the mass of tens of Jupiters and thus cause noticeable perturbations on Pluto and other Kuiper Belt Objects.
  13. In that case, could you update the CKAN metadata accordingly, please (and maybe also change the thread title). Thanks in advance!
  14. There seems to be an issue with the CKAN entry for 3.0.1. When trying to upgrade from 3.0, I get the following error: Bad metadata detected for module CrowdSourcedScience v3.0.1: No files found in Crowd Sourced Science to install! I suspect the issue might be that the directory in the 3.0.1 archive is named "CrowdSourcedScience-master", but there is an install-field containing "Crowd Sourced Science" as a file name "install": [ { "file": "Crowd Sourced Science", "find": null, "find_regexp": null, "install_to": "GameData", "filter": null, "filter_regexp": null } ], In 3.0 there was just an "install": null (and the directory in the archive was named "CrowdSourcedScience"). So, the spaces should be removed from the file name above and the folder in the archive renamed to "CrowdSourcedScience".
  15. No, they don't auto-cut when the craft is stable, but when the craft comes to a stop*. That's a subtle difference: What normally happens to me when I splashdown is that the craft comes down completely vertical, comes to its (first) stop in an upright position, the parachutes cut, and only then it slowly tips over. More often than not something breaks when the upper parts are hitting the water then. *) Can't tell if that's stock or Claw's bug fixes either as I have it installed.
  16. I think, you might be interested in the Portrait Stats modlet by DMagic (http://forum.kerbalspaceprogram.com/threads/120731)
  17. I downloaded DatedQuickSaves 1.1.0 via CKAN and it seems the ZIP (91EDDC00-DatedQuickSaves-1.1.0.zip) contains old source code. At least I don't see any of the new features or calls to MagiCore in DatedQuickSaves.cs (and I haven't found it on github, either). The question, I actually wanted to answer myself by looking into the source: Is there a way to disable the deletion of older quicksaves? If so, what would I have to set MaxQuickSaveCount to?
  18. May I suggest that instead of those pieces of code: !RESOURCE[LiquidFuel] {} !RESOURCE[Oxidizer] {}one uses @RESOURCE[LiquidFuel] { @amount = #$../LF$ @maxAmount = #$../LF$ } @RESOURCE[Oxidizer] { @amount = #$../OX$ @maxAmount = #$../OX$ }This has two advantages in the editor (VAB/SPH): You see which amount of fuel you'll get in the first tank setup. The parts are properly shown in the by-resources filters. The FSfuelSwitch module seems to be clever enough not to add additional RESOURCE nodes of the appropriate type and instead to reuse the statically configured ones. For the tanks that originally only had LiquidFuel, it might make sense to reorder the tank setups, so that the LiquidFuel-only setup is still the first one: //... resourceNames = LiquidFuel;LiquidFuel,Oxidizer;Oxidizer resourceAmounts = #$../totalCap$;$../LF$,$../OX$;$../totalCap$ //... @RESOURCE[LiquidFuel] { @amount = #$../totalCap$ @maxAmount = #$../totalCap$ }
  19. Actually, no, they produce food (glucose or fructose). But they need water and carbon dioxide (and energy).
  20. Another great mod by DMagic! I've a small suggestion: It would be really useful, if one could sort the contracts by Offer Expiry / Deadline (for offered/accepted contracts respectively). Other than that, the mod is perfect for me And a little heads-up: The Homepage entry in CKAN still points to the dev thread, I guess it should rather point here, shouldn't it?
  21. Actually, my download seemed to use the CDN from Highwinds (download URL with hwcdn.net) and a traceroute seemed to indicate that I was downloading from a server that was located in France (which shouldn't be too bad from Germany, major part of the delay was indeed contributed by the DSL link). Anyway, I'm not expecting 1.0.5 (or 1.1) soon , so maybe it solves itself until then (on whatever end the problem lies).
  22. I'm having that as well. I'm just downloading the 1.0.4 zip file of the Linux version using Firefox 39.0 and the data rate fluctuates between 40 KB/s and 200 KB/s, while my DSL can achieve 1200 KB/s (and just did when downloading Linux upgrades, so I'm pretty sure the problem isn't on my end of the pipe). Edit: Final balance: 51 minutes, average data rate 207 KB/s
  23. You're confusing stuff here: Single precision floating point vs. double precision (which just happen to be 32 and 64 bit long) have nothing to do with 32-bit vs. 64-bit executables. Both floating point precisions are supported by both kinds of binaries.
  24. Funny enough, the scaled-down universe and the comic-like Kerbals were the reason, why I didn't buy KSP for quite a long time (until late 0.25). Being a hobby-astrophysicist, I thought "OMG. this is totally unrealistic, this can't feel right." After having started playing KSP, I changed my mind pretty soon and was surprised how easily I could accept that "unrealism" and dive into the Kerbol system. The Kerbals don't feel childish for me, but create kind of a "don't take it too serious" humorous game atmosphere. And, IMHO, the scaled-down universe is just the right trade-off to make the game fun for a large enough audience to make KSP economically viable, while still staying true to physical realism and not sacrificing more important aspects of it. And due to the extremely active modding community that not only offers a lot of mods for all parts of the game, but also allows to install many of them at the same time without compatibility issues (if you're playing Linux 64-bit that is ), you can easily adjust the game to your personal realism sweet spot. I've also felt limited by the game in some spots after only having played for a few weekends, but so far I've yet to encounter a deficit that couldn't be solved by a mod for me. TL;DR: IMHO, the scaled-down universe hits just the right game vs. realism compromise for the un-modded base game.
  25. Wine won't help, it just implements (part of) the DirectX API by issuing OpenGL calls.
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