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About FlipNascar

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    I love kludging

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  1. That's a nice looking Corvette! I made a stock one back in 1.05... That feels like a lifetime ago.
  2. Fine, I'm game. Time to start kluding away at some stuff again... Some sort of turbine thingy coming soon™.
  3. No offset limits and RCS build aid because I don't like to build "normally"... I'm even having to play a 1.1 pre-release career because I don't have RCS build aid to help me figure out my torque for my contraptions... I mean actually a career game?! I'm a kludger not a career man!
  4. I commend your tenacity. I have pretty much given up on trying to do awkward things for now... Maybe when 1.1 is finally done I'll go back to finishing the flapping blade autogyro, but I just cannot seem to replicate your enthusiasm. Perhaps I should hop over to Holland for a pep talk with some stroopwaffels!
  5. heheh I introduced my Dad to it... I'm 32, he's 65... He plays a helluva lot more KSP than me. Maybe being retired is a good thing? I think my mum thanks me, he's stopped project managing her and just project manages his KSP saves... Parents huh?
  6. So firstly, excuse the jaggies, have to turn of anti-aliasing for 1.1 pre-release to run on the Mac... I don't know what I want to do with this. Not sure which direction to go. The orbital vehicle has a smidge under 3k ∆V, the cockpit is removable with a neatly hidden docking port setup. But it can't really do anything, other than it doesn't look like a normal rocket... I realise now how reliant I've become on No Offset Limits and Editor Extensions.
  7. Wobbly noodles are back in fashion again! Started a fresh career with the 1.1 pre-release and this thing just goes in circles, yet holds together...
  8. Love the engines! Probably add to the "inspiration" list for one day...
  9. Clearly this needs a few blowers.... Or the venerable rotating antenna thingy that I cannot remember the name of, y'know the perpetual motion one that uses no energy. Nice build mate.
  10. I have this cute little Butterfly I made a while back. I gave it wheels more for the practicality than anything else.
  11. Yeah, get ready for a mega high part count! I put together a 350ish part one a bit before Christmas. I also found that using fairings worked a treat! If you wanted to pull mine apart, have at it. You can download it from KerbalX.
  12. So I'll have a bite, although in hindsight, I'm not sure if my interpretation of Airbrakes as a controlled wing surface is allowable? I arrived at Duna with far too much excess ∆V. Still always better to have way too much ∆V than not enough. So here's the Junkyard Dreams, it took Bill all the way from Kerbin to Duna, and back. All in the comfort of a Mk1 Capsule. I guess I should have had him do some more flybys with the extra ∆V. But I didn't. Craft file available on dropbox.com First picutre isn't representative of final launcher... I didn't take a VAB shot of the successful one. It basically has three of the shuttle wing strakes per booster stack to help keep the pointy end the right way during ascent. In hindsight, I should have rotated the booster stacks so that the lifting surfaces could have worked better. But, I didn't.