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silviu609

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Everything posted by silviu609

  1. Great work i love the what you've done with the remodeling, lately i've been messing around with Interstellar and OPT trying to make a spaceship that could go to Eve and back and i've really felt the need of a bulge in order to fit bigger reactors and i can't wait to have it. And i was wondering since you are working on the cockpits if you could add nose docking ports, For example The K and J cockpit would fit a nose docking port perfectly something like in the Dream Chaser mod http://imgur.com/a/gd8Sp#4 or the MKIV Spaceplanes mod, it would have been realy helpful to be able to make a 2 part ship and add for example an warp drive or an extra fuel tank to take me to Eve, leave in in orbit, then come back connect it and go back to kerbin, i've tried doing something like this a long time ago using the I-J connector in the back http://i.imgur.com/jQm5Xzq.jpg http://i.imgur.com/V4bc6om.jpg and i've thought about doing something similar to that but i really need the extra engines in order to escape Eve so the only option would be to attach it to the front of the ship. Also some more engine mount types for the K model would be great something like the J-Engine mount but for the K model. In order to achive the maximum power i have to connect the engines directly to the reactor and it looks much better to have 4 small engines + their individual reactor and/or generator then 1 or 2 big engines reactors and/or generators sticking at the back of the ship. Here is one of the prototypes that i've made: Version 1 with each engine having its own generator: http://i.imgur.com/2gOPrO7.jpg http://i.imgur.com/wmXrVKW.png Version 2 with a single generator in the cargo bay (you can see part of it sticking through the cargo bay even tho i've resied it to 2.400m): http://i.imgur.com/RBbRF2u.jpg http://i.imgur.com/1PGMbJB.jpg It has from 2.5 TWR and ~ 11000 deltaV up to 6.0 TWR and ~ 4500 deltaV (on kerbin), it can also use just intake atmo and i intend to use atmospheric scoop to refuel (It uses LqdCO2 wich is present in proportion of 62% in Eve's atmosphere) I know modding takes alot of time and i don't expect to see those things in the first update, just something to keep in mind. Keep up the good work
  2. Hello guys, i need some help. I want to add CarbonDioxide as an fuel option to MarkIV parts, i've only edited the CRG-60 Mk4 Cargo bay in order to test it and it kind of works, i've managed to make it work by changing "hasGUI = " to "True" but the problem is that the option menu now has duplicated options and what i mean by that is that it has Next part variant and Next Tank Setup here is a screen shot: http://i.imgur.com/hUlsJ0a.jpg The Next part variant changes both the tank skin and propellant but does not have CarbonDioxide and the Next tank setup only changes the propellant and leaves the tank skin unchanged Here is what i have edited MODULE { name = InterstellarMeshSwitch moduleID = 3 objectDisplayNames = Structural;LF;LF/O;MP;LqdCO2 objects = Structure;TankLF;TankLFO;TankRCS;TankLqdCO2 affectColliders = false useFuelSwitchModule = true fuelTankSetups = 0; 1; 2; 3; 1 } MODULE { name = InterstellarFuelSwitch resourceNames = Structural;LiquidFuel;LiquidFuel,Oxidizer;MonoPropellant;CarbonDioxide resourceAmounts = 0;800;360,440;1000;4416 basePartMass = 2.25 tankMass = 0;0.5728;0.5728;0.6;0.5 tankCost = 0;1376;800;2400; 1376 displayCurrentTankCost = true hasGUI = True } EDIT: It doesn't work, when i launch the vehicle it goes back to the original fuel (if i select LfO using Next part variant and then carbondioxide using Next tank setup when i launch it goes back to LfO or whatever fuel i have selected) EDIT2: I've added Real fuels mod and now i can add carbon dioxide to mk4 parts so issue fixed
  3. Hi, i have some compatibility issues regarding Karbonite and Modular fuel tanks. The KB-4650 karbonite tank can hold 4000 karbonite, the FL-T720-Nuclear propellant tank (wich is the same size) can hold 800 liquid fuel, the Mk2 long fuselage can also hold 800 liquid fuel, using Modular fuel tanks i can add karbonite but only 800 instead of 4000 and the same problem happens with karborundum too (it holds only 800 but from my calculations it should hold 5000).
  4. Hi, i just wanted to say that i realy like your mod, and i was wondering if you could add different lenghts and types for cargo bays like the Mk IV mod has, like for example: - 1/2 short experimental cargo bay - normal j cargo bay in both 1/2 and deafult size - k cargo bay that opens both up and down in different lenghts - a cockpit with a nose docking port (to make it easier to attach to space stations without hitting the solar panels) and to answer one of your posts: yest definetly bulge for 3.5m parts
  5. Thank you for the answer, i was using the released version not the dev one but anyway i've found out what the problem was: "Please note: All my mods require my CIT Utils library which is not bundled but can be downloaded from the mod page (or via CKAN)" looks like i should make an habbit of also reading the signature text
  6. hello, i have a problem with this mod, nothing happens when i right click, i also tried the infernal robotics version and also nothing happens when i right click. I have tried it on a fresh install and it still doesn't work
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