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Everything posted by micr0wave

  1. What really is missing is the option to sort the crafts when you want to load one in the VAB. Sort by date would be soooo good to have, to see which vessel you worked on last time you played.
  2. About the life support part ... Since 0.25 i have played all flavours of lifesupport mods that were available and after a long break i started playing KSP again recently and tried Kerbalism. It has just a couple of parts, 'it all makes sense' (as in, water, food, oxygen etc.) , radiation belts, it even has some simple scripting in it, like turn on lights when in shadow or start fuell cell when energy low. It would fit pretty good into stock.
  3. micr0wave

    Updated Terms Notice & Privacy Policy

    Luckily enough i live in a civilised part of the world, where EULAs have no power at all. As cream on top collecting personal data without my permission is also illegal here. Considering it's illegal to collect data against my will we're close to organised crime here in case i find out there's just a single byte of personal data.
  4. micr0wave

    Updated Terms Notice & Privacy Policy

    It wasn't so much about the good that was traded, more about the trade 'ethics'. Altering the conditions after the deal is done isn't honest business imho. Ask Lando Calrissian
  5. micr0wave

    Updated Terms Notice & Privacy Policy

    Imagine you buy a car, signed the contract and paid it, a day later the salesman says: "Dude, i altered the contract and from now on you aren't allowed to drive the car on Tuesdays". Wouldn't be a honest business but more on the criminal side of the spectrum.
  6. micr0wave

    Mod ideas (I need IDEAS)

    A mod that shuts down the engines on touchdown would be cool.
  7. Is there a way to make SSPX and Kerbalism nice together ? I can get SSPX to or Kerbalism, not both, as soon i add Kerbalism to an install with only SSPX i get nullref spam. beside the spam, the sspx part fails to deploy or rotate. If there's a config or something for that issue please point me into the right direction.
  8. The hubble telecope was launched with a shuttle and catched twice later for repairs. From that point to a successful landing doesn't look impossible.
  9. Isn't a RTG some sort of fission reactor ? i mean, nuclear decay is transformed into electrical energy, so i think it's the smallest we can build with current technology.
  10. Someone explain how extracting energy via windmills warms up the surrounding. I can't extract energy from something and that something is warmer (contains more energy) afterwards.
  11. micr0wave

    How would cuisine be developed in Space?

    Heat convection is gravity dependant. Boiling water might not work the same way it does in a submarine.
  12. i wonder .. isn't there a theory that the moon was the result of a collision of a mars sized planet with the 'proto-earth'. What if that proto-earth had a civilization ? Could there be traces be found ?
  13. micr0wave

    we NEED level design

    The purpose of a sandbox is to have fun. When you need the game to give you a purpose to do stuff, sandbox games aren't your piece of cake.
  14. micr0wave

    CKAN Discussion Continutation

    Ckan isn't the real problem. It's the users who are unexperienced with mod installs and keep bothering the modauthor for a failed install because those users obviously aren't able to check their gamefolders for having folders at the right place, OTOH ckan probably took some support requests from the modders shoulders by grabbing dependencies and filtering out incompatible mods. Ckan however, should delist the mod when an author demands so. Make a popup in ckan to tell people to first stop by in the ckan thread. It's a question of good manners and respect for other peoples hard work.
  15. micr0wave

    1.1 Text is unreadable

    The mix of fonts is a weird design choice, but what's bothering me more is the yellow text ('No comms on this vessel' and similar) which are almost unreadable with a bright background. Just a tiny outline on the text with a high contrast (dark grey/black) would solve it easily.
  16. When you build vessels it would be nice to have the option to 'lock' your vessel at some point in it's 'tree' structure. Everything past the lockpoint is fair game, but all from root to the locked part is immune to all clicks until you unlock it. Would it be useful for you ?
  17. i was more thinking of those moments when you try to grab some tiny part and always get the wrong one, like stuff in cargo bays, would be much more comfortable to do when the 'obstacles' are locked.
  18. micr0wave

    Where did your username come from?

    It was some cold winter evening and i tried to think of a name but whatever name i ever used, it was taken. Some mulled wine was heating in the microwave and it made *ping* while i was staring at the empty namefield.
  19. the more i read, the more i like my idea of having a readout (in F3 for example) that shows how much dV you've used. It leaves room for trial&error but still gives a better approximation than wild guesses, those who hunger for more numbers will get the mods for that anyway, and It's probably pretty easy to implement since the game already knows that number.
  20. this one i use all the time for rescue missions in LKO, 18 parts and works fine, i ruined the landing while taking the pics for this though.
  21. micr0wave

    What did you do in KSP today?

    spent quite some time just staring at the screen
  22. Maybe, to keep the try&error approach, have a readout for the dV spent in actual flight.
  23. micr0wave

    What did you do in KSP today?

    today i rescued 4 kerbals in one go, they all seem to be happy to go home
  24. micr0wave

    Realism vs Stock

    i think there's a small misconception about the involvement of thermodynamics, the consumed/wasted energy comes from the ore (call it chemically bound), and none of the processes are revertable (can't make ore from fuel). Like ... i go out with an empty bucket (the drill) and come back and have it filled with TNT (the ore), i bet igniting it will set free a bit more energy than i spent walking around with a bucket in my hand.
  25. micr0wave

    Squad how do my tears taste?

    Think positive, it's all a matter of perception, you could also say that the non-steam buyers got the premium service to prevent them to step into the hype trap and have to deal with a buggy experimental version which has a good chance to erease all the progress they made with it. (which would of course generate more complain threads)