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Poland can into space
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You can just edit your post. No need to Double post
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Wow. Bravo everyone
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Assemetrical aircraft designs.
ledo1222 replied to MoonOfEve?'s topic in KSP1 The Spacecraft Exchange
Its a Disorder some people assume the have, witch they really don't have. http://en.wikipedia.org/wiki/Obsessive%E2%80%93compulsive_disorder -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
ledo1222 replied to Tiberion's topic in KSP1 Mod Releases
69.5mb XD Love this pack. -
a discussion on KSP, Mods and making money
ledo1222 replied to vvaris's topic in KSP1 Mods Discussions
Why should modelers get money for something that adds no value to the game? (Not saying your work is bad) By value i mean the End product of the game, KSP. You making a Model is your way off adding to the game, and should not be profitable in no way. But i do understand you put your Time and effort into the models and they do hold a special value to you. Money should only be given to the Dev team and only them. they worked on KSP, why should some random Modeller get money for a Mod part and not them?! But that's my Opinion. -
Why did you make everything blurry? Is there a point to be proven here? Do the normal graphixs settings not surpass your expectations?!
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Lavaeolus - Ultra Heavy Staged Spaceplane
ledo1222 replied to geb's topic in KSP1 The Spacecraft Exchange
Time to fly this badboy -
[0.16 STOCK] IBN vehicles catalogue
ledo1222 replied to Elmetian's topic in KSP1 The Spacecraft Exchange
Very Nice indeed -
That was well done.
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Dont you love this? <div style="border: 1px solid red; padding: 1em; color: red">Moderator comment: No use in posting images. Pressing button and asking to close the topic works way better. Topic closed. Topicstarter may contact any moderator whenever he wishes it back online.</div>
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G Variant Liquid Fuel Tank and Radial Decoupler
ledo1222 replied to Wiser Guy's topic in KSP1 Mod Releases
Its an old dead mod, Can a Mod Close this thread? -
I'm using 3ds Max 2013, any tips?
ledo1222 posted a topic in KSP1 Modelling and Texturing Discussion
So I recently have gotten the 3ds max 2013 Student version, iv done C7 Tut. Im trying to make a landing Pod, with is a cylinder, but I want to have it hollow with a roof and walls, and an opening how would I achieve that? Is there a tool, or do i have to input command to achieve this? -
Im currently working on something similar to a cargo bay type part. but its for a rover, if you can draw me a concept of what you want I can model it