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KBoy420

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    Bottle Rocketeer
  1. This +1. Thanks. I saved them right into Kerbal Space Program>Ships>VAB but did not have :allow stock ships" checked. Thanks for the help guys!
  2. Hi All, Just started installing some craft files into the correct directory. The craft files will not work with any existing saves (and in fact, there are NO crafts available to load on a save file), but works fine with a new start. Is this normal or did I install incorrectly? Thanks.
  3. Watching Aliens currently. In space, no one can hear you scream. Love how they have pulse rifles and grenade launchers and the smart gun, flame throwers, and Hicks pulls out a sawed-off, "for close encounters".
  4. Bill is my go-to test pilot. Surprisingly, I've managed to get him out of some pretty bad "accidents" just in the nick of time. Bill is my most experienced pilot just because he tests everything before Jeb gets it.
  5. Thanks, guys. This forum is very helpful. I had been trying to use a small de-coupler to carry the rover. Problem was on the Mun, it would decouple but the rover was getting stuck on the lander. Not sure what was going on. I tried using docking ports but couldn't get one to attach to the rover. Didn't know I only needed to use one if there was no return trip planned. Will give this a try later today.
  6. Wondering if it's possible to use the AGU to carry a rover to orbit and "release" the klaw to drop the rover? Is this possible? I haven't been able to find a way to get the rover attached to it. Thanks.
  7. Bill is gone. Any suggestion of such a rescue operation is merely wishful thinking.
  8. I had to say good-bye to Bill, Tedrim, and Thompile. They were on their way to the Mun in order to collect surface samples. This was also the first multi-Kerbal exploration (Jeb has already logged 3 missions and it was time for the B Team to get some flight time). The launch went extremely well and the lander successfully landed on the Mun. Unfortunately, this is where the mission went awry. Upon the first EVA, Bill left the safety of the lander to explore. Upon engaging his personal RCS thrusters there was a catastrophic failure, which launched poor Bill on suicidal trajectory. After bouncing more than 2 km away from the lander, Bill was unable to move. There was life in his eyes, however, so a rescue mission was planned immediately. Tedrim was next out on an EVA in order to render aid to Bill. Unfortunately, Tedrim called off sick the day training was held at KSC on personal mobility in space. This meant this was Tedrim's first time actually using his thrusters. Upon disembarking from the lander, Tedrim was unable to control his thrusters and ended up taking out both solar panels which were providing all electricity to the lander. Once he got his bearings set, Tedrim was off to help Bill. Unfortunately, Tedrim was not paying attention to his horizontal speed and ended up traveling across the Munar surface at close to 50 m/s. Unable to get himself back under control, Tedrim crashed into the Munar surface and was never seen again. A poof of gray smoke cleared away leaving no trace of Tedrim. Scared out of his mind losing his two friends Thompile made the unwise decision to lift off of the surface of the Mun without planting a flag. Upon initial liftoff, it was observed that the fuel tanks were quickly running dry. Thompile, after losing 2 of his friends, decided not to be stranded in space and die a slow, hungry death. Upon reaching 4km above the Munar surface, with barely enough fuel to complete the turn, Thompile re-oriented the craft for a crash trajectory into the surface. Bill might still be alive up there, but with no flag or lander nearby, it will take some time to find him. It was a bad day in KSC.
  9. Hugely helpful. Also explains why I could not attach a rover to a decoupler that I was trying to make. Thanks. So what you are saying is that you may need to select parts, place them in the screen, and then grab them at exactly the point you want to connect at? Ok thanks.
  10. Well that answers the first part of my question...the more pressing issue is why I am unable to get parts to "attach". Google searching isn't providing any meaningful answer for me. Thanks.
  11. So I'm sure this is a simple question but I need help with building. Is there a cheat sheet with all the hot keys? Anyway, I see all these posts on here of what you guys create, and most of the stuff is just mind blowing. I have so much trouble getting parts to attach, so I mess around with symmetry options and angle snap on/off, etc. But I look at some of the plans, and see that many use 20 or 30 individuals wings to create a single large wing. How do you even do this? When I try to attach part with angle snap off, I can place them, and even when they intersect with other parts, they don't "attach" if that makes sense. And when you go to launch, those non-attached parts are not part of the vessel upon launch. Am I missing something? My creativity has been curbed due to my lack of understanding on how to build things. Thanks.
  12. Hi Guys, Successfully landed (and returned) from Mimus last night. Sure was a struggle. Realizing I could wait for a better alignment to not have to mess as much with inclination, I decided against it because I wanted to figure out how to use a node with more than just pro/retrograde. So I launched and made sure I would need to adjust inclination to pick up Minmus. I struggled for a half hour with the nodes and could sure use some practical help understanding navigating and how to use the nodes. I've read several tutorials and understand what the various directions do to your orbit, but I can't put it all together in practice. Nodes seem impossible to tweak gradually. No matter how hard I try the node adjustments happen to fast and too drastically. Is there a modifier key or some other way to more gradually adjust your nodes? How do you know how to change your orbit accurately? Are you just trying to "match up the lines" and look at them from different angles to get your inclination? I have Kerbal Engineer, can I be using that to help me with navigating and chancing my orbits? Somehow I was able to adjust my node leaving Kerbin and after messing with it for 20 minutes somehow managed to get a Minmus encounter. Honestly I have no idea what I did to get it to happen so I can't repeat it. Any tips or other suggestions would be great. Seems pretty daunting trying to get any further than Minmus at this point.
  13. Beds Are Burning - Midnight Oil
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