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kadavi1202

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Everything posted by kadavi1202

  1. Good afternoon all! I am trying to restore helmets to the Vostok and Gemini pods. I've done some work in the part config. file with no luck. Any ideas? Thanks
  2. Great to hear from you!  I will not play without HGR and the Corvus! :P

  3. My issue is with BDB installed, all the science options vanish in career mode. No crew reports, EVA's or goo canister buttons. Removed the mod and it went back to normal. Maybe a 1.1.2 issue?
  4. I did last night, Ferram4 reports its not his mod that's causing the issue. I'll use struts for now because I love the Spud! Might just be a 1.1.2 thing. Again thanks to you and ferram4 for all your hard work keeping KSP fun and fresh with these mods! This does not get said enough...
  5. Good evening, Spend a good part of today trying to find out why my spacecraft kept overheating and finally exploding. This was a Spud capsule from HGR with a stock chute on an excellent reentry slope. Craft began overheating at 64k and exploded at 32k. Did this several ways, same result. Removed KJR and this issue vanished. Even on an almost ballistic slope. Was asked by HGR Community leader to pass this info to you. Homer to your Mobil!
  6. OK, I found the issue, I was using a mod called kerbaljoint reinforcement. Removed the mod and re-entered the Spud with no issues. Thanks for all your help.
  7. Thanks, got the MM installed correctly but she's still turning red around 64K and POOF! at about 32K Heat shield was fixed
  8. Good Morning everyone, Sorry if this is already been addressed but the Spud is burning up so fast on re-entry! Even in a gentle profile, POOF! Tried editing the ablator to 200 but when its coming down, its still showing 50 then POOF! Thanks for all yoiur help keeping this mod alive
  9. Greetings, I cannot get the Muo Atlas bottom stage to separate. Never had this issue before. It just gets loose and twitches now. The engines are properly installed, any help would be appreciated
  10. [quote name='linuxgurugamer']Umm, those last two lines WERE in the KW 1.0.5 patch. Did you install the latest KW community patches? And FIY, for anyone interested, the latest patch for KW is now available via CKAN.[/QUOTE] I installed the Community patches and the update, but it was not working...Which folder does the community patch file go? I placed them in GAMEDATA. The good news is I got KW working. Thanks again for the help!
  11. Hello KW, When it comes to recovering from updates I'm not the best. I appreciate all your help to get KW running in 1.05. After making all the changes above, I was left with engine bells heating up while on the pad being throttled up for launch. I reviewed Squad's code and the last 2 line corrected the issue. MODULE { name = FXModuleAnimateThrottle animationName = GriffonEmissiveAnim useHeat = True lerpMin = 0 lerpMax = 850 lerpOffset = -150 lerpPow = 0.875 lerpOuterScalar = 1 lerpInnerScalar = 1 dependOnEngineState = True dependOnThrottle = True } Hope this helps, Homer to your mobile!
  12. Good Afternoon, I have a roster filled with rescued Kerbals! The Corvus makes a great rescue craft and can be incoporated into a lander for unfortunate Kerbals stranded on the Mun and Minmus.
  13. I am using Science Alert. I will update it as soon as I get home from work. Thanks Toogy1206
  14. Good Morning! I'm new to Scansat. I have made the initial scan of Kerbin and it says I have 30 science. I transmit this but I do not get the science and when I go back to the craft, the science is still there. Am I missing a step to get his done. I'm in Career mode, is there a building I should upgrade to receive this data? Thanks for any guidance
  15. Been running HGR every night this week, looks good, no issues.
  16. Thank you so much Orionkermin, when HRG stopped working in 1.0 I considered reventing to .90 but was able to get it working in 1.0...sort of. I'm at work (on break) right now and I'll install and run it through its paces when I get home. KSP without the Spud, radish and soyjuice is bland.
  17. Really appreciate it. This is a great mod! I'm not a programmer but if you need any bug finders let me know
  18. That fixed the chute issue but you were not kidding about the Radish. Any thoughts? Changing mass on the pod is not working
  19. Love this mod too, but I'm not a programmer. Made the changes that Gobur suggested. Its working but the chutes physics are off. Any Ideas? - - - Updated - - - Here is a pic of the issue https://www.flickr.com/photos/kadavi/17290448876/ - - - Updated - - - Really enjoy this Mod and have worked the evening getting it running. Love the Spud!
  20. Good Day, Homegrown Rockets is no longer working due to attachment issues
  21. Good Morning Gobur, Can you elaberate on how you fixed this? I'm a huge HGR fan! Thanks
  22. Good Evening, Is there any way to add helmets to the Mercury and Gemini Crews? Thanks
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