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About Shantaboy

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    Bottle Rocketeer

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  1. Wow thank you so much for taking the time to help me, this is really thorough. Gonna test it out right away!
  2. How early are the krakens on the tech tree? I wanna use them as monkeys before the Kerbals fly.
  3. There is a completed Dynasoar IVA that is part of a mod from 1.3. Link included below. It was released under creative commons. Your models are better than that mod but the IVAs are top of the line. I don't know how to integrate IVAs and what the challenges are. If it is not to much trouble could you, or another modder look at it and give me some advice, I'll integrate it I just don't have a clue how. https://spacedock.info/mod/1164/Dyna-Soar %26 SIV Space Station. LonesomeRobots Aerospace.
  4. Small Problem When loading the mod during KSP bootup the loading bar gets stuck on MAS_ALCOR_MFD1.cfg. Loading seems to pause indefinitely. Are there any mod conflicts I should be aware of or is this a common problem with 1.9? Any help and advice would be appreciated. P.S. To avoid breaking the MFD I haven't tried removing the file.
  5. Can MKS/OKS or ISRU be used to make more pulse units?
  6. Does it feature a zoom mechanic, it looks like it would be great for aiming a cannon.
  7. What about tricking the game into thinking it is a planet, they rotate on their axis and have gravity physics, and you just have to match velocity with them to be able to land on them. Instead of using Kerbal Konstructs try Kopernicus. Just some ideas, this is a really amazing idea and you've gotten farther than anyone before you in trying to pull something like this off. I hope you will keep working on it.
  8. Any thoughts on how to make the torpedoes fire from inside the ships, the game doesn't like it when I mount things externally to Voyager or the Enterprise.
  9. Oh okay I see, awesome work, can't wait to try it out!
  10. Its looked ready for a pre-alpha release? What went wrong?
  11. Huge fan, any chance we could get a large /ships folder. Would make installing all of these a lot easier. Or something on CKAN.
  12. Is there going to be compatibility for the new DeepFreeze Mod, because I remember there being talk about a module rendered for the cryo pods in the movie.
  13. Can someone create a plugin for this to interface with the Endurance mod, that way we can have cryogenics like in the movie?
  14. That was proposed back in the 1960s as a way to get around the moon. They called it the Lunar Leaper. http://www.astronautix.com/craft/luneaper.htm
  15. We all spend a huge amount of time and effort trying to make a walker, battlemech, variable fighter, mobile suit, etc. in KSP. But either we never accomplish it or the craft files become outdated every time the game is updated. I think it is time for a robotic legs mod. I would be willing to do this, but I have no knowledge of programming and very little 3d design knowledge. I'm honestly not even sure where to begin. But I think this is a needed mod, so if people have thoughts on how to proceed, how to do this, or if anyone wants to take a crack at it, let me know.
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