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Everything posted by Zeroignite
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Then why not... use CaptainSlug\'s shrouds?
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Ah, I missed that on the diagram. Looks like that mass is indeed a K-type... and I remembered how tiny red dwarfs are.
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We will not weaponize space
Zeroignite replied to ckellingc's topic in KSP1 Challenges & Mission ideas
Scifi bias? Sure, it\'s a site for people who want to write scifi. And, uhm, they don\'t claim adding armor is a good idea, they state pretty specifically that it\'s a terrible and useless one. There may well be some points where it\'s not as accurate as it could be but I wouldn\'t go as far as writing the whole site off. -
Is the sun gonna be painted red-dwarf color, or will it stay yellow and run on the same magic that explains Kerbin\'s density?
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We will not weaponize space
Zeroignite replied to ckellingc's topic in KSP1 Challenges & Mission ideas
Excuse me? -
We will not weaponize space
Zeroignite replied to ckellingc's topic in KSP1 Challenges & Mission ideas
This has been one of my favorite sites on the internet for years. -
The Dark Side Epic Easy Challenge Of Epicness
Zeroignite replied to MyNameIsNotPa's topic in KSP1 Challenges & Mission ideas
What we need is actual air-breathing engines. I sort of treated the superdense tanks as a substitute for that, only using them in the lower atmosphere. -
Share your worst or silliest design
Zeroignite replied to spite48's topic in KSP1 The Spacecraft Exchange
SEAGULL DEPLOYED. -
Exchange rate is currently way, way too unstable. Also, kind of a hassle (I'd imagine) for devs to deal with taking payments in multiple currencies and needing to exchange regularly.
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How to use .rar files?
Zeroignite replied to Raving Bonkers's topic in KSP1 Gameplay Questions and Tutorials
A third vote for 7zip here. -
Challenge: A Heavy Lift Vehicle
Zeroignite replied to Rotten194's topic in KSP1 Challenges & Mission ideas
I was only able to get the commsat into orbit using the wobbly rockets pack. Will probably be doable in vanilla 0.9 with struts added, but until then... -
[Challenge] Accurate Landing
Zeroignite replied to Doublerob7's topic in KSP1 Challenges & Mission ideas
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Right, because 'sexually attractive' is the benchmark of being interesting female character design. >
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[Challenge] Escape, but return
Zeroignite replied to Warringer's topic in KSP1 Challenges & Mission ideas
Truly epic. It's like the Magellanic voyage! -
My first orbit had an apokee of 900km and perikee of 100km. Getting a circular 40km orbit was much harder, but incredibly rewarding
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Ah, they key seems to be using the navball to fly (and paying attention to to orientation of the little 'wings' indicator - controls are relative to this!) rather than trying to eyeball the rocket orientation and axes. Was trying to do the latter for ages... pretty much impossible.
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I just got the most perfectest flight ever Took off heading vertically with my three stage, fairly simple 'Torchship 3' rocket. At about 35km I pitched east just below the horizon to burn off the vertical speed and get the required vertical speed. After a couple of adjustments I was in a very, very stable circular orbit at ~40.5km, with one stage and ~3% fuel left. Did a couple of tiny burns to keep horizontal speed perfect and vertical speed <1m/s. ;D The best part, though, was starting the deorbital burn when KSC was 20° below the horizon. I then squeezed off the last couple drops of to try and nudge myself just a bit father north towards the space center, and, well... Yes, that is after a full orbit! I don't think I could ever do better.
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Congratulations, you're in my signature
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Awesome, Xinvoker
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Ah, yes, the classic 'when it doesn't blow up, it's awesome!' approach to space exploration
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When I saw the image of Bill, Jeb, and Bob strapped in and rocking, I couldn't help but laugh aloud. It's perfect.