

Jaeleth
Members-
Content Count
212 -
Joined
-
Last visited
Community Reputation
30 ExcellentAbout Jaeleth
-
Rank
Rocketry Enthusiast
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Hi. I installed your real engines pack (V.2.0.1) into my KSP 1.3.1 (RP1/ RO). I can see a lot of your remade engines plus some new ones, like the Super Dracos. But I cannot see others, like the Raptors or the LMDE (at least not in the alphabetical order they should, but I searched thoroughly anyway) They are in the GameData\RealEnginesPak\USPack but do not show in the engines tab. Any clues? Thanks in advance Solved> My mistake. Raptors aren't listed in "R" but in "W" (WIP RO Raptor). Took a while to browse the entire (quite big) list of engines to
-
[1.10.X] Kerbal Planetary Base Systems v1.6.12 [14. July 2020]
Jaeleth replied to Nils277's topic in Add-on Releases
Hi there. Can someone help me out here. Apparently the mod is not working. That is, I set up a greenhouse, batteries, solar panels, right outside kerbal space center. all necessary resources stocked in attached tanks and crewed by a pilot and a scientist. But no food or Oxygen is produced. I am using KSP 1.3.1, used CKAN to download and install this mod, I use quite a lot of other mods which details must be listed in the log file, here is the compreensive list (as per CKAN export mods output) RealSolarSystem RSSTextures8192 RealismOverhaul KSCSwitcher RSSDateTimeFor -
[1.10.X] Kerbal Planetary Base Systems v1.6.12 [14. July 2020]
Jaeleth replied to Nils277's topic in Add-on Releases
This mod looks GREAT, one of the best looking mods I ever tried. But something is not right, at least with me. The planetary Greenhouse, for instance, is not producing anything, neither Oxygen, nor food. It does not spend fertilizer, either. It has energy, it is started (farming), it has access to water... When crewed, the food depletes to zero, when uncrewed it just stands in there, doing nothing and nothing changes on the base supplies (oxygen, water, fertilizer, waste, food). I left enough empty storage space for these items to increase if they were produced, but they are not -
[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Jaeleth replied to Theysen's topic in Add-on Releases
To put it into perspective... KSP has a steep learning curve, adding RO + RP0 or RP1 makes that curve go vertical, like a sounding rocket but it’s well worth it.- 1,895 replies
-
- 1
-
-
Hi. I am trying this mod with RO RP1 with RSS Expanded in KSP 1.3.1 I used it before in RO - RSS, KSP 1.2.2 with no problems I downloaded version 0.5.3 (for KSP 1.3.1) But the haystack button does not appears anywhere when I run the game. I have no flights started. Just starting a new game. A clean 1.3.1 install, followed by RO/RP1 install and RSS-Expanded.
-
Hi. I recently installed Bon Voyage. I play KSP 1.2.2 with RO/RSS I tried Bon Voyage with a rover of mine I sent to Mars. The rover has enough energy to drive forever, 2 small solar panels, 1 nuke, pod is rovermate and 6 small wheels. Bon Voyage doesn't starts and says I should get more panels or nukes. But the energy is always maxed out... Even when I drive at full throttle. Any clues?
-
I am playing KSP v1.2.2 with RSS / RO. Just tried bon voyage on a rover I have on Mars When I press the "go" button… (Is that what "Poehali" is supposed to mean? ) bon voyage complains there is not enough solar panels and I should have a dozen reactors… Well… I have 2 small panels and one reactor, but the one reactor is quite enough for the rover to wander forever, even in the dark, the energy in the rover is always maxed out. How can I overule bonvoyage's assumption there is not enough power?
-
[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Jaeleth replied to Theysen's topic in Add-on Releases
As per your words I assume you are playing career, I am currently playing RO in sandbox so the things I have access will differ. You can try to download FASA Saturn V mod. (the parts for the Saturn V), the Apollo capsule heat shield is rated for lunar reentry BUT... I do not know if you will have research points to unlock it or if it comes unlocked by default (I doubt that) so the trick is... stack 2 (or more) LEO shields. I know this technique Works because I once sent a probe to "sink" on Jupiter (study the lower layers of the atmosphere) and a single (even lunar rated) heatshield would- 1,895 replies
-
-
Hi. I am having quite some trouble figuring out how TAC Life Support Works in RO and have been running in circles for 2 weeks or so... So, if anyone can help, I would appreciate. I tested various configurations and what appears to be happening is: 1. Sabatier does nothing, nothing at all. It does not consumes CO2 and does not produces H2O 2. Water purifiers seem to GENERATE water, you see, if I start with 2 kerbals, some water and 3 purifiers, I end up consuming food, O2 (of course) and with MORE clean water than the amount I started with. 3. Air filter does not
-
[1.11.x] TAC - Life Support v0.17.0 - Release 29th Dec 2020
Jaeleth replied to JPLRepo's topic in Add-on Releases
Hmmmm... Yes, I play RO, and I guess there are, indeed, some parts who are duplicated. I see. I must be using RO versions of your parts. I thought this mod was fully integrated with RO. But indeed, there are 3 parts in utiyily secrion that read non-RO, while the others (the ones I am using) don’t read that. Thanks for the tip, I’ll be knocking someone else’s door... -
[1.11.x] TAC - Life Support v0.17.0 - Release 29th Dec 2020
Jaeleth replied to JPLRepo's topic in Add-on Releases
Is this mod working? I have tested 2 other mod parts with strange results.... Bosch Carbon reactor... Does absolutely nothing. 10 days, only Bosch reactor ON, 3 kerbals: Waste water 148 waste 15.97 CO2 15346 O2 1560048 water 7909 Food 15432 same 10 days, everything OFF, 3 kerbals... Waste water 148 waste 15.97 CO2 15346 O2 1560048 water 7909 Food 15432 So are the reactors working at all? Bosch does nothing and Sabatier does... strange stuff Lithium Hydroxide Scrubber, -
[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Jaeleth replied to Theysen's topic in Add-on Releases
Download "Heat Pump" https://github.com/Starwaster/HeatPump mod and use Service Module rated tanks. Zero Boiloff then, but requires quite a bit of energy and beware, that mod has a small bug so that if you time warp more than 3 clicks when focus is on the vessel it will boiloff anyway so, to timewarp at greater speed, just go to tracking station or space center, timewarp as much as you like, and then return to normal time and to the craft. KSP RO/RP/RSS'ers might like to try also the Discord App group KSP-RO... Many of us, crazy hardcore RO'ers are in there and sometimes you might get ans- 1,895 replies
-
- 1
-
-
[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Jaeleth replied to Theysen's topic in Add-on Releases
It's been awhile I don't come here on the forums, spend much of the time on RO discord but just to say I found out that the problem had to do with some (of the largest) stock tanks and the RSRMV's. With procedural tanks,no problems at all and I now use only procedural, no reason for the stock tanks anyway.- 1,895 replies
-
[1.11.x] TAC - Life Support v0.17.0 - Release 29th Dec 2020
Jaeleth replied to JPLRepo's topic in Add-on Releases
Hi. I am testing the sabatier reactor aboard a space station and I have some weird results... It appears it does much of the opposite it should do. In the following table I recorded the amounts of the supplies at the station after 10 days running with the sabatier reactor OFF and then ON. Can you explain what's happening here? Am I missing something? Thanks in advance Start After 10 days 3 kerbals Waste Water 61.79 210 247 Waste 6.68 22.67