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Posts posted by Ciaran
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Would it be possible to have a lite version that doesn't include launchers or spaceplanes? Or making the file structure consistent with the list.
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8 minutes ago, Angel-125 said:
Not sure, the part is basically done at this point but it doesn't fit the esthetic that I'm looking for. I might keep the art assets around and just leave the part's config file as a .txt.
What do you mean exactly? You could just put the parts in an extras folder, If that's what you mean.
EDIT: Alright, Thank you.
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25 minutes ago, Angel-125 said:
Meanwhile, now that I've separated the gondola pod from the rover pod, I can ditch the TransAm look in favor of a rover pod that complements the Buffalo:
I think I finally have the definitive look for the gondola and rover command pods in a way that lets them share the same body parts, have two decks, and still fit the Buffalo rover chassis while being compact enough to fit in a Mk3 cargo bay.
Will the older cab be abandoned? I prefer this version over the buffalo look.
Spoiler -
On 03/11/2016 at 9:29 PM, SR said:
How does the rotating hub work?
I cant get it to spin?
You need Infernal robotics to get it to work, And infernal robotics isn't updated yet, So you can't if you're in 1.2
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Just now, Angel-125 said:
Not at present but it uses stock nodes so you should be ok.
I am on my phone right now but if it is using ModuleAnimateGeneric then check how stock cargo ramp is done. Should give you what you need.
Thank you for the response, But it appears to use WBIConvertibleStorage for the animation.
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Question, Is it possible to add a deploy limit onto the Wagon?
SpoilerI want to make the animation deploy to that, But simply copying and pasting code does not cut it, So how do i do it? (If possible)
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Will the gondola parts be included in the buffalo mod too?
EDIT: Great! Can't wait to use the parts.
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11 minutes ago, Kosmonaut said:
Could you program it to have it show the given craft name on the side?
Also, I LOVE the engine.
I doubt that's possible without creating your own code, But an alternative would be to generate a flag with the name you want for the ship.
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3 hours ago, Beale said:
Sure, make one and I'll include it
I would, but i have no idea how to procure any texture switching plugins nor how to use them.
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On 30/05/2014 at 10:12 PM, Beale said:
I have a suggestion, a bit off topic but what about a texture switch plugin for alternate textures? (sorry for that reply part, i have no idea how to remove it.)
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12 hours ago, wasml said:
I can't speak to how to use it but the Github repository is here
Thanks.
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I'm trying to make a texture switch add-on for a mod. (tantares) And i'd like to be pointed in the right direction to finding out how to use the code and where to even find it, Sorry if i put this topic in the wrong forum.
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2 hours ago, Phineas Freak said:
@Ciaran the attachment nodes that are currently broken.
Ah, Okay.
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21 minutes ago, Phineas Freak said:
@Ciaran if you mean the nodes then yes, with the following Module Manager patches:
@PART[SerCom1m] { @node_stack_top = 0.0, 0.187, 0.0, 0.0, 1.0, 0.0, 1 @node_stack_bottom = 0.0, -0.187, 0.0, 0.0, -1.0, 0.0, 1 } @PART[SerCom2] { @node_stack_top = 0.0, 0.187, 0.0, 0.0, 1.0, 0.0, 2 @node_stack_bottom = 0.0, -0.187, 0.0, 0.0, -1.0, 0.0, 2 }
What do you mean by the nodes? does that mean the animations will be broken?
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Is there a way to fix this for 1.1?
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I have a problem, I can't get the url, when i click the link my internet provider redirects me to "www. not found." and i can't copy the url because of this.
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Nothing to see here. This comment is off limits.
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[quote name='Beale']Check Kerbal Stuff Previous Vers. :)[/QUOTE]
Didn't know that existed, Thanks! -
I have a question, Does anyone have any files for tantares before the new docking port hub? i'd like to try to bring back the previous hub for personal use.
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[quote name='Beale']
Not sure what you are saying...?[/QUOTE]
Next time i'll analyze my comment before posting, What i meant was that i would like the old hub added so the smaller docking ports wouldn't be harder to use. -
I just realized something.. What about the old docking ports? I think the new docking hub looks cool.. but what about the old one?
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I should stop commenting.
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Sounds cool :)
[1.3.x] CONTARES 1.8.9 closed
in KSP1 Mod Releases
Posted
If you aren't capable of sorting the parts folder then when you add more things to the mod please consider placing the newly added craft into its own folder if you do not already.