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billkerbinsky

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Posts posted by billkerbinsky

  1. 3 hours ago, Nertea said:

    Rutherford Vac is the top contender for that slot right now, yeah. Advantage is that you'd also probably get a regular Rutherford out of this, though it would be tiiiiny. RD-861K is a bit small - it's nozzle maps to something in a 1.25m footprint KSP-wise.

    Electrically pumped like the real-world Rutherford?  (no alternator, burns EC as well as LF+OX, periodically ejects batteries...)

  2. 2 hours ago, kerbiloid said:

    Though, 100 persons require 20..30 toilet seats each with pipes and pumps.

    Don't need anywhere that many.    US OSHA requires five toilets for an office with 81-110 workers.   Source: https://www.shrm.org/resourcesandtools/hr-topics/risk-management/pages/osha-restroom-rules.aspx

    Fast attack submarine (with a crew of ~112) has six toilets, one urinal: https://www.quora.com/How-many-restrooms-are-on-a-fast-attack-submarine

  3. 27 minutes ago, Loren Pechtel said:

    I have long suspected that return from a moon is doing it's math from the moon's current position, not where it will be when the booster lights and I was trying to confirm it and if so see if I could figure out a fix.  Also, I was looking at the land here function--I'm pretty sure it's trying to fly the rocket to a 0,0 intercept with the current ground height but I haven't figured out how to get it work like the land at target and aim for a point above the ground first.

    The periapsis error from "return from a moon" has bugged me as well.   It's easy enough to work around once you get out of the moon's SoI, but when I get a chance I'm going to try characterizing the error a bit better - try creating the node at different times and then dink around with the maneuver node editor on the maneuver node created by MJ and look at what changes to either the node's timing or delta-v do to the predicted periapsis value.   If you're right and it's just a mistake in reference frame it might be a simple fix.

  4. On 10/28/2016 at 3:30 PM, ferram4 said:

    Edit: There is now another dev build that should have this fixed.  I question why I'm even linking this and saying anything considering that the entire point of dev builds didn't work out here and I had to push out a release to get a report on a critical bug.

    Ran with that dev build and did not see any spurious rotation after multiple SoI changes (I think I did four SoI changes in the mission I ran with the dev build).

     

  5. 57 minutes ago, NecroBones said:

    Gosh, what would you even call a rocket that uses this?   "Saturn VII"? :D

    I was going to say "New Glenn", with 7 x BE4 engines..  (Though the currently available information is that New Glenn will be 7m in diameter.   Would match existing practice of SpaceY models being bigger than their real-life inspiration..)

  6. 10 hours ago, NecroBones said:

     

    Cool, yeah, I'll keep some of them in mind. I'm not sure when I'll add new rockets yet. It's kinda time-consuming, and I get obsessed with it, so I've been enjoying a little break. :)

     

    Well, when the obsession comes back, a few large scale boosters have been announced recently, with enough detail that a KSP model would be plausible: Blue Origin's New Glenn and the SpaceX ITS (formerly BFR/BFS).   

     

  7. Quote

    Triggers a delayed staging or action group event. The staging event is executed on the vessel to which the timer is attached, therefore able to trigger a timed action even on an inactive vessel (e.g., a separated booster). The timer itself can be activated via staging.

    How do you actually do this?   I installed the 1.7.2 off of SpaceDock and can't get the timer to fire a separatron on a detached stage (I'm trying to replicate the look of soyuz booster separation, where it kicks out at the heel and then lets go at the nose).

    If I trigger the timer on the pad, the separatron fires after the expected delay.   If triggered by staging, it doesn't fire on the separated stage (but the red light goes on on the timer unit).

     

  8. 3 hours ago, blu3wolf said:

    One would imagine such a dish in orbit IRL would run into issues from micrometeorites.

    well, it would certainly run into micrometeorites, but each one would only make a small hole, only slightly degrading the performance of the dish.   Large radio dishes are generally perforated/meshes to reduce weight, so there are lots of holes to begin with.

    Other components of the spacecraft (like batteries or reaction wheels/control moment gyros) would likely fail long before the dish had enough holes to impair its mission.

  9. On 5/5/2016 at 7:35 PM, Gaiiden said:

    I'm still getting my 1.1.2 game setup so all I did was go into the space center to confirm things seemed to be working ok and they are, but still wondering if this exception is benign or not

    
    [EXC 22:34:16.317] MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'.

