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2008dragon

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Posts posted by 2008dragon

  1. Land people on Mars by 2016? It takes 9 months or so to travel there, plus building and designing the mission would take much longer, not to mention some of the problems with keeping them alive.

    I know NASA is going to try to land people on the moon by 2018-2020, but I heard that a while ago so I don't know if that is still true. China and maybe Russia are trying the same for around 2020.

  2. 66d01b3411732e31479ae3b42f97b48b59a66cae02c3364514c2d9ad8466fcc56g.jpg

    Hello people!

    I recently landed on Bop and it was so much fun! Because of that, I decided to make a scenario of landing on Bop!

    All you have to do, once you download it, is place the file in saves>scenarios , and you're done.

    In case you are wondering, bop rotates very fast... so landing can be interesting if you don't expect it

    :D

    (this is my first thread like this, so, yeah.. :P)

    Download

  3. Hmm, well, in real life, no one has attempted landing and returning from mars (or any planet). Also, Ksp does follow a lot of the laws of physics, it's just a different universe, so different planets and stuffs.

    Many people I've seen will rendezvous with the landing craft with a different one after the lander gets into orbit again. Then, they will transfer the crew and fly back to Kerbin, but that's too much for me :P

  4. Do you mean that when you're in orbit, the bottom part of the rocket crashes into the command pod? I tested your design and that is what had happened. I think the problem is that the ASAS, decouple, and mechjeb unit are smaller parts, and cannot handle the 1200 thrust of the largest rocket.

    Try putting the ASAS where the parachute is and put the parachute(s) on the side of the pod. Also, use the larger decoupler if you want (it dousn't have much better stats than the smaller, but it looks better :P). One more thing, you might want to put a MechJeb Ar202 Case on the side of the rocket instead of the 1m unit like you have there. It is smaller and weighs less, so more delta-v :D

    Edit: 3 other people just posted lol

  5. Mods are pretty easy :D After the download, you open it up and find the parts the mod gives you. Copy them, then find the parts folder in your ksp folder. Paste them in. If the mod does not require you to have a plugin, then you are all set. If it does, you must go back to the mod download and find the file ending in .dll. Copy that and place it in your folder in ksp titled 'plugins'. Then you should be good to go.

    Note that you need to buy the game to use plugin powered mods. Also, I'm doing this from memory but I think I got everything...

  6. Yes the Relay Network has unmanned pods, so you would have to make a new rocket from scratch. However, to control it you need a rocket already in space with a satellite dish. It is kind of complicated so I recommend reading the whole post, especially under the "which parts are needed for what" spoiler. Also, MechJeb has unmanned pods that do not require anything else like the Relay Network does.

  7. Wow very nice! :D I just made a spreadsheet to do this, but this calculator is wayyyy better and I'll probably use it instead :P

    Edit: I tried downloading the bootstrap thing but I don't know how (it is probably too complex for me anyway but I wanted to mess around with it)

    Do you have to pay for it or something? If I try to open it it will go into WinRar...

  8. "u= Gravitational Parameter of Parent Body. (3530.461 km^3/s^2 for Kerbin).

    r_1= The Radius of our first orbit. (100 km in this case).

    r_2 = The Radius of our second orbit. (200 km in this case)."

    (Quote was taking long for the long post :P)

    Shouldn't the radii be 700km and 800km because of kerbin's 600km radius? When I use 100km and 200km in the equations it says I need 1700 m/s to circularize at 200km, but 700km + 800km gives me 150 m/s (Correct?)??

    EDIT: Yea, it should be 700km/800km because later in the post it says " In a 100km orbit, our radius will be 700km."

  9. That U, stands for the gravitational parameter of the sun.

    Kerbol: 1.167922e9 km^3/s^2

    About that, what do we put into the equation? 1.167922e7 or 11,679,220 doesn't seem to get the answer that Kosmo not got. Also, what does the km^3/s^2 mean? lol D:

    EDIT: Well, it turns out I might not have been doing it wrong. I guess the pi button only goes to 3.14 because my original answer was only a little off... So, finally, I got 128,969,970.14415253188733116798055, or about 1.2897e7 like he got lol

    EDIT2: Anyway, thanks so much for this. I made myself a spreadsheet to do the math so I hope when the update comes out I will be able to get to the planets a little easier, now I just need a protractor :P

  10. I have to ask though, would it be tidally locked? If so that would mean that the lava side of the planet would be facing Kerbol, and the planet would have a really really cold and dark side, I think that's what tidally locked planets are like.

    That would be pretty cool! I saw a documentary or something and someone found a planet orbiting very close to the host star, and it was tidally locked, so one side was lava + hot, the other had ice and was extremely cold (like you said). It would kinda make you land on the dark side if there is no land :D

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