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VenomousRequiem

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Everything posted by VenomousRequiem

  1. Is there any way you could change the shape on those boosters? The IRL ones are much more curved and thicker towards the top. I think I pointed this out last R7 iteration but I can't remember how I worded it.
  2. Just put it at the end of the tech tree and let it be OP.
  3. I very much so like that! I enjoy making planes and Airplane Plus and SXT have really made my time something wonderful. Keep up the good work, @blackheart612! You've always been one of my favorite modders.
  4. Hmm... this doesn't seem like something you'd do! Good job, Beale.
  5. Yes, it is nessesary to install Dmagic Science Animate. It animates the experiments when you use them and they won't work without it. No, if you have it already it's fine. Same goes with Module Manager, keep the latest update. Our mod is a little out of date in terms of MM.
  6. No that's his own FX. And Real Plumes isn't handled by Beale,so that's a post for the RP thread.
  7. Most of our engines work in RO already, but none of the fuel tanks. I think @legoclone09 is working on something if he pulls through for us.
  8. yep mod's cancelled nothing to see here folks Edit: Real talk, dudes. Cobalt us going through some hard times IRL and will be back momentarily. All I ask is for you all to be patient with him and we'll get back to our regularly scheduled programing soon enough. Cheers everyone.
  9. i wish people would stop bringing me out of my safe zone -- the addon section
  10. They're at where they need to be at to launch in x3.
  11. And you told me to just chage my MechJeb settings. I'll try these changes out ASAP.
  12. It has plenty of fuel to get into orbit in x3, but it flies so inefficiently it's about 1000m/s short. Besides, x3 doesn't make any difference in not having enough control.
  13. Oh lord... Uh... Im playing in a x3 rescale, MechJeb is set up with a 55% turn rate and a minimum pitch of 10°. it had fins. I'm unsure the version of MechJeb... I'm pretty sure it's the latest. I don't know the length or width of the payload but it was around 5 tons. No matter how hard I tried to pitch it would barely budge. I think that's the only info I can remember off the top of my head.
  14. I do use MechJeb. I tried both. Also... I beg your pardon?
  15. Oh rip, it was late and I wasn't thinking correct. The Union II booster engines and core stage. You say they work correct but don't look right? I have very much trouble steering it.
  16. @hraban I think that the vernier engines are set up incorrectly on the first stage. They should only gimbal, from looking at the booster head on, from left and right. They move in and out, as in towards the core stage and away from it. Am i making sense? I think that's only when it's trying to roll. I don't think they really do much at all when trying to pitch or yaw, making it almost impossible to control it.
  17. To quote our President, not me. @legoclone09 will be next. If he is it'll be me being right, not @Noah_Blade muahahaha
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