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Randazzo

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Everything posted by Randazzo

  1. I figured out the problem! It was me.
  2. It's dark on mobile, but I could see it fine on my PC.
  3. In Unity, I want to use the NoAttach tag on certain colliders. Much like the IconHidden tag, it is necessary to create it as user defined in the layers. However, NoAttach doesn't show up as a tag, only a layer, and it does not appear to actually work in game as the surfaces allow attachment to themselves. Am I getting the syntax wrong or does it need to be a certain layer? Hopefully there's still somebody around familiar with it.
  4. Well then, welcome back!
  5. It's better if you are able to share your solution for those who come after you, rather just delete the thread.
  6. In KSP, you can get away with absolutely ridiculous payloads. Last night I launched a 6x8m surface base up on a 2.5m rocket + 1.25m boosters. No fairing. Control Surfaces+silly reaction wheel strength+RCS and going slow down low... almost anything can get to space.
  7. You always gave the impression of a banana, but you're really a monster.
  8. Oh boy - the possibilities are many! It really depends what kind of parts and such you want. You have Roverdude's: - Umbra Space Industries - Or Angel125's: - Wild Blue Industries - Or Nertea's: Development Catalog Or LinuxGuruGamer's: ENORMOUS catalog Or CobaltWolf's: Bluedog Design Bereau I've even got a couple mods in my signature with engine parts. These are in no particular order and is not even close to a comprehensive list. The amount of content out there is mind boggling.
  9. oh Spy WARE.. I was wondering why I didn't know about spy suits!
  10. I do have a lot of mods installed - I tend to forget there is any other way to play KSP
  11. Man it's like fumbling around in a dark room that you used to know - things come back to you as you bump into them.
  12. Added three variants of the Hornet - please try them and see what you like or dislike about them. You can now attach radially if you want, and you can also stick things on the engines for whatever reason you might want to do that. The bottom attach node has moved slightly since it was apparently clipping into the fairing for the past 6 years. There are also three custom suits added with a darker base texture and Red, Blue, and Yellow accents. Any other engines you would like to see with variants? I'm thinking the Constellation next, but pretty much everything else is already filling an intended niche role.
  13. Working on recoverable boosters. The idea is to land as close to KSC as possible. Mission Accomplished?
  14. This is somehow the most poetically kerbal thing I have ever seen. lol
  15. In my current game, I'm sticking mostly to Ancient Greek mythology with a bit of Norse too. My crewed rocket series were Castor (2 kerbal, orbital), Pollux (3 kerbal, orbital), and Poseidon (3 kerbal, Mun/Minmus orbit and return). However I'm in the midst of modernization to recoverable/reusable vehicles with Project Pegasus.
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