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Ilya

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Everything posted by Ilya

  1. I'm looking forward to the update. Will the skybox be included? It looks a lot better than the default one.
  2. I'm getting some sort of dark band in the ocean too, except it's way worse. It happens both with and without ocean shader on, but it's much bigger without ocean shader. I assume there's no fix either? http://oi64.tinypic.com/e6ydmg.jpg
  3. I found the real issue thanks to the Kopernicus thread. It's actually Modular Flight Integrator. It seems that kuchermann came with an old version of it that still had the bug. Just go in the MFI thread and download the newest one.
  4. I can confirm there's a solar panel bug as well with the latest version of FAR.
  5. Yeah, I've isolated the problem to a compatibility issue between Kopernicus and Küchemann (specifically). There's no doubt that those two are causing the issue.
  6. Pretty sure I was up to date, but I just downloaded the latest one anyway to test, and the problem is still there.
  7. There aren't really reproduction steps in particular. Panels aren't working, whether it's on my already existing crafts or new ones on the launch pad, even though clicking on the panels tell me they're receiving light. Log: https://files.fm/u/s8ge5zw2
  8. This changelog seems great, but this version broke solar panels here. They no longer produce electricity. Reverting to the previous one fixes it.
  9. I logged on just to say that this mod is incredible and I hope you never stop supporting it for future versions of KSP and FAR. It works beautifully for both planes and rockets. I'm finally able to do REAL gravity turns in FAR, even with SRBs.
  10. The mod doesn't seem to be working for me since the 1.2.8 update. I can't attach an antenna on my base on Minmus, supposedly because it's too heavy (it's not). I also can't grab items and put them in my inventory, because it's as if it the cursor doesn't detect the inventory when I'm holding an object.
  11. Technically it doesn't depend on luck, but since there's such a tiny difference between not pitching enough, pitching perfectly, and pitching too much, and the fact that it's going to be different for every rockets, and that I'm not allowed to reload, then it pretty much is going to be luck whether or not I succeed, since I'm not a perfect machine. I'm not asking you to change anything, mate. I was just asking questions, giving my opinions, doing tests, and trying to understand. As I said earlier, it was nothing against you or your mod. I think it's great that you made this and keep developing it. As for having made no change since 1.0.5, I'll take your word for it, but I can also swear I didn't have nearly that much difficulty before, so I thought maybe something did, if not in FAR, then perhaps because of KSP itself.
  12. I've just tried your idea, and even put basic fins just to test it fairly. For the first few seconds, it starts angling down on the right, then eventually it stops, and it starts going backward and flips. I've tried several angles and throttles, and it's always the same result. Mechjeb can't do real gravity turns, no. You've misunderstood the delta v stats. The 3.0 TWR was for the second stage. The first one has a TWR of 1.56 on launch. I've tried throttling down to 80%, but the result is exactly the same. Well, doing a slight turn and putting SAS on prograde does work at not flipping the rocket, on both models that I've made in this thread. The angle changes a bit every time, though. Unfortunately, it's not going to be a very viable option for me, because it depends too much on luck, and I'm doing a career on hard with no reloads. Thanks for your help, though. I just wish there was a way to reliably automate this.
  13. What do you mean by "starting with angle right out of the launchpad" ? I've tried everything from AoA 1 to 5, as well as no limit to AoA, and every time this rocket starts to fail at around the same altitude.
  14. Okay, I took all your criticism seriously and tried to make another rocket for the same payload with your specifications in mind (apart from the fins, since we already know they do work). I've reduced the AoA from 3 to 2, made the fairing smaller proportionally to the rocket, and even removed the second stage to allow for a smaller fairing and larger first stage. I've also made the fairing pointier, even though I disagree that it was too blunt. This is the result: http://sendvid.com/a83z394s . Note that flying manually gave a slightly better result, but still worse than the previous rocket. And by the way, since you guys seem to be getting defensive and angry at me, I'd like to stress that I'm not trying to poodle about the mod or any of you. I'm just very confused as to why I used to be able to play with FAR perfectly well in 1.0.5, while now I absolutely need fins on all my rockets.
  15. I'm really not defending my design because of pride. There's absolutely nothing special about it, it's a very basic rocket. I already specified in both my last posts that adding fins (specifically delta deluxe winglets) does fix the problem. The thing is it really doesn't seem to me like it should be necessary to put fins on a pretty aerodynamic rocket with 3 gimballed engines. Real rockets don't usually have these huge fins. Removing the fairing doesn't fix the problem either, it still fails at about 5km altitude.
  16. 1. It's really not that big. It's as small as it can be to contain the payload, and there are rockets in real life that have fairings that are about proportionately as large. Example: https://en.wikipedia.org/wiki/Titan_IV . This is especially true when you consider that I have 2 liquid fuel boosters, both with gimballed engines. 2. This is true, but I don't think that I should need fins at all for a rocket like this, especially not such large ones. It's got 3 gimballed engines... 3. It works perfectly if I put delta deluxe winglets. It also fails if I control it manually without winglets.
  17. http://sendvid.com/wgku7t19 Could you tell me what I'm doing wrong here? I really feel like a rocket like this should be able to fly, even without fins. I'm pretty sure that in 1.0.5 FAR it would have worked, too. I never had problems back then. Now it seems that to fly a rocket, I absolutely need to put fins that have control, or to only start my gravity turn over 15km altitude. Note that this happens whether I have a fairing or not, and that the payload isn't particularly heavy.
  18. Has anybody else found it extremely difficult to use SRBs in the current version of FAR? No matter how slow I make my gravity turn, and how much gimbal I have, my rocket will tip over and flip if I have SRBs radially attached. I always had some difficulty making them work in this mod, but now I just find them impossible.
  19. I'm getting incredible lag using this mod. I put a rocket with 6 procedural fuel tanks and the game was running at about 5 fps. Normally I get 60 fps. The same rocket had no lag once the parts were removed.
  20. This mod looks neat, but it's really heating up my PC since 1.1. Does anybody know of any trick to lower that? It seems to be caused mostly by the clouds at a low altitude. Things are fine when I'm high in space.
  21. So, I've installed a compilation of graphic mods that I found on the forum somewhere, which included custom EVE and textures files. I played with it a bit and didn't like it, so I deleted everything and put back my old folders. Despite this, my career save still uses the old configs that I've deleted. My sandbox save loads everything fine. So I tried deleting all mods, then loading my save to reset everything back to stock graphics. It worked, so I saved the game, closed it, put back all the mods. After all of this, it's still using the EVE configs and the textures that I'm trying to get rid of. Is there anything I can try, or is my save broken forever?
  22. Windows 7. I didn't do anything to trigger it, at least not on purpose. I was just doing normal stuff on the Mun, then came back to see if some missions unlocked, and it was like this.
  23. This bug just happened to me: http://i.imgur.com/engsiA8.jpg . Switching to another view fixed it, though, so it's no big deal. Otherwise it seems to work fine, good job.
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