xD-FireStriker

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About xD-FireStriker

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    Curious George

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  1. xD-FireStriker

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    Lisias' Fork is called KJR/L, i kind of like the naming scheme Lisias uses as i can guess what the L stands for. Idk what should be done about the thread. i dont think anything is stopping people from making a new thread but since ferram hasnt passed the mod over you can get some backlash from the community for doing that and you dont rly want 5 diff version threads floating around. I say thats up to Lisias if he/she wants to make a new thread
  2. xD-FireStriker

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    Oh haha, its a debug zip. I will uninstall and wait for the update. Dont worry Lisia, it would happen to the best of us sometimes.
  3. xD-FireStriker

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    Like the install guide, nice an easy to follow. About to test it now @Lisias. you have done so much already and i havent seen you around before so i got to thank you for updating KJR, Acceping the torch for TweekScale and im guessing your planing on maintaing KAX from SpannerMonkey. Keep up the good work Edit: Was just checking the file layout and i noticed that CHANGE_LOG.md, LICENSE, NOTICE, README.md, KerbalJointReinforcement.dll and KerbalJointReinforcement.version are all missing. Checked the zip and its also not in there. Edit: Only PluginData with config.xml inside that folder
  4. xD-FireStriker

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    im thinking of trying to install the full pack and hope the textures are fixed.
  5. xD-FireStriker

    [1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17

    i might as well ask this, was the physics hold function on launch broken/removed or is KJR just not working. I have noticed trying to use the unofficial updates that something that i remember happening in 1.3 not happening in 1.5.1
  6. xD-FireStriker

    [1.5.1] Cormorant Aeronology - Mk3 Space Shuttle

    I'm having a the same issue as well as a few orhers. Did a fresh install the other day as well, something is up with the parts from meep
  7. Thanks, after playing KSP for many years since 0.21 and an hopeless tank mod for 0.22 I'm starting to learn how to mod ksp Out of curiosity what does the @bulkheadProfiles line do?
  8. Nope, no luck. Maybe this time ? @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom01 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } @PART[DIRECT_STS_tank_stack}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size4, size5, srf } One of the 2 tanks are bound to work
  9. That didnt work so im now trying @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 }
  10. i just wiped this up so i can use the Redirect STS tank @PART[DIRECT_STS_tank}:NEEDS[reDIRECT] { node_stack_bottom02 = 0.0, -5.43, 0.0, 0.0, -1.0, 0.0, 5 @bulkheadProfiles = size3, size5, srf }
  11. Thanks Another question, do you attach the SRB supports to the Platform or the srbs?
  12. So that is what the new node on the CA ET for? Could you work on supporting Redirect Tanks please, thats what i currently have on my shuttle and it cant be attached
  13. I will have another look at it once I get home but I couldn't attach to anything except the srb to the middle point I will see what is needed to be done to allow this, I was have a heck of a time last night and even when I put a clamp on the shuttle all that happened was the OMS pods fell off, no engine ignition