    Shows up when I drop in Toolbar v1.7.12 and goes away when I remove it

    I'm seeing a similar error on MacOS that points pretty directly at the toolbar binary:

    Missing method PopupDialog::SpawnPopupDialog(Vector2,Vector2,string,string,string,bool,UISkinDef,bool) in assembly .../Kerbal Space Program/KSP.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll, referenced in assembly .../Kerbal Space Program/GameData/000_Toolbar/Toolbar.dll

    (pathnames elided slighly in the above message)

     

  10. 3 hours ago, NecroBones said:

    EDIT: I might make the clamp/tower as planned, and think later about how a platform might work. It would probably need to attach via an additional stack node on the rocket. But I'm getting way ahead of myself since I have no idea what I'll do. :wink:

    For inspiration, here are some high-speed shots of a space shuttle launch, including footage from inside the tail service masts which protect the umbilicals after disconnection from the orbiter.   Interesting motion (it yanks the connectors back and then a door slams shut).

    https://www.youtube.com/watch?v=vFwqZ4qAUkE&feature=youtu.be&t=9m4s

    (Warning: this entire video is about 45 minutes...)

     

     

  11. 11 minutes ago, godarklight said:

    I'm going to leave this one up to @VITAS

    If it were me, it wouldn't be the whole (holy moly the forum censors this word too!) flag thing that causes me to remove it, it would be the fact that it's just 3 flags, and I don't think we've decided wether flag packs have a place on spacedock.

    That being said - the server is hosted in germany, and I know they have laws against parading it around in the streets, but not sure if that applies here.

    Wikipedia has:

    https://en.wikipedia.org/wiki/Post%E2%80%93World_War_II_legality_of_Nazi_flags

    https://en.wikipedia.org/wiki/Strafgesetzbuch_section_86a

    Of course, reading wikipedia is not the best way to get competent legal advice.  

  12. 21 hours ago, Temeter said:

    Darn, that's a clever idea! Why didn't I think of that in KSP?

    I've done it with Necrobones' SpaceY solids.   It's a little fussy to get the tank sizing correct (you want them to go dry just as the solids burn out), particularly if you're using the mechjeb thrust-limiter or otherwise throttling back the core to avoid excessive dynamic pressure.   

  13. Another component candidate:   The 260" diameter (about 6.6m) aerojet monolithic solid rocket motors.   Never flew, but the smaller configuration was test-fired.

    Described here: http://www.astronautix.com/stages/260lidhl.htm and here:  http://www.astronautix.com/engines/aj2602.htm and here: http://www.astronautix.com/engines/aj260x.htm

    Use cases: http://www.astronautix.com/lvs/satint05.htm and the monster Saturn V/4-260: http://www.astronautix.com/lvs/satv4260.htm

    The V/4-260 would have put additional kerolox tanks on top of the solid boosters, cross-feeding the first stage.

     

  14. Just spotted this gfycat clip showing interesting Atlas V solid booster separation dynamics:

    https://gfycat.com/FarflungHarmlessBrahmanbull

    This is taken on the 2-booster side of a 551 config atlas (5 meter fairing, 5 boosters, 1 centaur on stage 2); you can see one of the boosters from the 3-booster side towards the end of the video.

    On separation, the booster starts rotating nose-out until the tail hits the plume of the main engine (you can see it flame up at that point) which stops the rotation and starts it turning the other way.

    This was excerpted from a youtube video: 

     

    Spoiler

     

     

     

  15. On 3/3/2016 at 5:44 PM, Temeter said:

    I always assumed boil off has more to do with the fuel heating up, and therefor having to be 'vented' to avoid overpressure by the expanding cryogenic fuel.

    Yes.   ULA is proposing to burn the boiled-off gases in an internal combustion engine to provide power for vehicle systems - see their 2012 paper Development Status of an Integrated Propulsion and Power System for Long Duration Cryogenic Spaceflight

  16. 9 minutes ago, RoverDude said:

    Also - RE @Yemo's note:

    " 4. Spacedock as a frontend for KSP-AVC version checking/updating
    Maybe ability to auto-generate .version files and add them to the zip file for the distant future? "

    This is a very very very bad idea, given KSP-AVC works in precisely the opposite way.  I push a version change to GitHub's release branch, and everything else drives off of that.  Checking?  Fine.  Updating?  No bueno.

    Agreed; the site should serve up the exact artifact it was given by the developer.    Checking that any .version files present are is both different from and newer than all previous uploads (using KSP-AVC's definition of "newer", of course) would help both developers and users - I've had to manually whack .version files in my install tree to shut up AVC when the newest version had the wrong .version file.  

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