nsgallup
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Posts posted by nsgallup
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I think the near future tech such as engine parts excites me most.
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The outer Planets mod for ksp1 is my favorite mod because it made the kerbol system feel complete. I hope it is remade or something similar is done in Ksp2.
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Hello, I have searched around but have not found anything. I was wondering if there has been any indication as to how the game will represent constant acceleration trajectories in the UI. Planning maneuvers in KSP 1 is pretty straightforward with the maneuver planner nodes. Will they be able to keep this simplicity with constant acceleration maneuvers?
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I would love to see a remastered version of Outer Planets Mod for ksp2. I used it so much in ksp1 that the kerbol system seems like it is missing something without it.
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I hope this is further developed so that the scatter popping in at the render distance is less obvious and jarring. Really breaks immersion for me.
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The downloads are dead links, do they still exist somewhere?
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Has anything been said about this, or do you think it will be implemented in some form?
In KSP1 it made sense to have immortal kerbals, but if KSP journeys are going to take very long periods of time it might make more sense to have a kerbal life expectancy. Maybe there could be a hall of fame for kerbals who achieved milestones/great amounts of flighttime/number of missions, ect
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Anyone know where to find the geysers on minmus and eeloo?
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On 10/8/2020 at 8:02 AM, DuoDex said:
Yes, pretty much impossible to get sunlight on Moho any other way...
Thanks
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Is there a way to easily remove the added procedural craters on eeloo from the pack after download?
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Is there a way to get the parachutes to deploy at an angle to avoid clipping if for example I have two radially mounted parachutes?
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On 8/23/2020 at 5:00 AM, siimav said:
Try redownloading CBK. The latest version had an issue at first but it was fixed a few hours later.
If that still doesn't work then please try reverting to the previous release.
I am having the same issue in science mode with 1.1.21 and 1.1.20 where connectivity does not work, and I also had an issue where I could not EVA or make maneuver nodes.
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11 minutes ago, VoidSquid said:
Visual requires sun light as a matter fact.
So what do you do then to solve my problem? Just wait for a solar year on Moho so the tilt goes the other way? Am I right that that solution will work?
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Is there a scanner that does high res visual data without sunlight? If not how do you get scan data for the poles of planets that are tilted like Moho, just wait a really long time for the planet to orbit?
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I would have liked OPM to be integrated into KSP2, but as long as someone mods it in I'll be happy
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On 2/12/2020 at 5:42 AM, amarius1 said:
Should already work. Probably next release will be for KSP2, personal life and my aerospace degree is delaying everything. Thank you all for support and stay tuned. Kerbol Origins will still be maintained over game versions and kopernicus versions but nothing new will be added unless any of the collaborators have finished their parts.
That's really great that you guys are at least thinking about continuing this mod to KSP2, the Kerbol system won't be the same with out all the solar system analog bodies included in it.
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17 hours ago, Bartybum said:
Damn, I like some small amounts of motion blur
Hate it, I always turn it off
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I would like this feature, but it seems unlikely to be in the game
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23 hours ago, kerbiloid said:
Protuberances on the Kerbal sun. To fly through.
Coronal mass ejections should be a thing!!
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Entitlement
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OPM should be stock
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Currently part way through a conservation enforcement degree in western Canada
A New Chapter
in KSP2 Dev Updates
Posted
Orbital survey should really be implemented as part of the game instead of left to mods, is there any plan to do this?