Bob_Saget54
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Everything posted by Bob_Saget54
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IF you give me 2.5 weeks to get to a proper desktop computer that can handle more than 50 parts of craft, I'd be glad to join as a judge!
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If you guys need help with reviewing and all that I'm able to do so for some of the smaller jets due to computer limitations...
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After seeing recent jumbo jet submissions where the planes are carrying in excess of 500 people, the engineers at SAI were tasked with constructing something new, revolutionary, earth shattering... Apparently they didn't get the message that the "earth shattering" part of the description was not to be taken literally. INTRODUCING THE SAI BEHEMOTH MK. II AUSF. C This staggeringly large aircraft is well deserving of its name, as it weighs in at 373 tons! Despite the weight, however, the aircraft can take off at a very reasonable 55 m/s with the help of flaps, faster than most, if not all, of the competition! Specifications: Cruising Speed: 155 m/s Cruising Altitude: 2200-2250 meters Range: ~4700 km while burning 1.78 units of fuel Fuel Capacity: 46,150 kallons 170 Parts Capacity: 704 Passengers + 4 Pilots Cost: 375,275,000 Kerbucks fueled DOWNLOAD: https://kerbalx.com/Bob_Saget54/SAI-Behemoth-II-C Action Groups: 1 - Toggle Flaps (Takeoff only), 2 - Thrust reversers
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Ground Attack Aircraft/SAM Trials
Bob_Saget54 replied to AlexClark's topic in KSP1 Challenges & Mission ideas
Would you guys recommend fixed guns in a realistic sort of style, or turrets for the airplanes? -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
I'm just gonna claim this little bit of land here, along with the black, grey, and dark green digital camouflage (not the forest green) Out of curiosity, are we going to get landing strips or do we have to build plans capable of landing/taking off from rough terrain? -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
Damn, you claimed my piece of land! Time for new camo patterns and operations areas -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
That's a classified sekret dokument, comrade. And I could say the same thing about you -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
Challenge accepted my dude Lol jk, that's too far away from my A.O -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
If this is how we're doing it, I'll take the Desert Camo, gotta put the Desert Fox vibe into this -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
For the ground forces, are they required to be built out of wing parts or can I use structural panels? (Since I'm so used to building with them) -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
I'm in, and I'd be down for anything really -
KSP BD armoury war
Bob_Saget54 replied to FlightSergeantMatt's topic in KSP1 Challenges & Mission ideas
This sounds quite interesting. Count me in! -
@SuicidalInsanity I "designed" the plane to fly with one half of the wing shot off (Hence the large ailerons on the wings) so it would have a chance in combat, never thought that it would actually shoot someone down with it. I never thought that my plane would be able to properly fly with only one wing, thank you for testing that for me @dundun93 I actually used the P-92B as one of my main opponents in the testing stage. It was a good match and it went near how I expected from the initial testing periods, with the P-92B nearly claiming one of the victories.
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Stop the Kim: ICBMs and kill vehicles
Bob_Saget54 replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
I mean, I have a small "cruise missile" sort of ICBM that cruises along at like 30km Seems its time to go back to the drawing board -
The craft would still perform quite well due to the TWR being extremely high, with a decrease in efficiency. Also, as the OP states in a previous statement: With emphasis on "Realism isn't a big factor here". I'm quite aware of the prospective dangers of taking an aircraft and pushing it towards thermosphere levels of atmosphere, however, seeing as this is Kerbal Space Program and not real life, I'm willing to assume that the passenger cabins already contain all protection needed for a venture into this high atmosphere.
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Introducing the SAI Concorde Mk. II! This beautiful machine not only combines sleek lines and high fashion into a supersonic marvel, but with a maximum range of over 7,000 kerbo-meters in the stock variant alone, can get you anywhere in the world with style. Some advantages of this aircraft are: Comfort seating for 40 passengers, with snack bar and restroom located in rear-most passenger compartment Beautiful views of Kerbin from the upper atmosphere An incredibly high TWR Ratio Extended tanks containing over 2700 gallons of fuel An extended service ceiling of 20,000 m (Optimal operating altitude is between 17,000 and 19,000 m) An impressive cruising speed of 1,050 m/s while sipping only .40 gallons of fuel Impressive handling characteristics in both sub and supersonic speeds Beautiful Phoenix pictures Some Disadvantages of this aircraft: Low Landing gear High part count of 80 parts (Mostly individual wing segments) Price tag of $41,354,000 per machine High take-off speed of ~70 m/s With the range, speed, and power to transport passengers across the globe safely and efficiently, the Concorde Mk. II is a must-have in the roster of any air company! Craft File: https://kerbalx.com/Bob_Saget54/Concorde-Mk-II
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Ooh, a chance for me to try out my 98%-Stock* cruise missile! I've been waiting for a challenge like this! Now to design a delivery vehicle... * - Stock except for BD small explosive warhead, manually piloted as per the rules