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Yet.another.newbie

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Posts posted by Yet.another.newbie

  1. I'm happy to report that I've finally completed building out the Tech tree and visited all the planetary bodies on Eve Space Program 0.4 career mode (normal).  It's been an absolute blast.

    The question is, should I update to 0.7? Will it (the changed atmospheric pressure) break my ships from 0.4?

    KjMqcnU.png

     

  2. 11 hours ago, Yet.another.newbie said:

    .... need moar science!

     

    New Eve-space-program problem: the contracts don't give quite enough Kredits to compensate for Eve-launch cost. For example. Single, or even two tourists to suborbital missions are invariably loss making. Yup, my space program is losing money... Fast! :(

    More important problem: a return to the area just outside of KSP garners only 67ish% parts cost return, compared to about 97%ish in Kerbin in the stock game. I think this might have something to do with the fact that the KSC's location coordinates have moved, but the career/contracts engine hasn't picked that up? For example, the early game aerial survey missions -- the ones you get very early in-game close to KSC -- are generated about a quarter the way around the planet. Looks like I have to aim my suborbitals that way, assuming my sounding rockets can get there far!

  3. I've started a Eve Space program game in normal career mode (rep, funds, science).  It's challenging!! Had to drive a rover around the KSC to make enough science points to research enough parts to make suborbital. (Delta v of 4,700m/s on too many SRBs). I have only the 1.25m fuel tanks/engines right now, and it looks like I'm going to have to do a lot of tourist suborbital flights to buy enough science to make it to the 2.5m stack. And finally start paying attention to the strategies in the admin building. On the bright side, this might be the push I need to finally start learning how to build decent planes.... need moar science!

     I'm loving the craziness. 

     

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