Citizen247

Members
  • Content Count

    310
  • Joined

  • Last visited

Community Reputation

293 Excellent

About Citizen247

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

2,098 profile views
  1. I've started to work on some statics but there's a few little things that I'm not sure about. Is there any tutorials on creating statics? I tried to search but couldn't find anything.
  2. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    No, you need the Internal folder as well as that holds the IVAs. Squared inlet and spine parts are on my wishlist. They're a bit further down the line though. My next update is aimed at improving the current parts. To that end I agree about the tandem cockpit, I want to elongate that and improve the IVA of it and a number of cockpits. The update after that is probably going to be aimed at adding ww2 style parts, primarily bomber parts for things like Lancasters with enlarged oval fuselages. I also want to add WW1 style parts, like smaller oval parts and exposed cockpits like the one NESD has put together.
  3. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    @AirShark That's a nice looking craft. It also gives me some ideas for new parts...
  4. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    I've got the file but can't load it in stock. What other mods are you using for this craft so I can install and test? ETA: Nevermind, I tracked them down. There was no engine included, but I tried several and they all worked fine. Which would suggest to me either: The engine you're using is bugged. There's a conflict with another mod. or The download is corrupted or miss-installed. Try downloading again and reinstalling. If that doesn't work it might take checking it with a clean install and adding mods one at a time to see if there's an interaction.
  5. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    Do you have dropbox or similar?
  6. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    No, AJE isn't required but it's a possible reason for intakes not working. Can you upload a craft file for one of the non-working aircraft?
  7. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    How do you mean don't work? Which ones? All? Are you using AJE? What other mods do you have installed?
  8. I've just noticed that static headings seem to be off now. Previously off you set the static heading to 90 it would align 90 degrees, but now they don't. The last runway I placed when set to 90 actually aligned to 140 degrees. Is this expected behaviour?
  9. Sorry, I've been working on updates to my own mods, I'll try and look at it today.
  10. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    I Thought I'd drop my latest aircraft built using these parts here: The Osprey Thunder, vaguely based on the Panavia Tornado, variable geometry (c/o Infernal Robotics) fighter/bomber:
  11. If running the game in opengl wings are rendered all black. Are the shaders set to be exported for OGL as well as DX? If memory serves I think it's just an extra tick in the box in Unity.
  12. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    No, but I do use them in a modded install with FAR, AJE and RealFuels, so they should work with an RO install, but they won't be balanced for RO.
  13. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    I don't much use IVA myself. If I've spent hours modelling parts, then hours more perfecting the craft built from them, I tend to want to see it... Hence why the IVAs have been of mixed quality, they've been a bit of an afterthought. I want to improve the model quality of the IVA in any event, but it would be nice to have good props as well so they actually look like real cockpits, it's the perfectionist in me. Equally, I don't want to lumber people with lots of mods purely for aesthetic reasons. So... My current plan is to have stock only IVAs as default and a ModuleManager patch that replaces the props with ASET ones if it's present, so more compatibility than dependency. I want to "theme" the cockpits as well, i.e. modern cockpits will be all glass multifunction displays, transitional cockpits with multifunction displays and standard dials and older cockpits (like the IRT40) with just dials.
  14. Well, you could write the configs manually...
  15. Citizen247

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    Version 0.6 is up. New Parts: Oval fuel tank Oval long and short structural fuselage Short Oval to mk1 (1.25m) adapter Short and long Oval to 0.625m adapter short and long Oval to 0.9375m adapter Oval 5 degree slant adapters Short oval nose cone Long oval nose cone Long Drooped oval nose cone Oval Circular stack mounted air-intake Oval Super-Sabre style stack mounted air-intake Oval Cone stack mounted air intake Oval Ramp stack mounted air-intake Surface attached razor back single seat bubble cockpit with IVA Surface attached razor back single seat fighter cockpit with IVA Surface attached razor back dual seat fighter cockpit with IVA Download Future plans: I'm not entirely happy with the cockpits, I think they need to be slightly larger, so I'm going to try and re-model them and rebuild the IVA. While I'm at it I'm going to improve the quality of the IVAs on the other cockpits as well. To that end I'm considering adding ASET props as a dependency, or at least an optional one, to improve IVAs. I'll also make a quality pass to iron out a few minor cosmetic issues with some parts.