Jump to content

AV8R

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Curious George

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Here's my best attempt so far for reference. 469 Highest Speed. 469 Highest speed over land. We'll use Highest Speed Achieved for scoring purposes.
  2. Sorry, meant to say reward. I'll post leaderboards once a week for a few weeks. My mistake.
  3. First challenge I've made. Don't even have a way to reward a winner. *Leaderboards will be updated weekly.* Goal: Highest speed achieved on the runway at KSC. Must start, from where the game starts you on the runway(no backing up into the grass), and stop on the runway, flight is not allowed. All parts present at the beginning must be attached at the finish, parachutes excluded. Manned vehicle only. Multi-stage is allowed. Mods: SpaceY and KW Rocketry allowed, along with any that don't enhance ground based vehicles, such as Stage Recovery etc. Mechjeb can be used to get initial DeltaV figured, but must be removed for the run. Submit screenshot of both beginning and ending ship, along with a 3rd showing the flight results screen to prove speed. There is no time limit from launch to finish. Distance limit of 3600 meters or so, whatever the length of the runway is. I think that covers everything. I'll post my results here once I complete this again.
  4. Used stock and KW rocketry only. Reached 466m/s and came to a stop on the runway. Yes, chutes were used.
  5. I'm very impressed by this mod. I do wonder however, is hangar extender working in 1.05? I've only seen it updated to support .90. Or do I really not need it in the first place? Nice work btw.
  6. Anyone know why the launcher won't let me get to the play button? I've done no mods since the last time I played and nothing has changed on my computer.
×
×
  • Create New...