nsgallup
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Everything posted by nsgallup
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Unasked or Unaddressed questions for KSP2...
nsgallup replied to StrandedonEarth's topic in Prelaunch KSP2 Discussion
Construction time could be interesting, whether for off kerbin bases or KSC or both -
Those are some pretty large scatters if that's what they are. I would be happy if that was how they are done in game-play but I am not sure that we will have this based on current footage and dev comments. @Snark I hope these features are extremely large scatters as you guess. If not, I would be a little disappointed as I am not sure how they would have the overhangs shown in the trailer. Not a deal breaker, and I am still very excited about this game. This might be a good question for the developers. I don't trust that just because the terrain appears a certain way in the trailer it will be the same in game. For example the devs have been noncommittal on the question of clouds even though those were featured in the trailer.
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There are only a few places I actually can identify on non-kerbin bodies. Dres Canyon, Mun Canyon, Mohole, and that's it.
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They've already said no to this unfortunately
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Save warp drives for mods
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Great idea!
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ksp2 KSP2 Roundtable and PAX Recap - Ask Das Anything LIVE
nsgallup replied to DasValdez's topic in Prelaunch KSP2 Discussion
Link to vod? -
That's a great idea
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Maybe they can make Eve rotate retrograde like Venus
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Will these be possible features of ksp2?
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It should be similar to the auto function used in space engine, where the stars are not visible while looking at a bright object i.e. planet, but the sky-box brightens if you don't have a bright object on screen.
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Using colonies for interstellar travel?
nsgallup replied to M_Rat13's topic in Prelaunch KSP2 Discussion
Minmus is one of the best places for a base because it will have resources + very low gravity -
Should we make a Community Mods Wish List?
nsgallup replied to GoldForest's topic in Prelaunch KSP2 Discussion
Mechjeb -
Sounds like a good idea for a dlc down the road