Shantaboy

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About Shantaboy

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    Bottle Rocketeer
  1. Does it feature a zoom mechanic, it looks like it would be great for aiming a cannon.
  2. What about tricking the game into thinking it is a planet, they rotate on their axis and have gravity physics, and you just have to match velocity with them to be able to land on them. Instead of using Kerbal Konstructs try Kopernicus. Just some ideas, this is a really amazing idea and you've gotten farther than anyone before you in trying to pull something like this off. I hope you will keep working on it.
  3. Any thoughts on how to make the torpedoes fire from inside the ships, the game doesn't like it when I mount things externally to Voyager or the Enterprise.
  4. Oh okay I see, awesome work, can't wait to try it out!
  5. Its looked ready for a pre-alpha release? What went wrong?
  6. Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN.
  7. Is there going to be compatibility for the new DeepFreeze Mod, because I remember there being talk about a module rendered for the cryo pods in the movie.
  8. Can someone create a plugin for this to interface with the Endurance mod, that way we can have cryogenics like in the movie?
  9. That was proposed back in the 1960s as a way to get around the moon. They called it the Lunar Leaper. http://www.astronautix.com/craft/luneaper.htm
  10. We all spend a huge amount of time and effort trying to make a walker, battlemech, variable fighter, mobile suit, etc. in KSP. But either we never accomplish it or the craft files become outdated every time the game is updated. I think it is time for a robotic legs mod. I would be willing to do this, but I have no knowledge of programming and very little 3d design knowledge. I'm honestly not even sure where to begin. But I think this is a needed mod, so if people have thoughts on how to proceed, how to do this, or if anyone wants to take a crack at it, let me know.
  11. The rework does not seem to be compatible with Active Texture Management. The main plugin works, but the rework doesn't texture properly. Has anyone else encountered the problem? A fix would be appreciated.
  12. If someone wanted to go about making a GN Shield Generator are there any suggestions? Same with a GN Beam Rifle.
  13. Think it would be possible to make it generate a GN Field for atmospheric reentry, since that is now standard in KSP, because I remember that epic scene from episode 2 where all the HRL guys are freaking out seeing them dive into the atmosphere
  14. I can almost assemble the endurance as one set in the hangar, the merge feature helps with the Ranger, but the Lander can't be integrated using the merge feature because it can't attach to the docking ports, even with its docking ports. Can the Lander get built in docking ports soon? Also are there any suggestions about what to do in the meantime?