Jonney5

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About Jonney5

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    Bottle Rocketeer

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  1. I eventually gave up and cheated past the first "fly a sounding rocket to 2000m" contract and for whatever reason the next two worked normally. Actually now that i think about it, I'm now running Contract Configurator 1.24.3 so I'm not sure if that has something to do with this?
  2. I'm am also having an issue with the contracts not fulfilling. Brand new KSP 1.4.2 save with Contract Configurator 1.24.1 and version 1.4 of the Sounding Rockets contract pack. I've tried to complete the "fly a sounding rocket to 2000m" contract 5 or 6 times now but the altitude parameter never completes. It never says that anything failed, it just doesn't register the altitude. My sounding rocket is made up of all USI Sound Rocket parts. I don't see anything interesting in the KSP logs.
  3. How about an optional module manager patch that simply removes the new fuel resource ?
  4. This version of the MM patch will create a category for stock and/or RealChutes chutes. It requires the Community Category Kit mod by RoverDude to work.
  5. If you are using the Community Category Kit mod this patch will put the parachutes category back into the game.
  6. Was there a reason that the Mun and Minmus dust is not included in 1.1.6? I really liked that feature. Will it hurt anything to just add it back to the config from an older version?
  7. When you are working on this again the Oscar-C fuel tank needs some love. Compared to the Oscar-B tank the Oscar-C tank doesn't hold very much fuel when considering the size difference between the tanks.
  8. I've also lost the ability to fuel switch with 2.0.5. I tried clearing the MM cache but that didn't help. Here is the KSP.log
  9. Yes please. I would love to see more distinct biomes for Duna.
  10. I tried the Interstellar Fuel Switch config but for some reason it didn't seem to be working. None of the stock tanks were switchable. I have no idea what the issue could be as the config looks perfectly fine and Interstellar Fuel Switch was working fine with other mods that use it directly. So instead I made some similar improvements for the FireSpitter Fuel Switch config if anybody else is interested.
  11. I noticed that there are actually two version files included in this release. The version 3.14 error message from AVC is due to the extra version file. It should be safe to remove the extra to stop the error message.
  12. I've linked a craft file that will trigger the bug as the rocket is cycled through the stages after launch. One strange thing I just noticed is that the bug is only triggered when the de-coupler and engine share the same stage, If I separate the engines from the de-coupler the Ship Manifest GUI will not disappear. [URL]https://onedrive.live.com/redir?resid=BF4F37BF46D1A6FF!40874&authkey=!AJ3_1rdXZCTnOkI&ithint=file%2ccraft[/URL]
  13. I did reproduce the error when I captured the log. Removing Alternate Resource Panel didn't make a difference, the problem is still occurring.
  14. Here is the output log [URL]https://onedrive.live.com/redir?resid=BF4F37BF46D1A6FF!40735&authkey=!ACtL_Z6NmOfUHmk&ithint=file%2ctxt[/URL]
  15. I'm running the 32-bit version of KSP on Windows 10. Half-res textures and direct3d11 allow me run so many mods. Actually the game does run out of memory quite a lot but it's not too bad as long as I don't scene change too often. I would be happy to supply a log file, which one would be helpful?