Cmdrdogsworth
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Bottle Rocketeer
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[1.12.x] - Modular Kolonization System (MKS)
Cmdrdogsworth replied to RoverDude's topic in KSP1 Mod Releases
Ahhhh, I understand. I missed that. Thanks! -
[1.12.x] - Modular Kolonization System (MKS)
Cmdrdogsworth replied to RoverDude's topic in KSP1 Mod Releases
Well, at least its not my reading comprehension. I've stacked it with both Geologists and Engineers (two-star new hires) and still nothing. Bug report on this then? -
[1.12.x] - Modular Kolonization System (MKS)
Cmdrdogsworth replied to RoverDude's topic in KSP1 Mod Releases
Hmm. Whats an example of an efficiency part for a sifter? Maybe I'm just dumb. -
[1.12.x] - Modular Kolonization System (MKS)
Cmdrdogsworth replied to RoverDude's topic in KSP1 Mod Releases
Are the sifters locked at 65% load? Doesn't seem to use efficiency parts or benefit from engineers/technicians/miners etc. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Cmdrdogsworth replied to cybutek's topic in KSP1 Mod Releases
Good evening (in EST anyway) everyone. Just wanted to report a crash occurring with Kerbal Engineer on an otherwise stock 1.1 installation. Crashes when resetting to launch or VAB almost every time. http://pastebin.com/t3CzhTEg -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Cmdrdogsworth replied to KospY's topic in KSP1 Mod Releases
Sorry to double post, waiting on Moderator: updating KIS to the latest version AND using mod manager 2.6.3 seems to resolve it. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
Cmdrdogsworth replied to KospY's topic in KSP1 Mod Releases
Hitting the same issue. I'm using 2.6.3, same issue with 2.6.2. Freezing on Cport, but doesn't directly crash. -
The quad nuke engine is putting out 55kn at vacuum. The 1.25 meter stock version does 60kn at vacuum. Is this intended behavior? I figured the 2.5m version would be 4x the power.
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Unable to launch with Realism/Remote Tech
Cmdrdogsworth replied to Cmdrdogsworth's topic in KSP1 Mods Discussions
That might be it. I downloaded the complete package with CKAN and just removed/reinstalled Remote Tech. Where would I find this config specifically? -
Greetings, I play with Remote Tech in my normal game so I am familiar with it. I have set up a small rocket with a communications sat following https://github.com/KSP-RO/RealismOverhaul/wiki/First-RO-Rocket as a guide. I altered it a bit to add a DP-10 omni for launch purposes. The rocket has electrical, a probe core and active omni antenna. When I hit launch, I am unable to control the rocket at all. Remote Tech shows no connection. What am I missing? Cheers!