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sportack

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    Curious George
  1. This mod does seem to be have some issues with 1.12. The loading screen goes through "Loading Asset Bundle Definitions" then hangs at "Loading Part Upgrades" when this I try to launch with this in game data. I also have KIS, KAS, & EVS running, none of which seem to be causing any problems. Not sure if there is any useful info here, but this what I pulled from the log after trying to launch with this mod installed. [LOG 10:20:26.312] Config(Localization) SurfaceLights/Lang/en-us/Localization [LOG 10:20:26.312] Config(Localization) SurfaceLights/Lang/es-es/Localization [LOG 10:20:26.312] Config(Localization) SurfaceLights/Lang/it-it/Localization [LOG 10:20:26.312] Config(Localization) SurfaceLights/Lang/pt-br/Localization [LOG 10:20:26.312] Config(Localization) SurfaceLights/Lang/ru/Localization [LOG 10:20:26.312] Config(PART) SurfaceLights/Parts/SurfaceLight/part/W485_SurfaceLight [LOG 10:20:26.312] Config(PART) SurfaceLights/Parts/SurfaceLight4Way/part/W485_Surface4WayLight [LOG 10:20:26.312] Config(PART) SurfaceLights/Parts/SurfaceOmniLight/part/W485_SurfaceOmniLight [LOG 10:20:26.312] Config(@KISConfig:AFTER[KIS]:NEEDS[SurfaceLights]) SurfaceLights/Patches/MM-KIS/@KISConfig:AFTER[KIS]:NEEDS[SurfaceLights] [LOG 10:20:26.312] Config(@PART[domeLight1,groundLight1,groundLight2,navLight1,spotLight1,spotLight2,spotLight1_v2,spotLight2_v2,spotLight3,stripLight1]:FOR[ZZZ_SurfaceLights]) SurfaceLights/Patches/MM-StockLights/@PART[domeLight1,groundLight1,groundLight2,navLight1,spotLight1,spotLight2,spotLight1_v2,spotLight2_v2,spotLight3,stripLight1]:FOR[ZZZ_SurfaceLights] [LOG 10:20:26.312] Config(@PART[domeLight1,groundLight1,groundLight2,navLight1,spotLight1,spotLight2,spotLight1_v2,spotLight2_v2,spotLight3,stripLight1]:HAS[~category[none]]:FOR[ZZZ_SurfaceLights]) SurfaceLights/Patches/MM-StockLights/@PART[domeLight1,groundLight1,groundLight2,navLight1,spotLight1,spotLight2,spotLight1_v2,spotLight2_v2,spotLight3,stripLight1]:HAS[~category[none]]:FOR[ZZZ_SurfaceLights]
  2. I might suggest putting this in the "Known Issues" thread. It seems like it's been known for a while, but it took some digging to find this thread. I've been having much the same issues as all of those described in this thread. It also seems to get more likely the more flights I have in progress (which stands to reason given the apparent 3GB memory limit) to the point where the graphics start glitching from the outset with 6 satellites and a station in space...
  3. Yeah, I'm experiencing much the same thing described by many in this thread. I'm running KSP on an iMac (3.5GHz i7 | 32 GB Ram) and it seems that loading anything new is prone to crash KSP (spinning beach ball of death instead of a CTD, but then you have to force quit KSP anyway). Most often its trying to go back to the space centre after flying a ship or going to a hangar that will finally crash the game, but sometimes it can be as minor as right-clicking a part to bring up the tweak window. It does get more and more likely the longer the game is running. With complex vessels, it's unusual to get more than 5-6 location changes before everything implodes. If I load KSP > Tracking Station > Fly Vessel > KSC > Hangar > Launch Pad, in the span of 10 minutes it seems just likely to crash as if I go through the same sequence, but spend 45 minutes planning manoeuvres in space. i.e. Changing game states is more of a factor than time as far as I can tell. Also, it's pretty common to see texture glitches right before this occurs. The texture from a random part will appear overlaid on top of everything on screen or the shaders may start flickering as though someone has furnished a toddler with the light switch for the sun. Would be really nice to be able to play for more than 20-40 minutes without restarting...
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