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KerBlammo

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    Spacecraft Engineer

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  1. I was inspired by the recent Stockalike Station parts release to start work on yet another space station (I used parts from multiple mods on this). The station core was one of the larger objects I have sent into orbit! A second launch added on to the station. More launches are planned. There are so many great parts in this release I have several ideas for various stations and habitiats large and small. A huge thanks to @Nerteafor this mod!
  2. Put a prototype Rocket Of The Future on the Mun.
  3. I set an initial de-orbit maneuver node and auto-execute it. By the time it is done its time to point retrograde and hand fly it down to the surface. That way there's no confusion about the retrograde marker. My problem usually is thinking "I'll land just past that crater" and then ending up landing on the steepest of said crater wall. Sometimes the only thing to do is give the engines a boost fly up a couple of 100m and land again.
  4. After a few weeks off from KSP because of holiday travel etc. I decided to re-do my direct ascent Mun Lander so that it uses only monoprop on the transfer, descent and return stages. The descent and return stages share the same set of engine (4 Puffs). The booster has tail fins because Saturn V Monoprop stack in high orbit On the Mun! Departing the Mun Returning home
  5. In a previous save I did give actual names to my various orbital tugs always beginning with 'R' (e.g. Resolute). Today I call my direct ascent mun lander "Direct Ascent Mun Lander" and my crew launcher "Crew Launcher" etc.
  6. 1) Steal underpants 2) ??? 3) Profit! Sorry couldn't help myself. The only real standards I have is AG#1 = toggle solar panels & AG#2 toggle antennae. Otherwise if I am using AGs it will depend on the space craft/mission.
  7. Congratulations! Docking is very satisfying although sometimes stressful. Just get them close, get them aligned and take it slowly.
  8. Continued construction on the KSS and sent up a crew. On the way back home Jeb, Bill & Bob stopped off at the LKO habitat (75x75k) I would be happy to land an aircraft this close to the runway!
  9. No stuttering yet. I'm going to add to the station tonight and/or this weekend. I have been expecting to start having issues as with previous large stations, but this is the first big one I've done on this computer.
  10. So far so good. The time display is always green. Not sure how to see what the actual frame rate in game is though.
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